Fix lineSize for LinearStrided -> Linear conversion (#2091)
Fixes a possible crash when width is greater than stride, which can happen due to alignment when copying textures.
This commit is contained in:
parent
ede26556f2
commit
dbce3455ad
1 changed files with 1 additions and 1 deletions
|
@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Texture
|
||||||
int h = BitUtils.DivRoundUp(height, blockHeight);
|
int h = BitUtils.DivRoundUp(height, blockHeight);
|
||||||
|
|
||||||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||||
int lineSize = w * bytesPerPixel;
|
int lineSize = Math.Min(stride, outStride);
|
||||||
|
|
||||||
Span<byte> output = new byte[h * outStride];
|
Span<byte> output = new byte[h * outStride];
|
||||||
|
|
||||||
|
|
Reference in a new issue