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[Ryujinx.ShaderTools] Address dotnet-format issues (#5388)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format whitespace after rebase
This commit is contained in:
TSRBerry 2023-06-25 21:37:33 +02:00 committed by GitHub
parent 7ffe7f8442
commit fd01259d2b
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@ -20,7 +20,7 @@ namespace Ryujinx.ShaderTools
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize) public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{ {
return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data).Slice((int)address)); return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
} }
} }
@ -53,7 +53,7 @@ namespace Ryujinx.ShaderTools
byte[] data = File.ReadAllBytes(options.InputPath); byte[] data = File.ReadAllBytes(options.InputPath);
TranslationOptions translationOptions = new TranslationOptions(options.TargetLanguage, options.TargetApi, flags); TranslationOptions translationOptions = new(options.TargetLanguage, options.TargetApi, flags);
ShaderProgram program = Translator.CreateContext(0, new GpuAccessor(data), translationOptions).Translate(); ShaderProgram program = Translator.CreateContext(0, new GpuAccessor(data), translationOptions).Translate();