amadeus: Update to REV10 (#2654)
* amadeus: Update to REV10 This implements all the changes made with REV10 on 13.0.0. * Address Ack's comment * Address gdkchan's comment
This commit is contained in:
parent
fe9d5a1981
commit
e17eb7bfaf
29 changed files with 923 additions and 96 deletions
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@ -61,5 +61,10 @@ namespace Ryujinx.Audio.Renderer.Common
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/// Effect applying a limiter (DRC).
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/// </summary>
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Limiter,
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/// <summary>
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/// Effect to capture mixes (via auxiliary buffers).
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/// </summary>
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CaptureBuffer
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}
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}
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@ -30,6 +30,7 @@ namespace Ryujinx.Audio.Renderer.Common
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Reverb,
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Reverb3d,
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PcmFloat,
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Limiter
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Limiter,
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CaptureBuffer
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}
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}
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@ -27,12 +27,13 @@ namespace Ryujinx.Audio.Renderer.Device
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/// <summary>
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/// All the defined virtual devices.
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/// </summary>
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public static readonly VirtualDevice[] Devices = new VirtualDevice[4]
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public static readonly VirtualDevice[] Devices = new VirtualDevice[5]
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{
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new VirtualDevice("AudioStereoJackOutput", 2),
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new VirtualDevice("AudioBuiltInSpeakerOutput", 2),
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new VirtualDevice("AudioTvOutput", 6),
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new VirtualDevice("AudioUsbDeviceOutput", 2),
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new VirtualDevice("AudioStereoJackOutput", 2, true),
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new VirtualDevice("AudioBuiltInSpeakerOutput", 2, false),
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new VirtualDevice("AudioTvOutput", 6, false),
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new VirtualDevice("AudioUsbDeviceOutput", 2, true),
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new VirtualDevice("AudioExternalOutput", 6, true),
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};
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/// <summary>
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@ -50,15 +51,22 @@ namespace Ryujinx.Audio.Renderer.Device
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/// </summary>
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public float MasterVolume { get; private set; }
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/// <summary>
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/// Define if the <see cref="VirtualDevice"/> is provided by an external interface.
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/// </summary>
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public bool IsExternalOutput { get; }
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/// <summary>
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/// Create a new <see cref="VirtualDevice"/> instance.
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/// </summary>
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/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
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/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
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private VirtualDevice(string name, uint channelCount)
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/// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param>
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private VirtualDevice(string name, uint channelCount, bool isExternalOutput)
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{
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Name = name;
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ChannelCount = channelCount;
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IsExternalOutput = isExternalOutput;
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}
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/// <summary>
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@ -80,5 +88,19 @@ namespace Ryujinx.Audio.Renderer.Device
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{
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return Name.Equals("AudioUsbDeviceOutput");
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}
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/// <summary>
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/// Get the output device name of the <see cref="VirtualDevice"/>.
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/// </summary>
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/// <returns>The output device name of the <see cref="VirtualDevice"/>.</returns>
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public string GetOutputDeviceName()
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{
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if (IsExternalOutput)
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{
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return "AudioExternalOutput";
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}
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return Name;
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}
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}
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}
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100
Ryujinx.Audio/Renderer/Dsp/BiquadFilterHelper.cs
Normal file
100
Ryujinx.Audio/Renderer/Dsp/BiquadFilterHelper.cs
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@ -0,0 +1,100 @@
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp
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{
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public static class BiquadFilterHelper
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{
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private const int FixedPointPrecisionForParameter = 14;
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/// <summary>
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/// Apply a single biquad filter.
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/// </summary>
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/// <remarks>This is implemented with a direct form 2.</remarks>
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/// <param name="parameter">The biquad filter parameter</param>
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/// <param name="state">The biquad filter state</param>
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/// <param name="outputBuffer">The output buffer to write the result</param>
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/// <param name="inputBuffer">The input buffer to write the result</param>
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/// <param name="sampleCount">The count of samples to process</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ProcessBiquadFilter(ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
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{
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float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
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for (int i = 0; i < sampleCount; i++)
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{
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float input = inputBuffer[i];
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float output = input * a0 + state.State0;
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state.State0 = input * a1 + output * b1 + state.State1;
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state.State1 = input * a2 + output * b2;
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outputBuffer[i] = output;
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}
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}
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/// <summary>
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/// Apply multiple biquad filter.
