Improve inline keyboard compatibility (#1959)
* Improve compatibility of the inline keyboard with some games * Send an empty first text to avoid crashing some games * Implement SetCustomizedDictionaries and fix SetCustomizeDic * Expand Bg and Fg abbreviations in the swkbd applet * Fix variable names and add comments to software keyboard
This commit is contained in:
parent
e28a924501
commit
f16d7f91f1
11 changed files with 626 additions and 207 deletions
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@ -1,18 +1,48 @@
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Possible requests to the keyboard when running in inline mode.
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/// Possible requests to the software keyboard when running in inline mode.
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/// </summary>
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enum InlineKeyboardRequest : uint
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{
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Unknown0 = 0x0,
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Finalize = 0x4,
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SetUserWordInfo = 0x6,
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SetCustomizeDic = 0x7,
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Calc = 0xA,
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SetCustomizedDictionaries = 0xB,
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/// <summary>
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/// Finalize the keyboard applet.
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/// </summary>
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Finalize = 0x4,
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/// <summary>
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/// Set user words for text prediction.
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/// </summary>
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SetUserWordInfo = 0x6,
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/// <summary>
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/// Sets the CustomizeDic data. Can't be used if CustomizedDictionaries is already set.
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/// </summary>
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SetCustomizeDic = 0x7,
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/// <summary>
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/// Configure the keyboard applet and put it in a state where it is processing input.
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/// </summary>
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Calc = 0xA,
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/// <summary>
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/// Set custom dictionaries for text prediction. Can't be used if SetCustomizeDic is already set.
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/// </summary>
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SetCustomizedDictionaries = 0xB,
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/// <summary>
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/// Release custom dictionaries data.
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/// </summary>
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UnsetCustomizedDictionaries = 0xC,
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UseChangedStringV2 = 0xD,
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UseMovedCursorV2 = 0xE
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/// <summary>
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/// [8.0.0+] Request the keyboard applet to use the ChangedStringV2 response when notifying changes in text data.
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/// </summary>
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UseChangedStringV2 = 0xD,
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/// <summary>
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/// [8.0.0+] Request the keyboard applet to use the MovedCursorV2 response when notifying changes in cursor position.
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/// </summary>
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UseMovedCursorV2 = 0xE
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}
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}
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@ -1,26 +1,93 @@
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Possible responses from the keyboard when running in inline mode.
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/// Possible responses from the software keyboard when running in inline mode.
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/// </summary>
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enum InlineKeyboardResponse : uint
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{
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FinishedInitialize = 0x0,
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Default = 0x1,
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ChangedString = 0x2,
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MovedCursor = 0x3,
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MovedTab = 0x4,
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DecidedEnter = 0x5,
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DecidedCancel = 0x6,
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ChangedStringUtf8 = 0x7,
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MovedCursorUtf8 = 0x8,
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DecidedEnterUtf8 = 0x9,
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UnsetCustomizeDic = 0xA,
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ReleasedUserWordInfo = 0xB,
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/// <summary>
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/// The software keyboard received a Calc and it is fully initialized. Reply data is ignored by the user-process.
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/// </summary>
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FinishedInitialize = 0x0,
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/// <summary>
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/// Default response. Official sw has no handling for this besides just closing the storage.
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/// </summary>
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Default = 0x1,
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/// <summary>
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/// The text data in the software keyboard changed (UTF-16 encoding).
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/// </summary>
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ChangedString = 0x2,
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/// <summary>
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/// The cursor position in the software keyboard changed (UTF-16 encoding).
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/// </summary>
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MovedCursor = 0x3,
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/// <summary>
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/// A tab in the software keyboard changed.
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/// </summary>
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MovedTab = 0x4,
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/// <summary>
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/// The OK key was pressed in the software keyboard, confirming the input text (UTF-16 encoding).
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/// </summary>
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DecidedEnter = 0x5,
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/// <summary>
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/// The Cancel key was pressed in the software keyboard, cancelling the input.
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/// </summary>
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DecidedCancel = 0x6,
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/// <summary>
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/// Same as ChangedString, but with UTF-8 encoding.
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/// </summary>
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ChangedStringUtf8 = 0x7,
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/// <summary>
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/// Same as MovedCursor, but with UTF-8 encoding.
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/// </summary>
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MovedCursorUtf8 = 0x8,
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/// <summary>
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/// Same as DecidedEnter, but with UTF-8 encoding.
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/// </summary>
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DecidedEnterUtf8 = 0x9,
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/// <summary>
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/// They software keyboard is releasing the data previously set by a SetCustomizeDic request.
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/// </summary>
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UnsetCustomizeDic = 0xA,
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/// <summary>
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/// They software keyboard is releasing the data previously set by a SetUserWordInfo request.
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/// </summary>
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ReleasedUserWordInfo = 0xB,
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/// <summary>
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/// They software keyboard is releasing the data previously set by a SetCustomizedDictionaries request.
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/// </summary>
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UnsetCustomizedDictionaries = 0xC,
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ChangedStringV2 = 0xD,
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MovedCursorV2 = 0xE,
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ChangedStringUtf8V2 = 0xF,
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MovedCursorUtf8V2 = 0x10
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/// <summary>
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/// Same as ChangedString, but with additional fields.
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/// </summary>
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ChangedStringV2 = 0xD,
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/// <summary>
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/// Same as MovedCursor, but with additional fields.
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/// </summary>
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MovedCursorV2 = 0xE,
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/// <summary>
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/// Same as ChangedStringUtf8, but with additional fields.
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/// </summary>
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ChangedStringUtf8V2 = 0xF,
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/// <summary>
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/// Same as MovedCursorUtf8, but with additional fields.
