Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
* Unbind render targets before DMA copy * Move DirtyAction to TextureGroupHandle * Fix lost copy dependency bug * XML doc
This commit is contained in:
parent
cdc8fed64f
commit
dcf10561b9
5 changed files with 102 additions and 61 deletions
|
@ -211,6 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||||
int xCount = (int)_state.State.LineLengthIn;
|
int xCount = (int)_state.State.LineLengthIn;
|
||||||
int yCount = (int)_state.State.LineCount;
|
int yCount = (int)_state.State.LineCount;
|
||||||
|
|
||||||
|
_channel.TextureManager.RefreshModifiedTextures();
|
||||||
_3dEngine.CreatePendingSyncs();
|
_3dEngine.CreatePendingSyncs();
|
||||||
_3dEngine.FlushUboDirty();
|
_3dEngine.FlushUboDirty();
|
||||||
|
|
||||||
|
|
|
@ -101,11 +101,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool AlwaysFlushOnOverlap { get; private set; }
|
public bool AlwaysFlushOnOverlap { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Indicates that the texture was modified since the last time it was flushed.
|
|
||||||
/// </summary>
|
|
||||||
public bool ModifiedSinceLastFlush { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
|
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1443,7 +1438,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
|
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
|
||||||
{
|
{
|
||||||
_modifiedStale = false;
|
_modifiedStale = false;
|
||||||
Group.SignalModifying(this, bound, bound || ModifiedSinceLastFlush || Group.HasCopyDependencies || Group.HasFlushBuffer);
|
Group.SignalModifying(this, bound);
|
||||||
}
|
}
|
||||||
|
|
||||||
_physicalMemory.TextureCache.Lift(this);
|
_physicalMemory.TextureCache.Lift(this);
|
||||||
|
|
|
@ -709,8 +709,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="texture">The texture that has been modified</param>
|
/// <param name="texture">The texture that has been modified</param>
|
||||||
/// <param name="bound">True if this texture is being bound, false if unbound</param>
|
/// <param name="bound">True if this texture is being bound, false if unbound</param>
|
||||||
/// <param name="setModified">Indicates if the modified flag should be set</param>
|
public void SignalModifying(Texture texture, bool bound)
|
||||||
public void SignalModifying(Texture texture, bool bound, bool setModified)
|
|
||||||
{
|
{
|
||||||
ModifiedSequence = _context.GetModifiedSequence();
|
ModifiedSequence = _context.GetModifiedSequence();
|
||||||
|
|
||||||
|
@ -722,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
{
|
{
|
||||||
TextureGroupHandle group = _handles[baseHandle + i];
|
TextureGroupHandle group = _handles[baseHandle + i];
|
||||||
|
|
||||||
group.SignalModifying(bound, _context, setModified);
|
group.SignalModifying(bound, _context);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -993,26 +992,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The action to perform when a memory tracking handle is flipped to dirty.
|
|
||||||
/// This notifies overlapping textures that the memory needs to be synchronized.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="groupHandle">The handle that a dirty flag was set on</param>
|
|
||||||
private void DirtyAction(TextureGroupHandle groupHandle)
|
|
||||||
{
|
|
||||||
// Notify all textures that belong to this handle.
|
|
||||||
|
|
||||||
Storage.SignalGroupDirty();
|
|
||||||
|
|
||||||
lock (groupHandle.Overlaps)
|
|
||||||
{
|
|
||||||
foreach (Texture overlap in groupHandle.Overlaps)
|
|
||||||
{
|
|
||||||
overlap.SignalGroupDirty();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Generate a CpuRegionHandle for a given address and size range in CPU VA.
|
/// Generate a CpuRegionHandle for a given address and size range in CPU VA.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1084,11 +1063,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
views,
|
views,
|
||||||
result.ToArray());
|
result.ToArray());
|
||||||
|
|
||||||
foreach (RegionHandle handle in result)
|
|
||||||
{
|
|
||||||
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
|
|
||||||
}
|
|
||||||
|
|
||||||
return groupHandle;
|
return groupHandle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1360,11 +1334,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
|
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
|
||||||
|
|
||||||
foreach (RegionHandle handle in cpuRegionHandles)
|
|
||||||
{
|
|
||||||
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
|
|
||||||
}
|
|
||||||
|
|
||||||
handles = new TextureGroupHandle[] { groupHandle };
|
handles = new TextureGroupHandle[] { groupHandle };
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1620,6 +1589,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
|
if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
|
||||||
{
|
{
|
||||||
handle.Modified = false;
|
handle.Modified = false;
|
||||||
|
handle.DeferredCopy = null;
|
||||||
Storage.SignalModifiedDirty();
|
Storage.SignalModifiedDirty();
|
||||||
|
|
||||||
lock (handle.Overlaps)
|
lock (handle.Overlaps)
|
||||||
|
@ -1666,8 +1636,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Storage.ModifiedSinceLastFlush = false;
|
|
||||||
|
|
||||||
// There is a small gap here where the action is removed but _actionRegistered is still 1.