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/// </summary>
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/// <remarks>This is implemented with a direct form 1.</remarks>
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/// <param name="parameters">The biquad filter parameter</param>
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/// <param name="states">The biquad filter state</param>
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/// <param name="outputBuffer">The output buffer to write the result</param>
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/// <param name="inputBuffer">The input buffer to write the result</param>
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/// <param name="sampleCount">The count of samples to process</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ProcessBiquadFilter(ReadOnlySpan<BiquadFilterParameter> parameters, Span<BiquadFilterState> states, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
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{
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for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
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{
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BiquadFilterParameter parameter = parameters[stageIndex];
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ref BiquadFilterState state = ref states[stageIndex];
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float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
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for (int i = 0; i < sampleCount; i++)
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{
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float input = inputBuffer[i];
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float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
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state.State1 = state.State0;
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state.State0 = input;
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state.State3 = state.State2;
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state.State2 = output;
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outputBuffer[i] = output;
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}
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}
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}
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}
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}
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@ -156,7 +156,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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Span<int> outputBufferInt = MemoryMarshal.Cast<float, int>(outputBuffer);
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// Convert input data to the target format for user (int)
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DataSourceHelper.ToInt(inputBufferInt, inputBuffer, outputBuffer.Length);
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DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);
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// Send the input to the user
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Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
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@ -177,8 +177,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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else
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{
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context.MemoryManager.Fill(BufferInfo.SendBufferInfo, (ulong)Unsafe.SizeOf<AuxiliaryBufferInfo>(), 0);
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context.MemoryManager.Fill(BufferInfo.ReturnBufferInfo, (ulong)Unsafe.SizeOf<AuxiliaryBufferInfo>(), 0);
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AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.SendBufferInfo);
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AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.ReturnBufferInfo);
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if (InputBufferIndex != OutputBufferIndex)
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{
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@ -32,15 +32,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public ulong EstimatedProcessingTime { get; set; }
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public BiquadFilterParameter Parameter { get; }
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public Memory<BiquadFilterState> BiquadFilterState { get; }
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public int InputBufferIndex { get; }
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public int OutputBufferIndex { get; }
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public bool NeedInitialization { get; }
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private BiquadFilterParameter _parameter;
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public BiquadFilterCommand(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
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{
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Parameter = filter;
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_parameter = filter;
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BiquadFilterState = biquadFilterStateMemory;
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InputBufferIndex = baseIndex + inputBufferOffset;
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OutputBufferIndex = baseIndex + outputBufferOffset;
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NodeId = nodeId;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessBiquadFilter(ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
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{
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const int fixedPointPrecisionForParameter = 14;
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float a0 = FixedPointHelper.ToFloat(Parameter.Numerator[0], fixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(Parameter.Numerator[1], fixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(Parameter.Numerator[2], fixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(Parameter.Denominator[0], fixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(Parameter.Denominator[1], fixedPointPrecisionForParameter);
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for (int i = 0; i < sampleCount; i++)
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{
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float input = inputBuffer[i];
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float output = input * a0 + state.Z1;
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state.Z1 = input * a1 + output * b1 + state.Z2;
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state.Z2 = input * a2 + output * b2;
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outputBuffer[i] = output;
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}
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}
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public void Process(CommandList context)
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{
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ref BiquadFilterState state = ref BiquadFilterState.Span[0];
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@ -86,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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state = new BiquadFilterState();
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}
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ProcessBiquadFilter(ref state, outputBuffer, inputBuffer, context.SampleCount);
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BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
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}
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}
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}
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154
Ryujinx.Audio/Renderer/Dsp/Command/CaptureBufferCommand.cs
Normal file
154
Ryujinx.Audio/Renderer/Dsp/Command/CaptureBufferCommand.cs
Normal file
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Memory;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
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using CpuAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class CaptureBufferCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.CaptureBuffer;
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public ulong EstimatedProcessingTime { get; set; }
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public uint InputBufferIndex { get; }
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public ulong CpuBufferInfoAddress { get; }
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public ulong DspBufferInfoAddress { get; }
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public CpuAddress OutputBuffer { get; }
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public uint CountMax { get; }
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public uint UpdateCount { get; }