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/// </summary>
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MovedCursorUtf8V2 = 0x10
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}
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}
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@ -1,14 +1,33 @@
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Possible states for the keyboard when running in inline mode.
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/// Possible states for the software keyboard when running in inline mode.
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/// </summary>
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enum InlineKeyboardState : uint
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{
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/// <summary>
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/// The software keyboard has just been created or finalized and is uninitialized.
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/// </summary>
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Uninitialized = 0x0,
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Initializing = 0x1,
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Ready = 0x2,
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/// <summary>
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/// A Calc was previously received and fulfilled, so the software keyboard is initialized, but is not processing input.
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/// </summary>
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Initialized = 0x1,
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/// <summary>
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/// A Calc was received and the software keyboard is processing input.
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/// </summary>
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Ready = 0x2,
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/// <summary>
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/// New text data or cursor position of the software keyboard are available.
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/// </summary>
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DataAvailable = 0x3,
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Completed = 0x4
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/// <summary>
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/// The Calc request was fulfilled with either a text input or a cancel.
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/// </summary>
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Complete = 0x4
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}
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}
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@ -45,41 +45,41 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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writer.Write(cursor); // Cursor position
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}
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public static byte[] FinishedInitialize()
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public static byte[] FinishedInitialize(InlineKeyboardState state)
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{
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uint resSize = 2 * sizeof(uint) + 0x1;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Ready, InlineKeyboardResponse.FinishedInitialize, writer);
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BeginResponse(state, InlineKeyboardResponse.FinishedInitialize, writer);
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writer.Write((byte)1); // Data (ignored by the program)
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return stream.ToArray();
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}
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}
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public static byte[] Default()
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public static byte[] Default(InlineKeyboardState state)
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{
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uint resSize = 2 * sizeof(uint);
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.Default, writer);
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BeginResponse(state, InlineKeyboardResponse.Default, writer);
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return stream.ToArray();
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}
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}
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public static byte[] ChangedString(string text)
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public static byte[] ChangedString(string text, InlineKeyboardState state)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.ChangedString, writer);
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BeginResponse(state, InlineKeyboardResponse.ChangedString, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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@ -88,21 +88,21 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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}
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}
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public static byte[] MovedCursor(string text)
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public static byte[] MovedCursor(string text, InlineKeyboardState state)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.MovedCursor, writer);
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BeginResponse(state, InlineKeyboardResponse.MovedCursor, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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return stream.ToArray();
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}
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}
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public static byte[] MovedTab(string text)
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public static byte[] MovedTab(string text, InlineKeyboardState state)
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{
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// Should be the same as MovedCursor.
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@ -111,48 +111,48 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.MovedTab, writer);
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BeginResponse(state, InlineKeyboardResponse.MovedTab, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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return stream.ToArray();
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}
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}
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public static byte[] DecidedEnter(string text)
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public static byte[] DecidedEnter(string text, InlineKeyboardState state)
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{
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uint resSize = 3 * sizeof(uint) + MaxStrLenUTF16;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedEnter, writer);
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BeginResponse(state, InlineKeyboardResponse.DecidedEnter, writer);
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WriteString(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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return stream.ToArray();
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}
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}
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public static byte[] DecidedCancel()
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public static byte[] DecidedCancel(InlineKeyboardState state)
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{
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uint resSize = 2 * sizeof(uint);
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedCancel, writer);
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BeginResponse(state, InlineKeyboardResponse.DecidedCancel, writer);
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return stream.ToArray();
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}
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}
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public static byte[] ChangedStringUtf8(string text)
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public static byte[] ChangedStringUtf8(string text, InlineKeyboardState state)
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{
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringUtf8, writer);
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BeginResponse(state, InlineKeyboardResponse.ChangedStringUtf8, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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}
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}
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public static byte[] MovedCursorUtf8(string text)
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public static byte[] MovedCursorUtf8(string text, InlineKeyboardState state)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorUtf8, writer);
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BeginResponse(state, InlineKeyboardResponse.MovedCursorUtf8, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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return stream.ToArray();
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}
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}
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public static byte[] DecidedEnterUtf8(string text)
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public static byte[] DecidedEnterUtf8(string text, InlineKeyboardState state)
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{
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uint resSize = 3 * sizeof(uint) + MaxStrLenUTF8;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedEnterUtf8, writer);
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BeginResponse(state, InlineKeyboardResponse.DecidedEnterUtf8, writer);
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WriteString(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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return stream.ToArray();
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}
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}
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public static byte[] UnsetCustomizeDic()
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public static byte[] UnsetCustomizeDic(InlineKeyboardState state)
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{
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uint resSize = 2 * sizeof(uint);
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.UnsetCustomizeDic, writer);
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BeginResponse(state, InlineKeyboardResponse.UnsetCustomizeDic, writer);
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return stream.ToArray();
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}
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}
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public static byte[] ReleasedUserWordInfo()
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public static byte[] ReleasedUserWordInfo(InlineKeyboardState state)
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{
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uint resSize = 2 * sizeof(uint);
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.ReleasedUserWordInfo, writer);
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BeginResponse(state, InlineKeyboardResponse.ReleasedUserWordInfo, writer);
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return stream.ToArray();
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}
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}
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public static byte[] UnsetCustomizedDictionaries()
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public static byte[] UnsetCustomizedDictionaries(InlineKeyboardState state)
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{
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uint resSize = 2 * sizeof(uint);
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.UnsetCustomizedDictionaries, writer);
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BeginResponse(state, InlineKeyboardResponse.UnsetCustomizedDictionaries, writer);
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return stream.ToArray();
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}
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}
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public static byte[] ChangedStringV2(string text)
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public static byte[] ChangedStringV2(string text, InlineKeyboardState state)
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{
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringV2, writer);
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BeginResponse(state, InlineKeyboardResponse.ChangedStringV2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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@ -245,14 +245,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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}
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}
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public static byte[] MovedCursorV2(string text)
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public static byte[] MovedCursorV2(string text, InlineKeyboardState state)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorV2, writer);
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BeginResponse(state, InlineKeyboardResponse.MovedCursorV2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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writer.Write((byte)0); // Flag == 0
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@ -260,14 +260,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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}
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}
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public static byte[] ChangedStringUtf8V2(string text)
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public static byte[] ChangedStringUtf8V2(string text, InlineKeyboardState state)
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{
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringUtf8V2, writer);
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BeginResponse(state, InlineKeyboardResponse.ChangedStringUtf8V2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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@ -277,14 +277,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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}
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}
|
||||
|
||||
public static byte[] MovedCursorUtf8V2(string text)
|
||||
public static byte[] MovedCursorUtf8V2(string text, InlineKeyboardState state)
|
||||
{
|
||||
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
|
||||
|
||||
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
|
||||
using (BinaryWriter writer = new BinaryWriter(stream))
|
||||
{
|
||||
BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorUtf8V2, writer);
|
||||
BeginResponse(state, InlineKeyboardResponse.MovedCursorUtf8V2, writer);
|
||||
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
|
||||
writer.Write((byte)0); // Flag == 0
|
||||
|
||||
|
|
|
@ -2,33 +2,38 @@
|
|||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A structure with appearance configurations for the software keyboard when running in inline mode.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
struct SoftwareKeyboardAppear
|
||||
{
|
||||
private const int OkTextLength = 8;
|
||||
|
||||
// Some games send a Calc without intention of showing the keyboard, a
|
||||
// common trend observed is that this field will be != 0 in such cases.
