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Fix texture bindings using wrong sampler pool in some cases (#3583)

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gdkchan 2022-08-14 14:00:30 -03:00 committed by GitHub
parent e8f1ca8427
commit e87e8b012c
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@ -553,7 +553,7 @@ namespace Ryujinx.Graphics.Gpu.Image
specStateMatches &= specState.MatchesTexture(stage, index, descriptor); specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
Sampler sampler = _samplerPool?.Get(samplerId); Sampler sampler = samplerPool?.Get(samplerId);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target); ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture); ISampler hostSampler = sampler?.GetHostSampler(texture);