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public uint WriteOffset { get; }
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public bool IsEffectEnabled { get; }
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public CaptureBufferCommand(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
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uint countMax, CpuAddress outputBuffer, uint updateCount, uint writeOffset, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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InputBufferIndex = bufferOffset + inputBufferOffset;
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CpuBufferInfoAddress = sendBufferInfo;
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DspBufferInfoAddress = sendBufferInfo + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
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OutputBuffer = outputBuffer;
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CountMax = countMax;
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UpdateCount = updateCount;
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WriteOffset = writeOffset;
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IsEffectEnabled = isEnabled;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
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{
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if (countMax == 0 || outBufferAddress == 0)
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{
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return 0;
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}
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uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, DspBufferInfoAddress);
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if (targetWriteOffset > countMax)
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{
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return 0;
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}
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uint remaining = count;
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uint inBufferOffset = 0;
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while (remaining != 0)
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{
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uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);
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memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));
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targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
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remaining -= countToWrite;
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inBufferOffset += countToWrite;
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}
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if (updateCount != 0)
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{
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uint dspTotalSampleCount = AuxiliaryBufferInfo.GetTotalSampleCount(memoryManager, DspBufferInfoAddress);
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uint cpuTotalSampleCount = AuxiliaryBufferInfo.GetTotalSampleCount(memoryManager, CpuBufferInfoAddress);
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uint totalSampleCountDiff = dspTotalSampleCount - cpuTotalSampleCount;
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if (totalSampleCountDiff >= countMax)
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{
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uint dspLostSampleCount = AuxiliaryBufferInfo.GetLostSampleCount(memoryManager, DspBufferInfoAddress);
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uint cpuLostSampleCount = AuxiliaryBufferInfo.GetLostSampleCount(memoryManager, CpuBufferInfoAddress);
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uint lostSampleCountDiff = dspLostSampleCount - cpuLostSampleCount;
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uint newLostSampleCount = lostSampleCountDiff + updateCount;
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if (lostSampleCountDiff > newLostSampleCount)
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{
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newLostSampleCount = cpuLostSampleCount - 1;
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}
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AuxiliaryBufferInfo.SetLostSampleCount(memoryManager, DspBufferInfoAddress, newLostSampleCount);
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}
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uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, DspBufferInfoAddress) + updateCount) % countMax;
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AuxiliaryBufferInfo.SetWriteOffset(memoryManager, DspBufferInfoAddress, newWriteOffset);
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uint newTotalSampleCount = totalSampleCountDiff + newWriteOffset;
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AuxiliaryBufferInfo.SetTotalSampleCount(memoryManager, DspBufferInfoAddress, newTotalSampleCount);
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}
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return count;
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}
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public void Process(CommandList context)
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{
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Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex);
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if (IsEffectEnabled)
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{
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Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer);
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// Convert input data to the target format for user (int)
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DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);
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// Send the input to the user
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Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
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// Convert back to float
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DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
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}
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else
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{
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AuxiliaryBufferInfo.Reset(context.MemoryManager, DspBufferInfoAddress);
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}
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}
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}
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}
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@ -46,6 +46,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ClearMixBuffer,
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CopyMixBuffer,
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LimiterVersion1,
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LimiterVersion2
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LimiterVersion2,
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GroupedBiquadFilter,
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CaptureBuffer
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}
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}
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@ -0,0 +1,80 @@
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//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
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|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class GroupedBiquadFilterCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.GroupedBiquadFilter;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
|
||||
private BiquadFilterParameter[] _parameters;
|
||||
private Memory<BiquadFilterState> _biquadFilterStates;
|
||||
private int _inputBufferIndex;
|
||||
private int _outputBufferIndex;
|
||||
private bool[] _isInitialized;
|
||||
|
||||
public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
_parameters = filters.ToArray();
|
||||
_biquadFilterStates = biquadFilterStateMemory;
|
||||
_inputBufferIndex = baseIndex + inputBufferOffset;
|
||||
_outputBufferIndex = baseIndex + outputBufferOffset;
|
||||
_isInitialized = isInitialized.ToArray();
|
||||
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
Span<BiquadFilterState> states = _biquadFilterStates.Span;
|
||||
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(_inputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(_outputBufferIndex);
|
||||
|
||||
for (int i = 0; i < _parameters.Length; i++)
|
||||
{
|
||||
if (!_isInitialized[i])
|
||||
{
|
||||
states[i] = new BiquadFilterState();
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Nintendo also implements a hot path for double biquad filters, but no generic path when the command definition suggests it could be done.
