Implement Logical Operation registers and functionality (#1380)
* Implement Logical Operation registers and functionality. * Address Feedback 1
This commit is contained in:
parent
189c0c9c72
commit
f224769c49
7 changed files with 110 additions and 0 deletions
|
@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
void SetImage(int index, ShaderStage stage, ITexture texture);
|
||||
|
||||
void SetLogicOpState(bool enable, LogicalOp op);
|
||||
|
||||
void SetOrigin(Origin origin);
|
||||
|
||||
void SetPointSize(float size);
|
||||
|
|
22
Ryujinx.Graphics.GAL/LogicalOp.cs
Normal file
22
Ryujinx.Graphics.GAL/LogicalOp.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public enum LogicalOp
|
||||
{
|
||||
Clear = 0x1500,
|
||||
And = 0x1501,
|
||||
AndReverse = 0x1502,
|
||||
Copy = 0x1503,
|
||||
AndInverted = 0x1504,
|
||||
Noop = 0x1505,
|
||||
Xor = 0x1506,
|
||||
Or = 0x1507,
|
||||
Nor = 0x1508,
|
||||
Equiv = 0x1509,
|
||||
Invert = 0x150A,
|
||||
OrReverse = 0x150B,
|
||||
CopyInverted = 0x150C,
|
||||
OrInverted = 0x150D,
|
||||
Nand = 0x150E,
|
||||
Set = 0x150F
|
||||
}
|
||||
}
|
|
@ -252,6 +252,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
UpdateBlendState(state);
|
||||
}
|
||||
|
||||
if (state.QueryModified(MethodOffset.LogicOpState))
|
||||
{
|
||||
UpdateLogicOpState(state);
|
||||
}
|
||||
|
||||
CommitBindings();
|
||||
}
|
||||
|
||||
|
@ -875,6 +880,17 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates host logical operation state, based on guest state.
|
||||
/// </summary>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
public void UpdateLogicOpState(GpuState state)
|
||||
{
|
||||
LogicalOpState logicOpState = state.Get<LogicalOpState>(MethodOffset.LogicOpState);
|
||||
|
||||
_context.Renderer.Pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Storage buffer address and size information.
|
||||
/// </summary>
|
||||
|
|
12
Ryujinx.Graphics.Gpu/State/LogicalOpState.cs
Normal file
12
Ryujinx.Graphics.Gpu/State/LogicalOpState.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
struct LogicalOpState
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public Boolean32 Enable;
|
||||
public LogicalOp LogicalOp;
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
}
|
|
@ -92,6 +92,7 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
FaceState = 0x646,
|
||||
ViewportTransformEnable = 0x64b,
|
||||
ViewVolumeClipControl = 0x64f,
|
||||
LogicOpState = 0x671,
|
||||
Clear = 0x674,
|
||||
RtColorMask = 0x680,
|
||||
ReportState = 0x6c0,
|
||||
|
|
|
@ -443,5 +443,48 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
return NvViewportSwizzle.ViewportSwizzlePositiveXNv;
|
||||
}
|
||||
|
||||
public static All Convert(this LogicalOp op)
|
||||
{
|
||||
switch (op)
|
||||
{
|
||||
case LogicalOp.Clear:
|
||||
return All.Clear;
|
||||
case LogicalOp.And:
|
||||
return All.And;
|
||||
case LogicalOp.AndReverse:
|
||||
return All.AndReverse;
|
||||
case LogicalOp.Copy:
|
||||
return All.Copy;
|
||||
case LogicalOp.AndInverted:
|
||||
return All.AndInverted;
|
||||
case LogicalOp.Noop:
|
||||
return All.Noop;
|
||||
case LogicalOp.Xor:
|
||||
return All.Xor;
|
||||
case LogicalOp.Or:
|
||||
return All.Or;
|
||||
case LogicalOp.Nor:
|
||||
return All.Nor;
|
||||
case LogicalOp.Equiv:
|
||||
return All.Equiv;
|
||||
case LogicalOp.Invert:
|
||||
return All.Invert;
|
||||
case LogicalOp.OrReverse:
|
||||
return All.OrReverse;
|
||||
case LogicalOp.CopyInverted:
|
||||
return All.CopyInverted;
|
||||
case LogicalOp.OrInverted:
|
||||
return All.OrInverted;
|
||||
case LogicalOp.Nand:
|
||||
return All.Nand;
|
||||
case LogicalOp.Set:
|
||||
return All.Set;
|
||||
}
|
||||
|
||||
Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(LogicalOp)} enum value: {op}.");
|
||||
|
||||
return All.Never;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -547,6 +547,20 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.Enable(IndexedEnableCap.Blend, index);
|
||||
}
|
||||
|
||||
public void SetLogicOpState(bool enable, LogicalOp op)
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
GL.Enable(EnableCap.ColorLogicOp);
|
||||
|
||||
GL.LogicOp((LogicOp)op.Convert());
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.Disable(EnableCap.ColorLogicOp);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
|
||||
{
|
||||
if ((enables & PolygonModeMask.Point) != 0)
|
||||
|
|
Reference in a new issue