Implement S8D24 texture format and tweak depth range detection (#2458)
This commit is contained in:
parent
79becc4b78
commit
e5ad1dfa48
10 changed files with 196 additions and 30 deletions
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@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.GAL
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R32G32B32A32Sint,
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S8Uint,
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D16Unorm,
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D24X8Unorm,
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S8UintD24Unorm,
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D32Float,
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D24UnormS8Uint,
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D32FloatS8Uint,
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@ -266,7 +266,7 @@ namespace Ryujinx.Graphics.GAL
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{
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case Format.D16Unorm:
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case Format.D24UnormS8Uint:
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case Format.D24X8Unorm:
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case Format.S8UintD24Unorm:
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case Format.D32Float:
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case Format.D32FloatS8Uint:
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case Format.S8Uint:
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@ -28,13 +28,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
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{
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return format switch
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{
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ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
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ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
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ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
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ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
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ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
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ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
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ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
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ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
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ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
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ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
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ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
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ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2),
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ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
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ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
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_ => FormatInfo.Default
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};
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}
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@ -55,6 +55,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ 0x24a0e, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x24a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x48a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x4912b, new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2) },
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{ 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4) },
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@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
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lhs.FormatInfo.Format == Format.D24X8Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
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lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
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{
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return TextureMatchQuality.FormatAlias;
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}
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@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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return DepthStencilMode.Depth;
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}
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if (format == Format.D24X8Unorm || format == Format.D24UnormS8Uint)
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if (format == Format.D24UnormS8Uint)
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{
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return component == SwizzleComponent.Red
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? DepthStencilMode.Stencil
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@ -6,15 +6,15 @@ namespace Ryujinx.Graphics.OpenGL
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{
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struct FormatTable
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{
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private static FormatInfo[] Table;
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private static SizedInternalFormat[] TableImage;
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private static FormatInfo[] _table;
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private static SizedInternalFormat[] _tableImage;
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static FormatTable()
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{
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int tableSize = Enum.GetNames<Format>().Length;
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Table = new FormatInfo[tableSize];
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TableImage = new SizedInternalFormat[tableSize];
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_table = new FormatInfo[tableSize];
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_tableImage = new SizedInternalFormat[tableSize];
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Add(Format.R8Unorm, new FormatInfo(1, true, false, All.R8, PixelFormat.Red, PixelType.UnsignedByte));
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Add(Format.R8Snorm, new FormatInfo(1, true, false, All.R8Snorm, PixelFormat.Red, PixelType.Byte));
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@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.OpenGL
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Add(Format.R32G32B32A32Sint, new FormatInfo(4, false, false, All.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int));
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Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte));
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Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort));
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Add(Format.D24X8Unorm, new FormatInfo(1, false, false, All.DepthComponent24, PixelFormat.DepthComponent, PixelType.UnsignedInt));
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Add(Format.S8UintD24Unorm, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
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Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float));
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Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
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Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev));
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@ -218,22 +218,22 @@ namespace Ryujinx.Graphics.OpenGL
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private static void Add(Format format, FormatInfo info)
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{
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Table[(int)format] = info;
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_table[(int)format] = info;
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}
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private static void Add(Format format, SizedInternalFormat sif)
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{
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TableImage[(int)format] = sif;
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_tableImage[(int)format] = sif;
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}
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public static FormatInfo GetFormatInfo(Format format)
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{
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return Table[(int)format];
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return _table[(int)format];
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}
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public static SizedInternalFormat GetImageFormat(Format format)
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{
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return TableImage[(int)format];
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return _tableImage[(int)format];
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}
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}
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}
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@ -127,14 +127,13 @@ namespace Ryujinx.Graphics.OpenGL
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private static bool IsPackedDepthStencilFormat(Format format)
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{
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return format == Format.D24UnormS8Uint ||
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format == Format.D32FloatS8Uint;
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format == Format.D32FloatS8Uint ||
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format == Format.S8UintD24Unorm;
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}
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private static bool IsDepthOnlyFormat(Format format)
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{
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return format == Format.D16Unorm ||
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format == Format.D24X8Unorm ||
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format == Format.D32Float;
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return format == Format.D16Unorm || format == Format.D32Float;
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}
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public void Dispose()
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149
Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs
Normal file
149
Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs
Normal file
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@ -0,0 +1,149 @@
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using System;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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static class FormatConverter
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{
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public unsafe static byte[] ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
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{
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byte[] output = new byte[data.Length];
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int start = 0;
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if (Avx2.IsSupported)
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{
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var mask = Vector256.Create(
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(byte)3, (byte)0, (byte)1, (byte)2,
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(byte)7, (byte)4, (byte)5, (byte)6,
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(byte)11, (byte)8, (byte)9, (byte)10,
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(byte)15, (byte)12, (byte)13, (byte)14,
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(byte)19, (byte)16, (byte)17, (byte)18,