|
||||
// As such we currently only implement a generic path for simplicity.
|
||||
// TODO: Implement double biquad filters fast path.
|
||||
if (_parameters.Length == 1)
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilter(_parameters, states, outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,18 +20,22 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x80)]
|
||||
public struct AuxiliaryBufferHeader
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0xC)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)]
|
||||
public struct AuxiliaryBufferInfo
|
||||
{
|
||||
private const uint ReadOffsetPosition = 0x0;
|
||||
private const uint WriteOffsetPosition = 0x4;
|
||||
private const uint LostSampleCountPosition = 0x8;
|
||||
private const uint TotalSampleCountPosition = 0xC;
|
||||
|
||||
public uint ReadOffset;
|
||||
public uint WriteOffset;
|
||||
private uint _reserved;
|
||||
public uint LostSampleCount;
|
||||
public uint TotalSampleCount;
|
||||
private unsafe fixed uint _unknown[12];
|
||||
|
||||
public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress)
|
||||
{
|
||||
|
@ -43,6 +47,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
return manager.Read<uint>(bufferAddress + WriteOffsetPosition);
|
||||
}
|
||||
|
||||
public static uint GetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress)
|
||||
{
|
||||
return manager.Read<uint>(bufferAddress + LostSampleCountPosition);
|
||||
}
|
||||
|
||||
public static uint GetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress)
|
||||
{
|
||||
return manager.Read<uint>(bufferAddress + TotalSampleCountPosition);
|
||||
}
|
||||
|
||||
public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
|
||||
{
|
||||
manager.Write(bufferAddress + ReadOffsetPosition, value);
|
||||
|
@ -52,9 +66,26 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
{
|
||||
manager.Write(bufferAddress + WriteOffsetPosition, value);
|
||||
}
|
||||
|
||||
public static void SetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
|
||||
{
|
||||
manager.Write(bufferAddress + LostSampleCountPosition, value);
|
||||
}
|
||||
|
||||
public AuxiliaryBufferInfo BufferInfo;
|
||||
public unsafe fixed uint Unknown[13];
|
||||
public static void SetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
|
||||
{
|
||||
manager.Write(bufferAddress + TotalSampleCountPosition, value);
|
||||
}
|
||||
|
||||
public static void Reset(IVirtualMemoryManager manager, ulong bufferAddress)
|
||||
{
|
||||
// NOTE: Lost sample count is never reset, since REV10.
|
||||
manager.Write(bufferAddress + ReadOffsetPosition, 0UL);
|
||||
manager.Write(bufferAddress + TotalSampleCountPosition, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public AuxiliaryBufferInfo CpuBufferInfo;
|
||||
public AuxiliaryBufferInfo DspBufferInfo;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,7 +22,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
|
||||
public struct BiquadFilterState
|
||||
{
|
||||
public float Z1;
|
||||
public float Z2;
|
||||
public float State0;
|
||||
public float State1;
|
||||
public float State2;
|
||||
public float State3;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ using System.Runtime.InteropServices;
|
|||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.AuxiliaryBuffer"/>.
|
||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.AuxiliaryBuffer"/> and <see cref="Common.EffectType.CaptureBuffer"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct AuxiliaryBufferParameter
|
||||
|
@ -71,6 +71,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// <summary>
|
||||
/// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be read by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
/// <remarks>Unused with <see cref="Common.EffectType.CaptureBuffer"/>.</remarks>
|
||||
public ulong ReturnBufferInfoAddress;
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -360,6 +360,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
case 3:
|
||||
_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount);
|
||||
break;
|
||||
case 4:
|
||||
_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion4(_sampleCount, _mixBufferCount);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
|
||||
}
|
||||
|
|
|
@ -97,10 +97,20 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <remarks>This was added in system update 12.0.0</remarks>
|
||||
public const int Revision9 = 9 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// REV10:
|
||||
/// Added Bluetooth audio device support and removed the unused "GetAudioSystemMasterVolumeSetting" audio device API.
