0
0
Fork 0

Removed MotionInput Calibration (#4705)

Don't know why this is here.
It just seems to set the filter to an identity. Which then quickly returns to where its supposed to be anyways.
This commit is contained in:
SpicerXD 2023-04-22 08:31:28 -05:00 committed by GitHub
parent add2a9d151
commit e27f5522e2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -12,7 +12,6 @@ namespace Ryujinx.Input
public Vector3 Rotation { get; set; }
private readonly MotionSensorFilter _filter;
private int _calibrationFrame = 0;
public MotionInput()
{
@ -29,26 +28,6 @@ namespace Ryujinx.Input
{
if (TimeStamp != 0)
{
if (gyro.Length() <= 1f && accel.Length() >= 0.8f && accel.Z >= 0.8f)
{
_calibrationFrame++;
if (_calibrationFrame >= 90)
{
gyro = Vector3.Zero;
Rotation = Vector3.Zero;
_filter.Reset();
_calibrationFrame = 0;
}
}
else
{
_calibrationFrame = 0;
}
Accelerometer = -accel;
if (gyro.Length() < deadzone)