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(byte)23, (byte)20, (byte)21, (byte)22,
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(byte)27, (byte)24, (byte)25, (byte)26,
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(byte)31, (byte)28, (byte)29, (byte)30);
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int sizeAligned = data.Length & ~31;
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fixed (byte* pInput = data, pOutput = output)
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{
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for (uint i = 0; i < sizeAligned; i += 32)
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{
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var dataVec = Avx.LoadVector256(pInput + i);
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dataVec = Avx2.Shuffle(dataVec, mask);
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Avx.Store(pOutput + i, dataVec);
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}
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}
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start = sizeAligned;
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}
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else if (Ssse3.IsSupported)
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{
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var mask = Vector128.Create(
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(byte)3, (byte)0, (byte)1, (byte)2,
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(byte)7, (byte)4, (byte)5, (byte)6,
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(byte)11, (byte)8, (byte)9, (byte)10,
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(byte)15, (byte)12, (byte)13, (byte)14);
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int sizeAligned = data.Length & ~15;
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fixed (byte* pInput = data, pOutput = output)
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{
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for (uint i = 0; i < sizeAligned; i += 16)
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{
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var dataVec = Sse2.LoadVector128(pInput + i);
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dataVec = Ssse3.Shuffle(dataVec, mask);
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Sse2.Store(pOutput + i, dataVec);
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}
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}
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start = sizeAligned;
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}
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var outSpan = MemoryMarshal.Cast<byte, uint>(output);
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var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
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for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
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{
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outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
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}
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return output;
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}
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public unsafe static byte[] ConvertD24S8ToS8D24(ReadOnlySpan<byte> data)
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{
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byte[] output = new byte[data.Length];
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int start = 0;
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if (Avx2.IsSupported)
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{
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var mask = Vector256.Create(
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(byte)1, (byte)2, (byte)3, (byte)0,
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(byte)5, (byte)6, (byte)7, (byte)4,
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(byte)9, (byte)10, (byte)11, (byte)8,
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(byte)13, (byte)14, (byte)15, (byte)12,
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(byte)17, (byte)18, (byte)19, (byte)16,
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(byte)21, (byte)22, (byte)23, (byte)20,
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(byte)25, (byte)26, (byte)27, (byte)24,
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(byte)29, (byte)30, (byte)31, (byte)28);
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int sizeAligned = data.Length & ~31;
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fixed (byte* pInput = data, pOutput = output)
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{
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for (uint i = 0; i < sizeAligned; i += 32)
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{
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var dataVec = Avx.LoadVector256(pInput + i);
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dataVec = Avx2.Shuffle(dataVec, mask);
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Avx.Store(pOutput + i, dataVec);
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}
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}
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start = sizeAligned;
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}
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else if (Ssse3.IsSupported)
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{
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var mask = Vector128.Create(
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(byte)1, (byte)2, (byte)3, (byte)0,
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(byte)5, (byte)6, (byte)7, (byte)4,
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(byte)9, (byte)10, (byte)11, (byte)8,
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(byte)13, (byte)14, (byte)15, (byte)12);
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int sizeAligned = data.Length & ~15;
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fixed (byte* pInput = data, pOutput = output)
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{
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for (uint i = 0; i < sizeAligned; i += 16)
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{
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var dataVec = Sse2.LoadVector128(pInput + i);
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dataVec = Ssse3.Shuffle(dataVec, mask);
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Sse2.Store(pOutput + i, dataVec);
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}
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}
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start = sizeAligned;
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}
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var outSpan = MemoryMarshal.Cast<byte, uint>(output);
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var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
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for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
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{
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outSpan[i] = BitOperations.RotateRight(dataSpan[i], 8);
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}
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return output;
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}
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}
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}
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@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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private static ClearBufferMask GetMask(Format format)
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{
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if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
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if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint || format == Format.S8UintD24Unorm)
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{
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return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
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}
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@ -311,9 +311,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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private static bool IsDepthOnly(Format format)
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{
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return format == Format.D16Unorm ||
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format == Format.D24X8Unorm ||
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format == Format.D32Float;
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return format == Format.D16Unorm || format == Format.D32Float;
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}
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public TextureView BgraSwap(TextureView from)
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@ -140,9 +140,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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size += Info.GetMipSize(level);
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}
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ReadOnlySpan<byte> data;
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if (HwCapabilities.UsePersistentBufferForFlush)
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{
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return _renderer.PersistentBuffers.Default.GetTextureData(this, size);
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data = _renderer.PersistentBuffers.Default.GetTextureData(this, size);
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}
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else
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{
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@ -150,8 +152,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
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WriteTo(target);
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return new ReadOnlySpan<byte>(target.ToPointer(), size);
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data = new ReadOnlySpan<byte>(target.ToPointer(), size);
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}
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if (Format == Format.S8UintD24Unorm)
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{
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data = FormatConverter.ConvertD24S8ToS8D24(data);
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}
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return data;
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}
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public unsafe ReadOnlySpan<byte> GetData(int layer, int level)
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@ -285,6 +294,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public void SetData(ReadOnlySpan<byte> data)
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{
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if (Format == Format.S8UintD24Unorm)
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{
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data = FormatConverter.ConvertS8D24ToD24S8(data);
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}
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unsafe
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{
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fixed (byte* ptr = data)
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public void SetData(ReadOnlySpan<byte> data, int layer, int level)
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{
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if (Format == Format.S8UintD24Unorm)
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{
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data = FormatConverter.ConvertS8D24ToD24S8(data);
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}
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unsafe
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{
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fixed (byte* ptr = data)
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