|
||||
/// A new effect was added: Capture. This effect allows the client side to capture audio buffers of a mix.
|
||||
/// A new command was added for double biquad filters on voices. This is implemented using a direct form 1 (instead of the usual direct form 2).
|
||||
/// A new version of the command estimator was added to support the new commands.
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 13.0.0</remarks>
|
||||
public const int Revision10 = 10 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// Last revision supported by the implementation.
|
||||
/// </summary>
|
||||
public const int LastRevision = Revision9;
|
||||
public const int LastRevision = Revision10;
|
||||
|
||||
/// <summary>
|
||||
/// Target revision magic supported by the implementation.
|
||||
|
@ -347,12 +357,26 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision9);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer should use the optimization.</returns>
|
||||
public bool IsBiquadFilterGroupedOptimizationSupported()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
||||
/// </summary>
|
||||
/// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
|
||||
public int GetCommandProcessingTimeEstimatorVersion()
|
||||
{
|
||||
if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10))
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8))
|
||||
{
|
||||
return 3;
|
||||
|
|
|
@ -24,6 +24,7 @@ using Ryujinx.Audio.Renderer.Server.Performance;
|
|||
using Ryujinx.Audio.Renderer.Server.Sink;
|
||||
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using CpuAddress = System.UInt64;
|
||||
|
||||
|
@ -220,6 +221,25 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="GroupedBiquadFilterCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="baseIndex">The base index of the input and output buffer.</param>
|
||||
/// <param name="filters">The biquad filter parameters.</param>
|
||||
/// <param name="biquadFilterStatesMemory">The biquad states.</param>
|
||||
/// <param name="inputBufferOffset">The input buffer offset.</param>
|
||||
/// <param name="outputBufferOffset">The output buffer offset.</param>
|
||||
/// <param name="isInitialized">Set to true if the biquad filter state is initialized.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateGroupedBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
GroupedBiquadFilterCommand command = new GroupedBiquadFilterCommand(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="MixRampGroupedCommand"/>.
|
||||
/// </summary>
|
||||
|
@ -440,6 +460,30 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="CaptureBufferCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="bufferOffset">The target buffer offset.</param>
|
||||
/// <param name="inputBufferOffset">The input buffer offset.</param>
|
||||
/// <param name="sendBufferInfo">The capture state.</param>
|
||||
/// <param name="isEnabled">Set to true if the effect should be active.</param>
|
||||
/// <param name="countMax">The limit of the circular buffer.</param>
|
||||
/// <param name="outputBuffer">The guest address of the output buffer.</param>
|
||||
/// <param name="updateCount">The count to add on the offset after write operations.</param>
|
||||
/// <param name="writeOffset">The write offset.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateCaptureEffect(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled, uint countMax, CpuAddress outputBuffer, uint updateCount, uint writeOffset, int nodeId)
|
||||
{
|
||||
if (sendBufferInfo != 0)
|
||||
{
|
||||
CaptureBufferCommand command = new CaptureBufferCommand(bufferOffset, inputBufferOffset, sendBufferInfo, isEnabled, countMax, outputBuffer, updateCount, writeOffset, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
AddCommand(command);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="VolumeCommand"/>.