|
// There is a small gap here where the action is removed but _actionRegistered is still 1.
|
||||||
// In this case it will skip registering the action, but here we are already handling it,
|
// In this case it will skip registering the action, but here we are already handling it,
|
||||||
// so there shouldn't be any issue as it's the same handler for all actions.
|
// so there shouldn't be any issue as it's the same handler for all actions.
|
||||||
|
|
|
@ -152,6 +152,32 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
// Linear textures are presumed to be used for readback initially.
|
// Linear textures are presumed to be used for readback initially.
|
||||||
_flushBalance = FlushBalanceThreshold + FlushBalanceIncrement;
|
_flushBalance = FlushBalanceThreshold + FlushBalanceIncrement;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (RegionHandle handle in handles)
|
||||||
|
{
|
||||||
|
handle.RegisterDirtyEvent(DirtyAction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The action to perform when a memory tracking handle is flipped to dirty.
|
||||||
|
/// This notifies overlapping textures that the memory needs to be synchronized.
|
||||||
|
/// </summary>
|
||||||
|
private void DirtyAction()
|
||||||
|
{
|
||||||
|
// Notify all textures that belong to this handle.
|
||||||
|
|
||||||
|
_group.Storage.SignalGroupDirty();
|
||||||
|
|
||||||
|
lock (Overlaps)
|
||||||
|
{
|
||||||
|
foreach (Texture overlap in Overlaps)
|
||||||
|
{
|
||||||
|
overlap.SignalGroupDirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DeferredCopy = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -304,17 +330,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="bound">True if this handle is being bound, false if unbound</param>
|
/// <param name="bound">True if this handle is being bound, false if unbound</param>
|
||||||
/// <param name="context">The GPU context to register a sync action on</param>
|
/// <param name="context">The GPU context to register a sync action on</param>
|
||||||
/// <param name="setModified">Indicates if the modified flag should be set</param>
|
public void SignalModifying(bool bound, GpuContext context)
|
||||||
public void SignalModifying(bool bound, GpuContext context, bool setModified)
|
|
||||||
{
|
|
||||||
if (setModified)
|
|
||||||
{
|
{
|
||||||
SignalModified(context);
|
SignalModified(context);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
RegisterSync(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!bound && _syncActionRegistered && NextSyncCopies())
|
if (!bound && _syncActionRegistered && NextSyncCopies())
|
||||||
{
|
{
|
||||||
|
@ -457,7 +475,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
public void DeferCopy(TextureGroupHandle copyFrom)
|
public void DeferCopy(TextureGroupHandle copyFrom)
|
||||||
{
|
{
|
||||||
Modified = false;
|
Modified = false;
|
||||||
|
|
||||||
DeferredCopy = copyFrom;
|
DeferredCopy = copyFrom;
|
||||||
|
|
||||||
_group.Storage.SignalGroupDirty();
|
_group.Storage.SignalGroupDirty();
|
||||||
|
@ -514,7 +531,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
{
|
{
|
||||||
existing.Other.Handle.CreateCopyDependency(this);
|
existing.Other.Handle.CreateCopyDependency(this);
|
||||||
|
|
||||||
if (copyToOther)
|
if (copyToOther && Modified)
|
||||||
{
|
{
|
||||||
existing.Other.Handle.DeferCopy(this);
|
existing.Other.Handle.DeferCopy(this);
|
||||||
}
|
}
|
||||||
|
@ -558,10 +575,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
if (fromHandle != null)
|
if (fromHandle != null)
|
||||||
{
|
{
|
||||||
// Only copy if the copy texture is still modified.
|
// Only copy if the copy texture is still modified.
|
||||||
// It will be set as unmodified if new data is written from CPU, as the data previously in the texture will flush.
|
// DeferredCopy will be set to null if new data is written from CPU (see the DirtyAction method).
|
||||||
// It will also set as unmodified if a copy is deferred to it.
|
// It will also set as unmodified if a copy is deferred to it.
