diff --git a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs
index d2b6bec3..4ce53e78 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs
@@ -349,6 +349,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
return;
}
+ if (srcTexture.Info.Samples > 1 || dstTexture.Info.Samples > 1)
+ {
+ srcTexture.PropagateScale(dstTexture);
+ }
+
float scale = srcTexture.ScaleFactor;
float dstScale = dstTexture.ScaleFactor;
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index cfe57756..5ed9b2a0 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -25,6 +25,12 @@ namespace Ryujinx.Graphics.Gpu.Image
// This method uses much more memory so we want to avoid it if possible.
private const int ByteComparisonSwitchThreshold = 4;
+ // Tuning for blacklisting textures from scaling when their data is updated from CPU.
+ // Each write adds the weight, each GPU modification subtracts 1.
+ // Exceeding the threshold blacklists the texture.
+ private const int ScaledSetWeight = 10;
+ private const int ScaledSetThreshold = 30;
+
private const int MinLevelsForForceAnisotropy = 5;
private struct TexturePoolOwner
@@ -122,6 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private Target _arrayViewTarget;
private ITexture _flushHostTexture;
+ private ITexture _setHostTexture;
+ private int _scaledSetScore;
private Texture _viewStorage;
@@ -518,6 +526,25 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
+ ///
+ /// Registers when a texture has had its data set after being scaled, and
+ /// determines if it should be blacklisted from scaling to improve performance.
+ ///
+ /// True if setting data for a scaled texture is allowed, false if the texture has been blacklisted
+ private bool AllowScaledSetData()
+ {
+ _scaledSetScore += ScaledSetWeight;
+
+ if (_scaledSetScore >= ScaledSetThreshold)
+ {
+ BlacklistScale();
+
+ return false;
+ }
+
+ return true;
+ }
+
///
/// Blacklists this texture from being scaled. Resets its scale to 1 if needed.
///
@@ -554,9 +581,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Copy the host texture to a scaled one. If a texture is not provided, create it with the given scale.
///
/// Scale factor
+ /// True if the data should be copied to the texture, false otherwise
/// Texture to use instead of creating one
/// A host texture containing a scaled version of this texture
- private ITexture GetScaledHostTexture(float scale, ITexture storage = null)
+ private ITexture GetScaledHostTexture(float scale, bool copy, ITexture storage = null)
{
if (storage == null)
{
@@ -564,7 +592,10 @@ namespace Ryujinx.Graphics.Gpu.Image
storage = _context.Renderer.CreateTexture(createInfo, scale);
}
- HostTexture.CopyTo(storage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, storage.Width, storage.Height), true);
+ if (copy)
+ {
+ HostTexture.CopyTo(storage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, storage.Width, storage.Height), true);
+ }
return storage;
}
@@ -595,7 +626,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ScaleFactor = scale;
- ITexture newStorage = GetScaledHostTexture(ScaleFactor);
+ ITexture newStorage = GetScaledHostTexture(ScaleFactor, true);
Logger.Debug?.Print(LogClass.Gpu, $" Copy performed: {HostTexture.Width}x{HostTexture.Height} to {newStorage.Width}x{newStorage.Height}");
@@ -692,11 +723,6 @@ namespace Ryujinx.Graphics.Gpu.Image
///
public void SynchronizeFull()
{
- if (_hasData)
- {
- BlacklistScale();
- }
-
ReadOnlySpan data = _physicalMemory.GetSpan(Range);
// If the host does not support ASTC compression, we need to do the decompression.
@@ -723,7 +749,19 @@ namespace Ryujinx.Graphics.Gpu.Image
SpanOrArray result = ConvertToHostCompatibleFormat(data);
- HostTexture.SetData(result);
+ if (ScaleFactor != 1f && AllowScaledSetData())
+ {
+ // If needed, create a texture to load from 1x scale.
+ ITexture texture = _setHostTexture = GetScaledHostTexture(1f, false, _setHostTexture);
+
+ texture.SetData(result);
+
+ texture.CopyTo(HostTexture, new Extents2D(0, 0, texture.Width, texture.Height), new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), true);
+ }
+ else
+ {
+ HostTexture.SetData(result);
+ }
_hasData = true;
}
@@ -1056,7 +1094,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (ScaleFactor != 1f)
{
// If needed, create a texture to flush back to host at 1x scale.
- texture = _flushHostTexture = GetScaledHostTexture(1f, _flushHostTexture);
+ texture = _flushHostTexture = GetScaledHostTexture(1f, true, _flushHostTexture);
}
return texture;
@@ -1456,6 +1494,8 @@ namespace Ryujinx.Graphics.Gpu.Image
///
public void SignalModified()
{
+ _scaledSetScore = Math.Max(0, _scaledSetScore - 1);
+
if (_modifiedStale || Group.HasCopyDependencies)
{
_modifiedStale = false;
@@ -1472,6 +1512,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// True if the texture has been bound, false if it has been unbound
public void SignalModifying(bool bound)
{
+ if (bound)
+ {
+ _scaledSetScore = Math.Max(0, _scaledSetScore - 1);
+ }
+
if (_modifiedStale || Group.HasCopyDependencies)
{
_modifiedStale = false;
@@ -1685,6 +1730,9 @@ namespace Ryujinx.Graphics.Gpu.Image
_flushHostTexture?.Release();
_flushHostTexture = null;
+
+ _setHostTexture?.Release();
+ _setHostTexture = null;
}
///
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
index 49adecdc..9802a3dc 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
@@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// True if eligible
private static TextureScaleMode IsUpscaleCompatible(TextureInfo info, bool withUpscale)
{
- if ((info.Target == Target.Texture2D || info.Target == Target.Texture2DArray) && !info.FormatInfo.IsCompressed)
+ if ((info.Target == Target.Texture2D || info.Target == Target.Texture2DArray || info.Target == Target.Texture2DMultisample) && !info.FormatInfo.IsCompressed)
{
return UpscaleSafeMode(info) ? (withUpscale ? TextureScaleMode.Scaled : TextureScaleMode.Eligible) : TextureScaleMode.Undesired;
}