|
||||
/// </summary>
|
||||
|
|
|
@ -150,6 +150,17 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
|
||||
private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
|
||||
{
|
||||
bool supportsOptimizedPath = _rendererContext.BehaviourContext.IsBiquadFilterGroupedOptimizationSupported();
|
||||
|
||||
if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
|
||||
{
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
|
||||
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
|
||||
|
||||
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.ToSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < voiceState.BiquadFilters.Length; i++)
|
||||
{
|
||||
|
@ -171,6 +182,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
|
||||
{
|
||||
|
@ -443,7 +455,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
uint updateCount;
|
||||
|
||||
if ((channelIndex - 1) != 0)
|
||||
if (channelIndex != 1)
|
||||
{
|
||||
updateCount = 0;
|
||||
}
|
||||
|
@ -556,6 +568,52 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
private void GenerateCaptureEffect(uint bufferOffset, CaptureBufferEffect effect, int nodeId)
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.CaptureBuffer);
|
||||
|
||||
if (effect.IsEnabled)
|
||||
{
|
||||
effect.GetWorkBuffer(0);
|
||||
}
|
||||
|
||||
if (effect.State.SendBufferInfoBase != 0)
|
||||
{
|
||||
int i = 0;
|
||||
uint writeOffset = 0;
|
||||
|
||||
for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
|
||||
{
|
||||
uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
|
||||
|
||||
uint updateCount;
|
||||
|
||||
if (channelIndex != 1)
|
||||
{
|
||||
updateCount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
updateCount = newUpdateCount;
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateCaptureEffect(bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.State.SendBufferInfo,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
|
||||
writeOffset = newUpdateCount;
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
|
||||
{
|
||||
int nodeId = mix.NodeId;
|
||||
|
@ -597,6 +655,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
case EffectType.Limiter:
|
||||
GenerateLimiterEffect(mix.BufferOffset, (LimiterEffect)effect, nodeId, effectId);
|
||||
break;
|
||||
case EffectType.CaptureBuffer:
|
||||
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
||||
}
|
||||
|
|
|
@ -186,5 +186,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(GroupedBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(CaptureBufferCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -550,5 +550,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(GroupedBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(CaptureBufferCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
//
|
||||
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Command;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
|
@ -30,8 +29,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// </summary>
|
||||
public class CommandProcessingTimeEstimatorVersion3 : ICommandProcessingTimeEstimator
|
||||
{
|
||||
private uint _sampleCount;
|
||||
private uint _bufferCount;
|
||||
protected uint _sampleCount;
|
||||
protected uint _bufferCount;
|
||||
|
||||
public CommandProcessingTimeEstimatorVersion3(uint sampleCount, uint bufferCount)
|
||||
{
|
||||
|
@ -755,5 +754,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
|
||||
public virtual uint Estimate(GroupedBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual uint Estimate(CaptureBufferCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,68 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Command;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="ICommandProcessingTimeEstimator"/> version 4. (added with REV10)
|
||||
/// </summary>
|
||||
public class CommandProcessingTimeEstimatorVersion4 : CommandProcessingTimeEstimatorVersion3
|
||||
{
|
||||
public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
|
||||
|
||||
public override uint Estimate(GroupedBiquadFilterCommand command)
|
||||
{
|
||||
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||
|
||||
if (_sampleCount == 160)
|
||||
{
|
||||
return (uint)7424.5f;
|
||||
}
|
||||
|
||||
return (uint)9730.4f;
|
||||
}
|
||||
|
||||
public override uint Estimate(CaptureBufferCommand command)
|
||||
{
|
||||
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||
|
||||
if (_sampleCount == 160)
|
||||
{
|
||||
if (command.Enabled)
|
||||
{
|
||||
return (uint)435.2f;
|
||||
}
|
||||
|
||||
return (uint)4261.0f;
|
||||
}
|
||||
|
||||
if (command.Enabled)
|
||||
{
|
||||
return (uint)5858.26f;
|
||||
}
|
||||
|
||||
return (uint)435.2f;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -23,7 +23,7 @@ using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
|||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
|
@ -73,7 +73,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
|
||||
if (BufferUnmapped || parameter.IsNew)
|
||||
{
|
||||
ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
|
||||
ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
|
||||
|
||||
bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
|
||||
bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize);
|
||||
|
@ -85,11 +85,11 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
|
||||
DspAddress returnDspAddress = WorkBuffers[1].GetReference(false);
|
||||
|
||||
State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
|
||||
State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
|
||||
State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferInfo>();
|
||||
State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
|
||||
|
||||
State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
|
||||
State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
|
||||
State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferInfo>();
|
||||
State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -277,6 +277,8 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
return PerformanceDetailType.Mix;
|
||||
case EffectType.Limiter:
|
||||
return PerformanceDetailType.Limiter;
|
||||
case EffectType.CaptureBuffer:
|
||||
return PerformanceDetailType.CaptureBuffer;
|
||||
default:
|
||||
throw new NotImplementedException($"{Type}");
|
||||
}
|
||||
|
|
99
Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
Normal file
99
Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
Normal file
|
@ -0,0 +1,99 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for an capture buffer effect.
