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Catch Profile.json parse to prevent crash on launch (#3393)

* Catch Profile.json parse to prevent crash on launch

* Update Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: PhiZero <wolkan.craanen@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
Phi 2023-01-21 01:36:57 +01:00 committed by GitHub
parent a76eaf9a9a
commit dd7a924596
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@ -1,5 +1,7 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
@ -42,6 +44,8 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
// TODO: Use 0x8000000000000010 system savedata instead of a JSON file if needed.
if (File.Exists(_profilesJsonPath))
{
try
{
ProfilesJson profilesJson = JsonHelper.DeserializeFromFile<ProfilesJson>(_profilesJsonPath);
@ -54,6 +58,13 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
LastOpened = new UserId(profilesJson.LastOpened);
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Application, $"Failed to parse {_profilesJsonPath}: {e.Message} Loading default profile!");
LastOpened = AccountManager.DefaultUserId;
}
}
else
{
LastOpened = AccountManager.DefaultUserId;