|
||||
/// <summary>
|
||||
/// Some games send a Calc without intention of showing the keyboard, a
|
||||
/// common trend observed is that this field will be != 0 in such cases.
|
||||
/// </summary>
|
||||
public uint ShouldBeHidden;
|
||||
|
||||
/// <summary>
|
||||
/// The string displayed in the Submit button.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
|
||||
public string OkText;
|
||||
|
||||
/// <summary>
|
||||
/// The character displayed in the left button of the numeric keyboard.
|
||||
/// This is ignored when Mode is not set to NumbersOnly.
|
||||
/// </summary>
|
||||
public char LeftOptionalSymbolKey;
|
||||
|
||||
/// <summary>
|
||||
/// The character displayed in the right button of the numeric keyboard.
|
||||
/// This is ignored when Mode is not set to NumbersOnly.
|
||||
/// </summary>
|
||||
public char RightOptionalSymbolKey;
|
||||
|
||||
/// <summary>
|
||||
/// When set, predictive typing is enabled making use of the system dictionary,
|
||||
/// and any custom user dictionary.
|
||||
/// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool PredictionEnabled;
|
||||
|
@ -43,13 +48,24 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
public int Padding1;
|
||||
public int Padding2;
|
||||
|
||||
public byte EnableReturnButton;
|
||||
/// <summary>
|
||||
/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool UseNewLine;
|
||||
|
||||
/// <summary>
|
||||
/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
|
||||
/// </summary>
|
||||
public byte Unknown1;
|
||||
|
||||
public byte Padding3;
|
||||
public byte Padding4;
|
||||
public byte Padding5;
|
||||
|
||||
public uint CalcArgFlags;
|
||||
/// <summary>
|
||||
/// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000.
|
||||
/// </summary>
|
||||
public uint CalcFlags;
|
||||
|
||||
public uint Padding6;
|
||||
public uint Padding7;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
|
||||
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
|
||||
using System;
|
||||
|
@ -14,31 +15,41 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
{
|
||||
private const string DefaultText = "Ryujinx";
|
||||
|
||||
private const long DebounceTimeMillis = 200;
|
||||
private const int ResetDelayMillis = 500;
|
||||
|
||||
private readonly Switch _device;
|
||||
|
||||
private const int StandardBufferSize = 0x7D8;
|
||||
private const int InteractiveBufferSize = 0x7D4;
|
||||
private const int MaxUserWords = 0x1388;
|
||||
|
||||
private SoftwareKeyboardState _state = SoftwareKeyboardState.Uninitialized;
|
||||
private SoftwareKeyboardState _foregroundState = SoftwareKeyboardState.Uninitialized;
|
||||
private volatile InlineKeyboardState _backgroundState = InlineKeyboardState.Uninitialized;
|
||||
|
||||
private bool _isBackground = false;
|
||||
private bool _alreadyShown = false;
|
||||
private volatile bool _useChangedStringV2 = false;
|
||||
|
||||
private AppletSession _normalSession;
|
||||
private AppletSession _interactiveSession;
|
||||
|
||||
// Configuration for foreground mode
|
||||
private SoftwareKeyboardConfig _keyboardFgConfig;
|
||||
private SoftwareKeyboardCalc _keyboardCalc;
|
||||
private SoftwareKeyboardDictSet _keyboardDict;
|
||||
// Configuration for foreground mode.
|
||||
private SoftwareKeyboardConfig _keyboardForegroundConfig;
|
||||
|
||||
// Configuration for background mode
|
||||
private SoftwareKeyboardInitialize _keyboardBgInitialize;
|
||||
// Configuration for background (inline) mode.