|
||||
/// </summary>
|
||||
public class CaptureBufferEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The capture buffer parameter.
|
||||
/// </summary>
|
||||
public AuxiliaryBufferParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// Capture buffer state.
|
||||
/// </summary>
|
||||
public AuxiliaryBufferAddresses State;
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.CaptureBuffer;
|
||||
|
||||
public override DspAddress GetWorkBuffer(int index)
|
||||
{
|
||||
return WorkBuffers[index].GetReference(true);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
|
||||
if (BufferUnmapped || parameter.IsNew)
|
||||
{
|
||||
ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
|
||||
|
||||
bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
|
||||
|
||||
BufferUnmapped = sendBufferUnmapped;
|
||||
|
||||
if (!BufferUnmapped)
|
||||
{
|
||||
DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
|
||||
|
||||
// NOTE: Nintendo directly interact with the CPU side structure in the processing of the DSP command.
|
||||
State.SendBufferInfo = sendDspAddress;
|
||||
State.SendBufferInfoBase = sendDspAddress + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
|
||||
State.ReturnBufferInfo = 0;
|
||||
State.ReturnBufferInfoBase = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -50,5 +50,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
uint Estimate(UpsampleCommand command);
|
||||
uint Estimate(LimiterCommandVersion1 command);
|
||||
uint Estimate(LimiterCommandVersion2 command);
|
||||
uint Estimate(GroupedBiquadFilterCommand command);
|
||||
uint Estimate(CaptureBufferCommand command);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -254,6 +254,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
case EffectType.Limiter:
|
||||
effect = new LimiterEffect();
|
||||
break;
|
||||
case EffectType.CaptureBuffer:
|
||||
effect = new CaptureBufferEffect();
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
|
||||
}
|
||||
|
|
|
@ -107,18 +107,9 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
|||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public ResultCode GetAudioSystemMasterVolumeSetting(string name, out float systemMasterVolume)
|
||||
public string GetActiveAudioOutputDeviceName()
|
||||
{
|
||||
if (TryGetDeviceByName(out VirtualDeviceSession result, name, true))
|
||||
{
|
||||
systemMasterVolume = result.Device.MasterVolume;
|
||||
}
|
||||
else
|
||||
{
|
||||
systemMasterVolume = 0.0f;
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
return _registry.ActiveDevice.GetOutputDeviceName();
|
||||
}
|
||||
|
||||
public string[] ListAudioDeviceName()
|
||||
|
@ -132,9 +123,32 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
|||
|
||||
string[] result = new string[deviceCount];
|
||||
|
||||
int i = 0;
|
||||
|
||||
foreach (VirtualDeviceSession session in _sessions)
|
||||
{
|
||||
if (!_isUsbDeviceSupported && _sessions[i].Device.IsUsbDevice())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
result[i] = _sessions[i].Device.Name;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public string[] ListAudioOutputDeviceName()
|
||||
{
|
||||
int deviceCount = _sessions.Length;
|
||||
|
||||
string[] result = new string[deviceCount];
|
||||
|
||||
for (int i = 0; i < deviceCount; i++)
|
||||
{
|
||||
result[i] = _sessions[i].Device.Name;
|
||||
result[i] = _sessions[i].Device.GetOutputDeviceName();
|
||||
}
|
||||
|
||||
return result;
|
||||
|
|
|
@ -38,8 +38,6 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
|||
|
||||
if ((position - basePosition) + (ulong)buffer.Length > size)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -158,8 +156,6 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
|||
|
||||
if ((position - basePosition) + (ulong)buffer.Length > size)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -264,23 +260,61 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
|||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandHipc(13)]
|
||||
// GetAudioSystemMasterVolumeSetting(buffer<bytes, 5> name) -> f32
|
||||
public ResultCode GetAudioSystemMasterVolumeSetting(ServiceCtx context)
|
||||
[CommandHipc(13)] // 13.0.0+
|
||||
// GetActiveAudioOutputDeviceName() -> buffer<bytes, 6>
|
||||
public ResultCode GetActiveAudioOutputDeviceName(ServiceCtx context)
|
||||
{
|
||||
ulong position = context.Request.SendBuff[0].Position;
|
||||
ulong size = context.Request.SendBuff[0].Size;
|
||||
string name = _impl.GetActiveAudioOutputDeviceName();
|
||||
|
||||
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, (long)size);
|
||||
ulong position = context.Request.ReceiveBuff[0].Position;
|
||||
ulong size = context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