|
||||||
|
|
||||||
shouldCopy = fromHandle.Modified;
|
shouldCopy = true;
|
||||||
|
|
||||||
if (fromHandle._bindCount == 0)
|
if (fromHandle._bindCount == 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -20,8 +20,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
private readonly Texture[] _rtColors;
|
private readonly Texture[] _rtColors;
|
||||||
private readonly ITexture[] _rtHostColors;
|
private readonly ITexture[] _rtHostColors;
|
||||||
|
private readonly bool[] _rtColorsBound;
|
||||||
private Texture _rtDepthStencil;
|
private Texture _rtDepthStencil;
|
||||||
private ITexture _rtHostDs;
|
private ITexture _rtHostDs;
|
||||||
|
private bool _rtDsBound;
|
||||||
|
|
||||||
public int ClipRegionWidth { get; private set; }
|
public int ClipRegionWidth { get; private set; }
|
||||||
public int ClipRegionHeight { get; private set; }
|
public int ClipRegionHeight { get; private set; }
|
||||||
|
@ -51,6 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
_rtColors = new Texture[Constants.TotalRenderTargets];
|
_rtColors = new Texture[Constants.TotalRenderTargets];
|
||||||
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
|
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
|
||||||
|
_rtColorsBound = new bool[Constants.TotalRenderTargets];
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -153,8 +156,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
bool changesScale = (hasValue != (_rtColors[index] != null)) || (hasValue && RenderTargetScale != color.ScaleFactor);
|
bool changesScale = (hasValue != (_rtColors[index] != null)) || (hasValue && RenderTargetScale != color.ScaleFactor);
|
||||||
|
|
||||||
if (_rtColors[index] != color)
|
if (_rtColors[index] != color)
|
||||||
|
{
|
||||||
|
if (_rtColorsBound[index])
|
||||||
{
|
{
|
||||||
_rtColors[index]?.SignalModifying(false);
|
_rtColors[index]?.SignalModifying(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_rtColorsBound[index] = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (color != null)
|
if (color != null)
|
||||||
{
|
{
|
||||||
|
@ -179,8 +189,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
bool changesScale = (hasValue != (_rtDepthStencil != null)) || (hasValue && RenderTargetScale != depthStencil.ScaleFactor);
|
bool changesScale = (hasValue != (_rtDepthStencil != null)) || (hasValue && RenderTargetScale != depthStencil.ScaleFactor);
|
||||||
|
|
||||||
if (_rtDepthStencil != depthStencil)
|
if (_rtDepthStencil != depthStencil)
|
||||||
|
{
|
||||||
|
if (_rtDsBound)
|
||||||
{
|
{
|
||||||
_rtDepthStencil?.SignalModifying(false);
|
_rtDepthStencil?.SignalModifying(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_rtDsBound = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (depthStencil != null)
|
if (depthStencil != null)
|
||||||
{
|
{
|
||||||
|
@ -419,7 +436,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
if (dsTexture != null)
|
if (dsTexture != null)
|
||||||
{
|
{
|
||||||
hostDsTexture = dsTexture.HostTexture;
|
hostDsTexture = dsTexture.HostTexture;
|
||||||
dsTexture.ModifiedSinceLastFlush = true;
|
|
||||||
|
if (!_rtDsBound)
|
||||||
|
{
|
||||||
|
dsTexture.SignalModifying(true);
|
||||||
|
_rtDsBound = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_rtHostDs != hostDsTexture)
|
if (_rtHostDs != hostDsTexture)
|
||||||
|
@ -436,7 +458,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
if (texture != null)
|
if (texture != null)
|
||||||
{
|
{
|
||||||
hostTexture = texture.HostTexture;
|
hostTexture = texture.HostTexture;
|
||||||
texture.ModifiedSinceLastFlush = true;
|
|
||||||
|
if (!_rtColorsBound[index])
|
||||||
|
{
|
||||||
|
texture.SignalModifying(true);
|
||||||
|
_rtColorsBound[index] = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_rtHostColors[index] != hostTexture)
|
if (_rtHostColors[index] != hostTexture)
|
||||||
|
@ -466,6 +493,31 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
|
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Marks all currently bound render target textures as modified, and also makes them be set as modified again on next use.
|
||||||
|
/// </summary>
|
||||||
|
public void RefreshModifiedTextures()
|
||||||
|
{
|
||||||
|
Texture dsTexture = _rtDepthStencil;
|
||||||
|
|
||||||
|
if (dsTexture != null && _rtDsBound)
|
||||||
|
{
|
||||||
|
dsTexture.SignalModifying(false);
|
||||||
|
_rtDsBound = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < _rtColors.Length; index++)
|
||||||
|
{
|
||||||
|
Texture texture = _rtColors[index];
|
||||||
|
|
||||||
|
if (texture != null && _rtColorsBound[index])
|
||||||
|
{
|
||||||
|
texture.SignalModifying(false);
|
||||||
|
_rtColorsBound[index] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
|
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -501,12 +553,20 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
_samplerPoolCache.Dispose();
|
_samplerPoolCache.Dispose();
|
||||||
|
|
||||||
for (int i = 0; i < _rtColors.Length; i++)
|
for (int i = 0; i < _rtColors.Length; i++)
|
||||||
|
{
|
||||||
|
if (_rtColorsBound[i])
|
||||||
{
|
{
|
||||||
_rtColors[i]?.DecrementReferenceCount();
|
_rtColors[i]?.DecrementReferenceCount();
|
||||||
|
}
|
||||||
|
|
||||||
_rtColors[i] = null;
|
_rtColors[i] = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_rtDsBound)
|
||||||
|
{
|
||||||
_rtDepthStencil?.DecrementReferenceCount();
|
_rtDepthStencil?.DecrementReferenceCount();
|
||||||
|
}
|
||||||
|
|
||||||
_rtDepthStencil = null;
|
_rtDepthStencil = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Reference in a new issue