|
||||
private SoftwareKeyboardInitialize _keyboardBackgroundInitialize;
|
||||
private SoftwareKeyboardCalc _keyboardBackgroundCalc;
|
||||
private SoftwareKeyboardCustomizeDic _keyboardBackgroundDic;
|
||||
private SoftwareKeyboardDictSet _keyboardBackgroundDictSet;
|
||||
private SoftwareKeyboardUserWord[] _keyboardBackgroundUserWords;
|
||||
|
||||
private byte[] _transferMemory;
|
||||
|
||||
private string _textValue = null;
|
||||
private string _textValue = "";
|
||||
private bool _okPressed = false;
|
||||
private Encoding _encoding = Encoding.Unicode;
|
||||
private long _lastTextSetMillis = 0;
|
||||
|
||||
public event EventHandler AppletStateChanged;
|
||||
|
||||
|
@ -55,22 +66,27 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
|
||||
_interactiveSession.DataAvailable += OnInteractiveData;
|
||||
|
||||
_alreadyShown = false;
|
||||
_useChangedStringV2 = false;
|
||||
|
||||
var launchParams = _normalSession.Pop();
|
||||
var keyboardConfig = _normalSession.Pop();
|
||||
|
||||
// TODO: A better way would be handling the background creation properly
|
||||
// in LibraryAppleCreator / Acessor instead of guessing by size.
|
||||
if (keyboardConfig.Length == Marshal.SizeOf<SoftwareKeyboardInitialize>())
|
||||
{
|
||||
// Initialize the keyboard applet in background mode.
|
||||
|
||||
_isBackground = true;
|
||||
|
||||
_keyboardBgInitialize = ReadStruct<SoftwareKeyboardInitialize>(keyboardConfig);
|
||||
_state = SoftwareKeyboardState.Uninitialized;
|
||||
_keyboardBackgroundInitialize = ReadStruct<SoftwareKeyboardInitialize>(keyboardConfig);
|
||||
_backgroundState = InlineKeyboardState.Uninitialized;
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Initialize the keyboard applet in foreground mode.
|
||||
|
||||
_isBackground = false;
|
||||
|
||||
if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>())
|
||||
|
@ -79,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
}
|
||||
else
|
||||
{
|
||||
_keyboardFgConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
|
||||
_keyboardForegroundConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
|
||||
}
|
||||
|
||||
if (!_normalSession.TryPop(out _transferMemory))
|
||||
|
@ -87,12 +103,12 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
|
||||
}
|
||||
|
||||
if (_keyboardFgConfig.UseUtf8)
|
||||
if (_keyboardForegroundConfig.UseUtf8)
|
||||
{
|
||||
_encoding = Encoding.UTF8;
|
||||
}
|
||||
|
||||
_state = SoftwareKeyboardState.Ready;
|
||||
_foregroundState = SoftwareKeyboardState.Ready;
|
||||
|
||||
ExecuteForegroundKeyboard();
|
||||
|
||||
|
@ -105,32 +121,44 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private InlineKeyboardState GetInlineState()
|
||||
{
|
||||
return _backgroundState;
|
||||
}
|
||||
|
||||
private void SetInlineState(InlineKeyboardState state)
|
||||
{
|
||||
_backgroundState = state;
|
||||
}
|
||||
|
||||
private void ExecuteForegroundKeyboard()
|
||||
{
|
||||
string initialText = null;
|
||||
|
||||
// Initial Text is always encoded as a UTF-16 string in the work buffer (passed as transfer memory)
|
||||
// InitialStringOffset points to the memory offset and InitialStringLength is the number of UTF-16 characters
|
||||
if (_transferMemory != null && _keyboardFgConfig.InitialStringLength > 0)
|
||||
if (_transferMemory != null && _keyboardForegroundConfig.InitialStringLength > 0)
|
||||
{
|
||||
initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardFgConfig.InitialStringOffset, 2 * _keyboardFgConfig.InitialStringLength);
|
||||
initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardForegroundConfig.InitialStringOffset,
|
||||
2 * _keyboardForegroundConfig.InitialStringLength);
|
||||
}
|
||||
|
||||
// If the max string length is 0, we set it to a large default
|
||||
// length.
|
||||
if (_keyboardFgConfig.StringLengthMax == 0)
|
||||
if (_keyboardForegroundConfig.StringLengthMax == 0)
|
||||
{
|
||||
_keyboardFgConfig.StringLengthMax = 100;
|
||||
_keyboardForegroundConfig.StringLengthMax = 100;
|
||||
}
|
||||
|
||||
var args = new SoftwareKeyboardUiArgs
|
||||
{
|
||||
HeaderText = _keyboardFgConfig.HeaderText,
|
||||
SubtitleText = _keyboardFgConfig.SubtitleText,
|
||||
GuideText = _keyboardFgConfig.GuideText,
|
||||
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardFgConfig.SubmitText) ? _keyboardFgConfig.SubmitText : "OK"),
|
||||
StringLengthMin = _keyboardFgConfig.StringLengthMin,
|
||||
StringLengthMax = _keyboardFgConfig.StringLengthMax,
|
||||
HeaderText = _keyboardForegroundConfig.HeaderText,
|
||||
SubtitleText = _keyboardForegroundConfig.SubtitleText,
|
||||
GuideText = _keyboardForegroundConfig.GuideText,
|
||||
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardForegroundConfig.SubmitText) ?
|
||||
_keyboardForegroundConfig.SubmitText : "OK"),
|
||||
StringLengthMin = _keyboardForegroundConfig.StringLengthMin,
|
||||
StringLengthMax = _keyboardForegroundConfig.StringLengthMax,
|
||||
InitialText = initialText
|
||||
};
|
||||
|
||||
|
@ -151,26 +179,26 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
// than our default text, repeat our default text until we meet
|
||||
// the minimum length requirement.
|
||||
// This should always be done before the text truncation step.
|
||||
while (_textValue.Length < _keyboardFgConfig.StringLengthMin)
|
||||
while (_textValue.Length < _keyboardForegroundConfig.StringLengthMin)
|
||||
{
|
||||
_textValue = String.Join(" ", _textValue, _textValue);
|
||||
}
|
||||
|
||||
// If our default text is longer than the allowed length,
|
||||
// we truncate it.