ResultCode result = _impl.GetAudioSystemMasterVolumeSetting(deviceName, out float systemMasterVolume);
|
||||
byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(name + "\0");
|
||||
|
||||
if (result == ResultCode.Success)
|
||||
if ((ulong)deviceNameBuffer.Length <= size)
|
||||
{
|
||||
context.ResponseData.Write(systemMasterVolume);
|
||||
context.Memory.Write(position, deviceNameBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
|
||||
}
|
||||
|
||||
return result;
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandHipc(14)] // 13.0.0+
|
||||
// ListAudioOutputDeviceName() -> (u32, buffer<bytes, 6>)
|
||||
public ResultCode ListAudioOutputDeviceName(ServiceCtx context)
|
||||
{
|
||||
string[] deviceNames = _impl.ListAudioOutputDeviceName();
|
||||
|
||||
ulong position = context.Request.ReceiveBuff[0].Position;
|
||||
ulong size = context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
ulong basePosition = position;
|
||||
|
||||
int count = 0;
|
||||
|
||||
foreach (string name in deviceNames)
|
||||
{
|
||||
byte[] buffer = Encoding.ASCII.GetBytes(name);
|
||||
|
||||
if ((position - basePosition) + (ulong)buffer.Length > size)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
context.Memory.Write(position, buffer);
|
||||
MemoryHelper.FillWithZeros(context.Memory, position + (ulong)buffer.Length, AudioDeviceNameSize - buffer.Length);
|
||||
|
||||
position += AudioDeviceNameSize;
|
||||
count++;
|
||||
}
|
||||
|
||||
context.ResponseData.Write(count);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
|||
uint GetActiveChannelCount();
|
||||
KEvent QueryAudioDeviceInputEvent();
|
||||
KEvent QueryAudioDeviceOutputEvent();
|
||||
ResultCode GetAudioSystemMasterVolumeSetting(string name, out float systemMasterVolume);
|
||||
string GetActiveAudioOutputDeviceName();
|
||||
string[] ListAudioOutputDeviceName();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,6 +51,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterGroupedOptimizationSupported());
|
||||
|
||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -75,6 +77,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterGroupedOptimizationSupported());
|
||||
|
||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -99,6 +103,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterGroupedOptimizationSupported());
|
||||
|
||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -123,6 +129,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterGroupedOptimizationSupported());
|
||||
|
||||
Assert.AreEqual(0.75f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -147,6 +155,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterGroupedOptimizationSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -171,6 +181,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterGroupedOptimizationSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -195,6 +207,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterGroupedOptimizationSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -219,10 +233,64 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterGroupedOptimizationSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRevision9()
|
||||
{
|
||||
BehaviourContext behaviourContext = new BehaviourContext();
|
||||
|
||||
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision9);
|
||||
|
||||
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsSplitterSupported());
|
||||
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
|
||||
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
|
||||
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
|
||||
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
|
||||
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
|
||||
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterGroupedOptimizationSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRevision10()
|
||||
{
|
||||
BehaviourContext behaviourContext = new BehaviourContext();
|
||||
|
||||
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision10);
|
||||
|
||||
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsSplitterSupported());
|
||||
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
|
||||
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
|
||||
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
|
||||
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
|
||||
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
|
||||
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsTrue(behaviourContext.IsBiquadFilterGroupedOptimizationSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(4, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
|
||||
}
|
||||
}
|
||||
}
|
Reference in a new issue