Do not block execution on audout append buffer
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1 changed files with 31 additions and 11 deletions
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@ -9,7 +9,7 @@ using System.IO;
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namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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class IAudioOut : IIpcService
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class IAudioOut : IIpcService, IDisposable
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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@ -122,22 +122,14 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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EnsureAudioFinalized();
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Source = AL.GenSource();
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Buffer = AL.GenBuffer();
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AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
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AL.SourceQueueBuffer(Source, Buffer);
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AL.SourcePlay(Source);
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int State;
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do AL.GetSource(Source, ALGetSourcei.SourceState, out State);
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while ((ALSourceState)State == ALSourceState.Playing);
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AL.SourceStop(Source);
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AL.SourceUnqueueBuffer(Buffer);
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AL.DeleteSource(Source);
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AL.DeleteBuffers(1, ref Buffer);
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}
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}
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}
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@ -186,5 +178,33 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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return 0;
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}
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private void EnsureAudioFinalized()
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{
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if (Source != 0 ||
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Buffer != 0)
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{
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AL.SourceStop(Source);
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AL.SourceUnqueueBuffer(Buffer);
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AL.DeleteSource(Source);
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AL.DeleteBuffers(1, ref Buffer);
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Source = 0;
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Buffer = 0;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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EnsureAudioFinalized();
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}
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}
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}
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}
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