settings: Implement GetDeviceNickName and SetDeviceNickName (#2383)
* settings: Implement GetDeviceNickName and SetDeviceNickName This PR implement `set` and `sys:set` calls : `GetDeviceNickName` and `SetDeviceNickName` accordingly to RE. I've cleaned up both services a bit and `SystemStateMgr` class too. Closes #2110 * Addresses gdkchan_s feedback
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55e0c71489
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3 changed files with 77 additions and 23 deletions
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@ -1,6 +1,7 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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using System;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Settings
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namespace Ryujinx.HLE.HOS.Services.Settings
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{
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{
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@ -117,11 +118,33 @@ namespace Ryujinx.HLE.HOS.Services.Settings
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return GetKeyCodeMapImpl(context, 2);
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return GetKeyCodeMapImpl(context, 2);
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}
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}
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public ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
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[CommandHipc(11)] // 10.1.0+
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// GetDeviceNickName() -> buffer<nn::settings::system::DeviceNickName, 0x16>
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public ResultCode GetDeviceNickName(ServiceCtx context)
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{
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ulong deviceNickNameBufferPosition = context.Request.ReceiveBuff[0].Position;
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ulong deviceNickNameBufferSize = context.Request.ReceiveBuff[0].Size;
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if (deviceNickNameBufferPosition == 0)
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{
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return ResultCode.NullDeviceNicknameBuffer;
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}
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if (deviceNickNameBufferSize != 0x80)
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{
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Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
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}
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context.Memory.Write(deviceNickNameBufferPosition, Encoding.ASCII.GetBytes(context.Device.System.State.DeviceNickName + '\0'));
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return ResultCode.Success;
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}
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private ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
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{
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{
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if (context.Request.ReceiveBuff[0].Size != 0x1000)
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if (context.Request.ReceiveBuff[0].Size != 0x1000)
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{
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{
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Logger.Warning?.Print(LogClass.ServiceSet, "Bad size");
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Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
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}
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}
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byte[] keyCodeMap;
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byte[] keyCodeMap;
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@ -200,7 +223,7 @@ namespace Ryujinx.HLE.HOS.Services.Settings
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
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private ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
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{
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{
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int count = (int)(size / 8);
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int count = (int)(size / 8);
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@ -228,7 +228,45 @@ namespace Ryujinx.HLE.HOS.Services.Settings
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// NOTE: When set to true, is automatically synced with the internet.
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// NOTE: When set to true, is automatically synced with the internet.
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context.ResponseData.Write(true);
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context.ResponseData.Write(true);
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Logger.Stub?.PrintStub(LogClass.ServiceSet, "Stubbed");
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Logger.Stub?.PrintStub(LogClass.ServiceSet);
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return ResultCode.Success;
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}
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[CommandHipc(77)]
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// GetDeviceNickName() -> buffer<nn::settings::system::DeviceNickName, 0x16>
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public ResultCode GetDeviceNickName(ServiceCtx context)
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{
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ulong deviceNickNameBufferPosition = context.Request.ReceiveBuff[0].Position;
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ulong deviceNickNameBufferSize = context.Request.ReceiveBuff[0].Size;
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if (deviceNickNameBufferPosition == 0)
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{
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return ResultCode.NullDeviceNicknameBuffer;
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}
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if (deviceNickNameBufferSize != 0x80)
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{
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Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
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}
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context.Memory.Write(deviceNickNameBufferPosition, Encoding.ASCII.GetBytes(context.Device.System.State.DeviceNickName + '\0'));
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return ResultCode.Success;
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}
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[CommandHipc(78)]
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// SetDeviceNickName(buffer<nn::settings::system::DeviceNickName, 0x15>)
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public ResultCode SetDeviceNickName(ServiceCtx context)
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{
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ulong deviceNickNameBufferPosition = context.Request.SendBuff[0].Position;
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ulong deviceNickNameBufferSize = context.Request.SendBuff[0].Size;
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byte[] deviceNickNameBuffer = new byte[deviceNickNameBufferSize];
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context.Memory.Read(deviceNickNameBufferPosition, deviceNickNameBuffer);
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context.Device.System.State.DeviceNickName = Encoding.ASCII.GetString(deviceNickNameBuffer);
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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@ -35,18 +35,17 @@ namespace Ryujinx.HLE.HOS.SystemState
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public TitleLanguage DesiredTitleLanguage { get; private set; }
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public TitleLanguage DesiredTitleLanguage { get; private set; }
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internal string ActiveAudioOutput { get; private set; }
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public bool DockedMode { get; set; }
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public bool DockedMode { get; set; }
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public ColorSet ThemeColor { get; set; }
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public ColorSet ThemeColor { get; set; }
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public bool InstallContents { get; set; }
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public string DeviceNickName { get; set; }
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public SystemStateMgr()
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public SystemStateMgr()
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{
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{
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// TODO: Let user specify.
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// TODO: Let user specify fields.
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DesiredKeyboardLayout = (long)KeyboardLayout.Default;
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DesiredKeyboardLayout = (long)KeyboardLayout.Default;
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DeviceNickName = "Ryujinx's Switch";
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}
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}
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public void SetLanguage(SystemLanguage language)
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public void SetLanguage(SystemLanguage language)
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@ -54,20 +53,14 @@ namespace Ryujinx.HLE.HOS.SystemState
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DesiredSystemLanguage = language;
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DesiredSystemLanguage = language;
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DesiredLanguageCode = GetLanguageCode((int)DesiredSystemLanguage);
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DesiredLanguageCode = GetLanguageCode((int)DesiredSystemLanguage);
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switch (language)
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DesiredTitleLanguage = language switch
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{
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{
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case SystemLanguage.Taiwanese:
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SystemLanguage.Taiwanese or
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case SystemLanguage.TraditionalChinese:
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SystemLanguage.TraditionalChinese => TitleLanguage.Taiwanese,
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DesiredTitleLanguage = TitleLanguage.Taiwanese;
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SystemLanguage.Chinese or
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break;
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SystemLanguage.SimplifiedChinese => TitleLanguage.Chinese,
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case SystemLanguage.Chinese:
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_ => Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language)),
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case SystemLanguage.SimplifiedChinese:
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};
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DesiredTitleLanguage = TitleLanguage.Chinese;
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break;
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default:
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DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
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break;
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}
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}
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}
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public void SetRegion(RegionCode region)
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public void SetRegion(RegionCode region)
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