|
||||
if (_textValue.Length > _keyboardFgConfig.StringLengthMax)
|
||||
if (_textValue.Length > _keyboardForegroundConfig.StringLengthMax)
|
||||
{
|
||||
_textValue = _textValue.Substring(0, (int)_keyboardFgConfig.StringLengthMax);
|
||||
_textValue = _textValue.Substring(0, (int)_keyboardForegroundConfig.StringLengthMax);
|
||||
}
|
||||
|
||||
// Does the application want to validate the text itself?
|
||||
if (_keyboardFgConfig.CheckText)
|
||||
if (_keyboardForegroundConfig.CheckText)
|
||||
{
|
||||
// The application needs to validate the response, so we
|
||||
// submit it to the interactive output buffer, and poll it
|
||||
// for validation. Once validated, the application will submit
|
||||
// back a validation status, which is handled in OnInteractiveDataPushIn.
|
||||
_state = SoftwareKeyboardState.ValidationPending;
|
||||
_foregroundState = SoftwareKeyboardState.ValidationPending;
|
||||
|
||||
_interactiveSession.Push(BuildResponse(_textValue, true));
|
||||
}
|
||||
|
@ -179,7 +207,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
// If the application doesn't need to validate the response,
|
||||
// we push the data to the non-interactive output buffer
|
||||
// and poll it for completion.
|
||||
_state = SoftwareKeyboardState.Complete;
|
||||
_foregroundState = SoftwareKeyboardState.Complete;
|
||||
|
||||
_normalSession.Push(BuildResponse(_textValue, false));
|
||||
|
||||
|
@ -204,7 +232,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
|
||||
private void OnForegroundInteractiveData(byte[] data)
|
||||
{
|
||||
if (_state == SoftwareKeyboardState.ValidationPending)
|
||||
if (_foregroundState == SoftwareKeyboardState.ValidationPending)
|
||||
{
|
||||
// TODO(jduncantor):
|
||||
// If application rejects our "attempt", submit another attempt,
|
||||
|
@ -216,9 +244,9 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
|
||||
AppletStateChanged?.Invoke(this, null);
|
||||
|
||||
_state = SoftwareKeyboardState.Complete;
|
||||
_foregroundState = SoftwareKeyboardState.Complete;
|
||||
}
|
||||
else if(_state == SoftwareKeyboardState.Complete)
|
||||
else if(_foregroundState == SoftwareKeyboardState.Complete)
|
||||
{
|
||||
// If we have already completed, we push the result text
|
||||
// back on the output buffer and poll the application.
|
||||
|
@ -242,142 +270,278 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
using (MemoryStream stream = new MemoryStream(data))
|
||||
using (BinaryReader reader = new BinaryReader(stream))
|
||||
{
|
||||
var request = (InlineKeyboardRequest)reader.ReadUInt32();
|
||||
|
||||
InlineKeyboardRequest request = (InlineKeyboardRequest)reader.ReadUInt32();
|
||||
InlineKeyboardState state = GetInlineState();
|
||||
long remaining;
|
||||
|
||||
// Always show the keyboard if the state is 'Ready'.
|
||||
bool showKeyboard = _state == SoftwareKeyboardState.Ready;
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {state}");
|
||||
|
||||
switch (request)
|
||||
{
|
||||
case InlineKeyboardRequest.Unknown0: // Unknown request sent by some games after calc
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
break;
|
||||
case InlineKeyboardRequest.UseChangedStringV2:
|
||||
// Not used because we only send the entire string after confirmation.
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
_useChangedStringV2 = true;
|
||||
break;
|
||||
case InlineKeyboardRequest.UseMovedCursorV2:
|
||||
// Not used because we only send the entire string after confirmation.
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
// Not used because we only reply with the final string.
|
||||
break;
|
||||
case InlineKeyboardRequest.SetUserWordInfo:
|
||||
// Read the user word info data.
|
||||
remaining = stream.Length - stream.Position;
|
||||
if (remaining < sizeof(int))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info of {remaining} bytes");
|
||||
}
|
||||
else
|
||||
{
|
||||
int wordsCount = reader.ReadInt32();
|
||||
int wordSize = Marshal.SizeOf<SoftwareKeyboardUserWord>();
|
||||
remaining = stream.Length - stream.Position;
|
||||
|
||||
if (wordsCount > MaxUserWords)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceAm, $"Received {wordsCount} User Words but the maximum is {MaxUserWords}");
|
||||
}
|
||||
else if (wordsCount * wordSize != remaining)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info data of {remaining} bytes for {wordsCount} words");
|
||||
}
|
||||
else
|
||||
{
|
||||
_keyboardBackgroundUserWords = new SoftwareKeyboardUserWord[wordsCount];
|
||||
|
||||
for (int word = 0; word < wordsCount; word++)
|
||||
{
|
||||
byte[] wordData = reader.ReadBytes(wordSize);
|
||||
_keyboardBackgroundUserWords[word] = ReadStruct<SoftwareKeyboardUserWord>(wordData);
|
||||
}
|
||||
}
|
||||
}
|
||||
_interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(state));
|
||||
break;
|
||||
case InlineKeyboardRequest.SetCustomizeDic:
|
||||
// Read the custom dic data.
|
||||
remaining = stream.Length - stream.Position;
|
||||
if (remaining != Marshal.SizeOf<SoftwareKeyboardCustomizeDic>())
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Customize Dic of {remaining} bytes");
|
||||
}
|
||||
else
|
||||
{
|
||||
var keyboardDicData = reader.ReadBytes((int)remaining);
|
||||
_keyboardBackgroundDic = ReadStruct<SoftwareKeyboardCustomizeDic>(keyboardDicData);
|
||||
}
|
||||
_interactiveSession.Push(InlineResponses.UnsetCustomizeDic(state));
|
||||
break;
|
||||
case InlineKeyboardRequest.SetCustomizedDictionaries:
|
||||
// Read the custom dictionaries data.
