diff --git a/Ryujinx.Graphics.GAL/Capabilities.cs b/Ryujinx.Graphics.GAL/Capabilities.cs index e388f0e5..d0c63bf2 100644 --- a/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/Ryujinx.Graphics.GAL/Capabilities.cs @@ -4,8 +4,9 @@ namespace Ryujinx.Graphics.GAL { public bool SupportsAstcCompression { get; } public bool SupportsImageLoadFormatted { get; } - public bool SupportsNonConstantTextureOffset { get; } public bool SupportsMismatchingViewFormat { get; } + public bool SupportsNonConstantTextureOffset { get; } + public bool SupportsTextureShadowLod { get; } public bool SupportsViewportSwizzle { get; } public int MaximumComputeSharedMemorySize { get; } @@ -15,8 +16,9 @@ namespace Ryujinx.Graphics.GAL public Capabilities( bool supportsAstcCompression, bool supportsImageLoadFormatted, - bool supportsNonConstantTextureOffset, bool supportsMismatchingViewFormat, + bool supportsNonConstantTextureOffset, + bool supportsTextureShadowLod, bool supportsViewportSwizzle, int maximumComputeSharedMemorySize, float maximumSupportedAnisotropy, @@ -24,8 +26,9 @@ namespace Ryujinx.Graphics.GAL { SupportsAstcCompression = supportsAstcCompression; SupportsImageLoadFormatted = supportsImageLoadFormatted; - SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; SupportsMismatchingViewFormat = supportsMismatchingViewFormat; + SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; + SupportsTextureShadowLod = supportsTextureShadowLod; SupportsViewportSwizzle = supportsViewportSwizzle; MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize; MaximumSupportedAnisotropy = maximumSupportedAnisotropy; diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 75ff037e..4381301b 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -180,6 +180,12 @@ namespace Ryujinx.Graphics.Gpu.Shader /// True if the GPU and driver supports non-constant texture offsets, false otherwise public bool QuerySupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset; + /// + /// Queries host GPU texture shadow LOD support. + /// + /// True if the GPU and driver supports texture shadow LOD, false otherwise + public bool QuerySupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod; + /// /// Gets the texture descriptor for a given texture on the pool. /// diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index f9ad0ad2..6813a440 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Version of the codegen (to be changed when codegen or guest format change). /// - private const ulong ShaderCodeGenVersion = 2397; + private const ulong ShaderCodeGenVersion = 2404; // Progress reporting helpers private volatile int _shaderCount; diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs index 97574aea..a971d5fc 100644 --- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs +++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -7,11 +7,12 @@ namespace Ryujinx.Graphics.OpenGL { private static readonly Lazy _supportsAstcCompression = new Lazy(() => HasExtension("GL_KHR_texture_compression_astc_ldr")); private static readonly Lazy _supportsImageLoadFormatted = new Lazy(() => HasExtension("GL_EXT_shader_image_load_formatted")); - private static readonly Lazy _supportsPolygonOffsetClamp = new Lazy(() => HasExtension("GL_EXT_polygon_offset_clamp")); - private static readonly Lazy _supportsViewportSwizzle = new Lazy(() => HasExtension("GL_NV_viewport_swizzle")); - private static readonly Lazy _supportsSeamlessCubemapPerTexture = new Lazy(() => HasExtension("GL_ARB_seamless_cubemap_per_texture")); private static readonly Lazy _supportsParallelShaderCompile = new Lazy(() => HasExtension("GL_ARB_parallel_shader_compile")); + private static readonly Lazy _supportsPolygonOffsetClamp = new Lazy(() => HasExtension("GL_EXT_polygon_offset_clamp")); private static readonly Lazy _supportsQuads = new Lazy(SupportsQuadsCheck); + private static readonly Lazy _supportsSeamlessCubemapPerTexture = new Lazy(() => HasExtension("GL_ARB_seamless_cubemap_per_texture")); + private static readonly Lazy _supportsTextureShadowLod = new Lazy(() => HasExtension("GL_EXT_texture_shadow_lod")); + private static readonly Lazy _supportsViewportSwizzle = new Lazy(() => HasExtension("GL_NV_viewport_swizzle")); private static readonly Lazy _maximumComputeSharedMemorySize = new Lazy(() => GetLimit(All.MaxComputeSharedMemorySize)); private static readonly Lazy _storageBufferOffsetAlignment = new Lazy(() => GetLimit(All.ShaderStorageBufferOffsetAlignment)); @@ -33,14 +34,16 @@ namespace Ryujinx.Graphics.OpenGL public static bool SupportsAstcCompression => _supportsAstcCompression.Value; public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value; - public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value; - public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value; - public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value; + public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value; public static bool SupportsQuads => _supportsQuads.Value; - public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia; - public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix; - public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.Amd && _gpuVendor.Value != GpuVendor.IntelWindows; + public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; + public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value; + public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value; + + public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.Amd && _gpuVendor.Value != GpuVendor.IntelWindows; + public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia; + public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix; public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value; public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value; @@ -78,7 +81,7 @@ namespace Ryujinx.Graphics.OpenGL else if (vendor == "intel") { string renderer = GL.GetString(StringName.Renderer).ToLower(); - + return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows; } else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.") diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs index 7416cdd7..a2be4373 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/Renderer.cs @@ -1,4 +1,4 @@ -using OpenTK.Graphics; +using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; @@ -96,8 +96,9 @@ namespace Ryujinx.Graphics.OpenGL return new Capabilities( HwCapabilities.SupportsAstcCompression, HwCapabilities.SupportsImageLoadFormatted, - HwCapabilities.SupportsNonConstantTextureOffset, HwCapabilities.SupportsMismatchingViewFormat, + HwCapabilities.SupportsNonConstantTextureOffset, + HwCapabilities.SupportsTextureShadowLod, HwCapabilities.SupportsViewportSwizzle, HwCapabilities.MaximumComputeSharedMemorySize, HwCapabilities.MaximumSupportedAnisotropy, diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index 2e993ef0..4471fa32 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -20,6 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl context.AppendLine("#extension GL_ARB_shader_ballot : enable"); context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable"); + context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable"); if (context.Config.Stage == ShaderStage.Compute) { @@ -32,7 +33,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } context.AppendLine("#pragma optionNV(fastmath off)"); - context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs index 911c7b05..cb99bdcc 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -309,20 +309,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0; bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; + SamplerType type = texOp.Type & SamplerType.Mask; + + bool is2D = type == SamplerType.Texture2D; + bool isCube = type == SamplerType.TextureCube; + + // 2D Array and Cube shadow samplers with LOD level or bias requires an extension. + // If the extension is not supported, just remove the LOD parameter. + if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QuerySupportsTextureShadowLod()) + { + hasLodBias = false; + hasLodLevel = false; + } + + // Cube shadow samplers with LOD level requires an extension. + // If the extension is not supported, just remove the LOD level parameter. + if (isShadow && isCube && !context.Config.GpuAccessor.QuerySupportsTextureShadowLod()) + { + hasLodLevel = false; + } + // TODO: Bindless texture support. For now we just return 0. if (isBindless) { return NumberFormatter.FormatFloat(0); } - // This combination is valid, but not available on GLSL. - // For now, ignore the LOD level and do a normal sample. - // TODO: How to implement it properly? - if (hasLodLevel && isArray && isShadow) - { - hasLodLevel = false; - } - string texCall = intCoords ? "texelFetch" : "texture"; if (isGather) diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs index 6b584e53..26a8cafd 100644 --- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -74,6 +74,11 @@ return true; } + bool QuerySupportsTextureShadowLod() + { + return true; + } + TextureFormat QueryTextureFormat(int handle, int cbufSlot = -1) { return TextureFormat.R8G8B8A8Unorm;