From f65d01b5d35b2339d2b5afaa0f85cdcf832b4636 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 27 Dec 2021 18:25:21 -0300 Subject: [PATCH] Use minimum stream sample count on SDL2 audio backend (#2948) --- Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs index 33e1632d..b39f196a 100644 --- a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs +++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs @@ -42,11 +42,13 @@ namespace Ryujinx.Audio.Backends.SDL2 private void EnsureAudioStreamSetup(AudioBuffer buffer) { - bool needAudioSetup = _outputStream == 0 || ((uint)GetSampleCount(buffer) % _sampleCount) != 0; + uint bufferSampleCount = (uint)GetSampleCount(buffer); + bool needAudioSetup = _outputStream == 0 || + (bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount); if (needAudioSetup) { - _sampleCount = Math.Max(Constants.TargetSampleCount, (uint)GetSampleCount(buffer)); + _sampleCount = Math.Max(Constants.TargetSampleCount, bufferSampleCount); uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);