|
||||
remaining = stream.Length - stream.Position;
|
||||
if (remaining != Marshal.SizeOf<SoftwareKeyboardDictSet>())
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes!");
|
||||
Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes");
|
||||
}
|
||||
else
|
||||
{
|
||||
var keyboardDictData = reader.ReadBytes((int)remaining);
|
||||
_keyboardDict = ReadStruct<SoftwareKeyboardDictSet>(keyboardDictData);
|
||||
_keyboardBackgroundDictSet = ReadStruct<SoftwareKeyboardDictSet>(keyboardDictData);
|
||||
}
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
_interactiveSession.Push(InlineResponses.UnsetCustomizedDictionaries(state));
|
||||
break;
|
||||
case InlineKeyboardRequest.Calc:
|
||||
// Put the keyboard in a Ready state, this will force showing
|
||||
_state = SoftwareKeyboardState.Ready;
|
||||
// The Calc request tells the Applet to enter the main input handling loop, which will end
|
||||
// with either a text being submitted or a cancel request from the user.
|
||||
|
||||
// NOTE: Some Calc requests happen early in the process and are not meant to be shown. This possibly
|
||||
// happens because the game has complete control over when the inline keyboard is drawn, but here it
|
||||
// would cause a dialog to pop in the emulator, which is inconvenient. An algorithm is applied to
|
||||
// decide whether it is a dummy Calc or not, but regardless of the result, the dummy Calc appears to
|
||||
// never happen twice, so the keyboard will always show if it has already been shown before.
|
||||
bool forceShowKeyboard = _alreadyShown;
|
||||
_alreadyShown = true;
|
||||
|
||||
// Read the Calc data.
|
||||
remaining = stream.Length - stream.Position;
|
||||
if (remaining != Marshal.SizeOf<SoftwareKeyboardCalc>())
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes!");
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");
|
||||
}
|
||||
else
|
||||
{
|
||||
var keyboardCalcData = reader.ReadBytes((int)remaining);
|
||||
_keyboardCalc = ReadStruct<SoftwareKeyboardCalc>(keyboardCalcData);
|
||||
_keyboardBackgroundCalc = ReadStruct<SoftwareKeyboardCalc>(keyboardCalcData);
|
||||
|
||||
if (_keyboardCalc.Utf8Mode == 0x1)
|
||||
// Check if the application expects UTF8 encoding instead of UTF16.
|
||||
if (_keyboardBackgroundCalc.UseUtf8)
|
||||
{
|
||||
_encoding = Encoding.UTF8;
|
||||
}
|
||||
|
||||
// Force showing the keyboard regardless of the state, an unwanted
|
||||
// input dialog may show, but it is better than a soft lock.
|
||||
if (_keyboardCalc.Appear.ShouldBeHidden == 0)
|
||||
if (_keyboardBackgroundCalc.Appear.ShouldBeHidden == 0)
|
||||
{
|
||||
showKeyboard = true;
|
||||
forceShowKeyboard = true;
|
||||
}
|
||||
}
|
||||
// Send an initialization finished signal.
|
||||
_interactiveSession.Push(InlineResponses.FinishedInitialize());
|
||||
state = InlineKeyboardState.Ready;
|
||||
SetInlineState(state);
|
||||
_interactiveSession.Push(InlineResponses.FinishedInitialize(state));
|
||||
// Start a task with the GUI handler to get user's input.
|
||||
new Task(() =>
|
||||
{
|
||||
bool submit = true;
|
||||
string inputText = (!string.IsNullOrWhiteSpace(_keyboardCalc.InputText) ? _keyboardCalc.InputText : DefaultText);
|
||||
|
||||
// Call the configured GUI handler to get user's input.
|
||||
if (!showKeyboard)
|
||||
{
|
||||
// Submit the default text to avoid soft locking if the keyboard was ignored by
|
||||
// accident. It's better to change the name than being locked out of the game.
|
||||
submit = true;
|
||||
inputText = DefaultText;
|
||||
|
||||
Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
|
||||
}
|
||||
else if (_device.UiHandler == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
|
||||
}
|
||||
else
|
||||
{
|
||||
var args = new SoftwareKeyboardUiArgs
|
||||
{
|
||||
HeaderText = "", // The inline keyboard lacks these texts
|
||||
SubtitleText = "",
|
||||
GuideText = "",
|
||||
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardCalc.Appear.OkText) ? _keyboardCalc.Appear.OkText : "OK"),
|
||||
StringLengthMin = 0,
|
||||
StringLengthMax = 100,
|
||||
InitialText = inputText
|
||||
};
|
||||
|
||||
submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
|
||||
}
|
||||
|
||||
if (submit)
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK...");
|
||||
|
||||
if (_encoding == Encoding.UTF8)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.DecidedEnterUtf8(inputText));
|
||||
}
|
||||
else
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.DecidedEnter(inputText));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel...");
|
||||
_interactiveSession.Push(InlineResponses.DecidedCancel());
|
||||
}
|
||||
|
||||
// TODO: Why is this necessary? Does the software expect a constant stream of responses?
|
||||
Thread.Sleep(500);
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Resetting state of the keyboard...");
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
}).Start();
|
||||
new Task(() => { GetInputTextAndSend(forceShowKeyboard, state); }).Start();
|
||||
break;
|
||||
case InlineKeyboardRequest.Finalize:
|
||||
// The game wants to close the keyboard applet and will wait for a state change.
|
||||
_state = SoftwareKeyboardState.Uninitialized;
|
||||
// The calling process wants to close the keyboard applet and will wait for a state change.
|
||||
_backgroundState = InlineKeyboardState.Uninitialized;
|
||||
AppletStateChanged?.Invoke(this, null);
|
||||
break;
|
||||
default:
|
||||
// We shouldn't be able to get here through standard swkbd execution.
