Fix non-independent blend state not being updated (#2303)
* Fix non-independent blend state not being updated * Actually, this is not needed
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@ -78,6 +78,7 @@ namespace Ryujinx.Graphics.Gpu.State
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new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers),
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new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers),
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new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
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new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
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new TableItem(MethodOffset.BlendStateCommon, typeof(BlendStateCommon), 1),
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new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers),
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new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers),
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new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1),
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new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1),
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