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_state}!");
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
Logger.Warning?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_backgroundState}");
|
||||
_interactiveSession.Push(InlineResponses.Default(state));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GetInputTextAndSend(bool forceShowKeyboard, InlineKeyboardState oldState)
|
||||
{
|
||||
bool submit = true;
|
||||
|
||||
// Use the text specified by the Calc if it is available, otherwise use the default one.
|
||||
string inputText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.InputText) ?
|
||||
_keyboardBackgroundCalc.InputText : DefaultText);
|
||||
|
||||
// Compute the elapsed time for the debouncing algorithm.
|
||||
long currentMillis = PerformanceCounter.ElapsedMilliseconds;
|
||||
long inputElapsedMillis = currentMillis - _lastTextSetMillis;
|
||||
|
||||
// Reset the input text before submitting the final result, that's because some games do not expect
|
||||
// consecutive submissions to abruptly shrink and they will crash if it happens. Changing the string
|
||||
// before the final submission prevents that.
|
||||
InlineKeyboardState newState = InlineKeyboardState.DataAvailable;
|
||||
SetInlineState(newState);
|
||||
ChangedString("", newState);
|
||||
|
||||
if (inputElapsedMillis < DebounceTimeMillis)
|
||||
{
|
||||
// A repeated Calc request has been received without player interaction, after the input has been
|
||||
// sent. This behavior happens in some games, so instead of showing another dialog, just apply a
|
||||
// time-based debouncing algorithm and repeat the last submission, either a value or a cancel.
|
||||
inputText = _textValue;
|
||||
submit = _textValue != null;
|
||||
|
||||
Logger.Warning?.Print(LogClass.Application, "Debouncing repeated keyboard request");
|
||||
}
|
||||
else if (!forceShowKeyboard)
|
||||
{
|
||||
// Submit the default text to avoid soft locking if the keyboard was ignored by
|
||||
// accident. It's better to change the name than being locked out of the game.
|
||||
inputText = DefaultText;
|
||||
|
||||
Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
|
||||
}
|
||||
else if (_device.UiHandler == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Call the configured GUI handler to get user's input.
|
||||
var args = new SoftwareKeyboardUiArgs
|
||||
{
|
||||
HeaderText = "", // The inline keyboard lacks these texts
|
||||
SubtitleText = "",
|
||||
GuideText = "",
|
||||
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.Appear.OkText) ?
|
||||
_keyboardBackgroundCalc.Appear.OkText : "OK"),
|
||||
StringLengthMin = 0,
|
||||
StringLengthMax = 100,
|
||||
InitialText = inputText
|
||||
};
|
||||
|
||||
submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
|
||||
inputText = submit ? inputText : null;
|
||||
}
|
||||
|
||||
// The 'Complete' state indicates the Calc request has been fulfilled by the applet.
|
||||
newState = InlineKeyboardState.Complete;
|
||||
|
||||
if (submit)
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK");
|
||||
DecidedEnter(inputText, newState);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");
|
||||
DecidedCancel(newState);
|
||||
}
|
||||
|
||||
_interactiveSession.Push(InlineResponses.Default(newState));
|
||||
|
||||
// The constant calls to PopInteractiveData suggest that the keyboard applet continuously reports
|
||||
// data back to the application and this can also be time-sensitive. Pushing a state reset right
|
||||
// after the data has been sent does not work properly and the application will soft-lock. This
|
||||
// delay gives time for the application to catch up with the data and properly process the state
|
||||
// reset.
|
||||
Thread.Sleep(ResetDelayMillis);
|
||||
|
||||
// 'Initialized' is the only known state so far that does not soft-lock the keyboard after use.
|
||||
newState = InlineKeyboardState.Initialized;
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {newState}");
|
||||
|
||||
SetInlineState(newState);
|
||||
_interactiveSession.Push(InlineResponses.Default(newState));
|
||||
|
||||
// Keep the text and the timestamp of the input for the debouncing algorithm.
|
||||
_textValue = inputText;
|
||||
_lastTextSetMillis = PerformanceCounter.ElapsedMilliseconds;
|
||||
}
|
||||
|
||||
private void ChangedString(string text, InlineKeyboardState state)
|
||||
{
|
||||
if (_encoding == Encoding.UTF8)
|
||||
{
|
||||
if (_useChangedStringV2)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.ChangedStringUtf8V2(text, state));
|
||||
}
|
||||
else
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.ChangedStringUtf8(text, state));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_useChangedStringV2)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.ChangedStringV2(text, state));
|
||||
}
|
||||
else
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.ChangedString(text, state));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DecidedEnter(string text, InlineKeyboardState state)
|
||||
{
|
||||
if (_encoding == Encoding.UTF8)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.DecidedEnterUtf8(text, state));
|
||||
}
|
||||
else
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.DecidedEnter(text, state));
|
||||
}
|
||||
}
|
||||
|
||||
private void DecidedCancel(InlineKeyboardState state)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.DecidedCancel(state));
|
||||
}
|
||||
|
||||
private byte[] BuildResponse(string text, bool interactive)
|
||||
{
|
||||
int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A structure that defines the configuration options of the software keyboard.
|
||||
/// A structure with configuration options of the software keyboard when starting a new input request in inline mode.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
|
||||
struct SoftwareKeyboardCalc
|
||||
|
@ -12,28 +12,56 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
|
||||
public uint Unknown;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the Calc struct, as reported by the process communicating with the applet.
|
||||
/// </summary>
|
||||
public ushort Size;
|
||||
|
||||
public byte Unknown1;
|
||||
public byte Unknown2;
|
||||
|
||||
/// <summary>
|
||||
/// Configuration flags. Their purpose is currently unknown.
|
||||
/// </summary>
|
||||
public ulong Flags;
|
||||
|
||||
/// <summary>
|
||||
/// The original parameters used when initializing the keyboard applet.
|
||||
/// </summary>
|
||||
public SoftwareKeyboardInitialize Initialize;
|
||||
|
||||
/// <summary>
|
||||
/// The audio volume used by the sound effects of the keyboard.
|
||||
/// </summary>
|
||||
public float Volume;
|
||||
|
||||
/// <summary>
|
||||
/// The initial position of the text cursor (caret) in the provided input text.
|
||||
/// </summary>
|
||||
public int CursorPos;
|
||||
|
||||
/// <summary>
|
||||
/// Appearance configurations for the on-screen keyboard.
|
||||
/// </summary>
|
||||
public SoftwareKeyboardAppear Appear;
|
||||
|
||||
/// <summary>
|
||||
/// The initial input text to be used by the software keyboard.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
|
||||
public string InputText;
|
||||
|
||||
public byte Utf8Mode;
|
||||
/// <summary>
|
||||
/// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool UseUtf8;
|
||||
|
||||
public byte Unknown3;
|
||||
|
||||
/// <summary>
|
||||
/// [5.0.0+] Enable the backspace key in the software keyboard.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool BackspaceEnabled;
|
||||
|
||||
|
@ -41,32 +69,57 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
public byte Unknown5;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte KeytopAsFloating;
|
||||
public bool KeytopAsFloating;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte FooterScalable;
|
||||
public bool FooterScalable;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte AlphaEnabledInInputMode;
|
||||
public bool AlphaEnabledInInputMode;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte InputModeFadeType;
|
||||
|
||||
/// <summary>
|
||||
/// When set, the software keyboard ignores touch input.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte TouchDisabled;
|
||||
public bool TouchDisabled;
|
||||
|
||||
/// <summary>
|
||||
/// When set, the software keyboard ignores hardware keyboard commands.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte HardwareKeyboardDisabled;
|
||||
public bool HardwareKeyboardDisabled;
|
||||
|
||||
public uint Unknown6;
|
||||
public uint Unknown7;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// </summary>
|
||||
public float KeytopScale0;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// </summary>
|
||||
public float KeytopScale1;
|
||||
|
||||
public float KeytopTranslate0;
|
||||
public float KeytopTranslate1;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// </summary>
|
||||
public float KeytopBgAlpha;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// </summary>
|
||||
public float FooterBgAlpha;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// </summary>
|
||||
public float BalloonScale;
|
||||
|
||||
public float Unknown8;
|
||||
|
@ -74,9 +127,19 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
public uint Unknown10;
|
||||
public uint Unknown11;
|
||||
|
||||
/// <summary>
|
||||
/// [5.0.0+] Enable sound effect.
|
||||
/// </summary>
|
||||
public byte SeGroup;
|
||||
|
||||
/// <summary>
|
||||
/// [6.0.0+] Enables the Trigger field when Trigger is non-zero.
|
||||
/// </summary>
|
||||
public byte TriggerFlag;
|
||||
|
||||
/// <summary>
|
||||
/// [6.0.0+] Always set to zero.
|
||||
/// </summary>
|
||||
public byte Trigger;
|
||||
|
||||
public byte Padding;
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A structure used by SetCustomizeDic request to software keyboard.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
struct SoftwareKeyboardCustomizeDic
|
||||
{
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 112)]
|
||||
public byte[] Unknown;
|
||||
}
|
||||
}
|
|
@ -2,10 +2,33 @@
|
|||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
/// <summary>
|
||||
/// A structure with custom dictionary words for the software keyboard.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 2)]
|
||||
struct SoftwareKeyboardDictSet
|
||||
{
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 28)]
|
||||
public uint[] Entries;
|
||||
/// <summary>
|
||||
/// A 0x1000-byte aligned buffer position.
|
||||
/// </summary>
|
||||
public ulong BufferPosition;
|
||||
|
||||
/// <summary>
|
||||
/// A 0x1000-byte aligned buffer size.
|
||||
/// </summary>
|
||||
public uint BufferSize;
|
||||
|
||||
/// <summary>
|
||||
/// Array of word entries in the buffer.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 24)]
|
||||
public ulong[] Entries;
|
||||
|
||||
/// <summary>
|
||||
/// Number of used entries in the Entries field.
|
||||
/// </summary>
|
||||
public ushort TotalEntries;
|
||||
|
||||
public ushort Padding1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,14 +3,23 @@
|
|||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A structure that indicates the initialization the inline software keyboard.
|
||||
/// A structure that mirrors the parameters used to initialize the keyboard applet.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
struct SoftwareKeyboardInitialize
|
||||
{
|
||||
public uint Unknown;
|
||||
|
||||
/// <summary>
|
||||
/// The applet mode used when launching the swkb. The bits regarding the background vs foreground mode can be wrong.
|
||||
/// </summary>
|
||||
public byte LibMode;
|
||||
|
||||
/// <summary>
|
||||
/// [5.0.0+] Set to 0x1 to indicate a firmware version >= 5.0.0.
|
||||
/// </summary>
|
||||
public byte FivePlus;
|
||||
|
||||
public byte Padding1;
|
||||
public byte Padding2;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A structure used by SetUserWordInfo request to the software keyboard.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
struct SoftwareKeyboardUserWord
|
||||
{
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 100)]
|
||||
public byte[] Unknown;
|
||||
}
|
||||
}
|
Reference in a new issue