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Support non-contiguous copies on I2M and DMA engines (#2473)

* Support non-contiguous copies on I2M and DMA engines

* Vector copy should start aligned on I2M

* Nits

* Zero extend the offset
This commit is contained in:
gdkchan 2021-08-04 17:20:58 -03:00 committed by GitHub
parent ff8849671a
commit ff5df5d8a1
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 29 additions and 24 deletions

View file

@ -152,14 +152,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
dst.MemoryLayout.UnpackGobBlocksInZ(),
dstBpp);
ulong srcBaseAddress = memoryManager.Translate(srcGpuVa);
ulong dstBaseAddress = memoryManager.Translate(dstGpuVa);
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount);
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount);
ReadOnlySpan<byte> srcSpan = memoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
Span<byte> dstSpan = memoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (uint)srcBaseOffset, srcSize, true);
Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (uint)dstBaseOffset, dstSize).ToArray();
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
@ -217,7 +214,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
memoryManager.Write(dstGpuVa + (uint)dstBaseOffset, dstSpan);
return;
}
@ -258,7 +255,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
};
memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
memoryManager.Write(dstGpuVa + (uint)dstBaseOffset, dstSpan);
}
else
{

View file

@ -4,6 +4,7 @@ using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
{
@ -169,13 +170,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
/// </summary>
private void FinishTransfer()
{
Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
var memoryManager = _channel.MemoryManager;
var data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
if (_isLinear && _lineCount == 1)
{
ulong address = _channel.MemoryManager.Translate(_dstGpuVa);
_channel.MemoryManager.Physical.Write(address, data);
memoryManager.Write(_dstGpuVa, data);
}
else
{
@ -189,36 +190,43 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
int srcOffset = 0;
ulong dstBaseAddress = _channel.MemoryManager.Translate(_dstGpuVa);
for (int y = _dstY; y < _dstY + _lineCount; y++)
{
int x1 = _dstX;
int x2 = _dstX + _lineLengthIn;
int x2Trunc = _dstX + BitUtils.AlignDown(_lineLengthIn, 16);
int x1Round = BitUtils.AlignUp(_dstX, 16);
int x2Trunc = BitUtils.AlignDown(x2, 16);
int x;
int x = x1;
for (x = x1; x < x2Trunc; x += 16, srcOffset += 16)
if (x1Round <= x2)
{
for (; x < x1Round; x++, srcOffset++)
{
int dstOffset = dstCalculator.GetOffset(x, y);
ulong dstAddress = _dstGpuVa + (uint)dstOffset;
memoryManager.Write(dstAddress, data[srcOffset]);
}
}
for (; x < x2Trunc; x += 16, srcOffset += 16)
{
int dstOffset = dstCalculator.GetOffset(x, y);
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
ulong dstAddress = _dstGpuVa + (uint)dstOffset;
Span<byte> pixel = data.Slice(srcOffset, 16);
_channel.MemoryManager.Physical.Write(dstAddress, pixel);
memoryManager.Write(dstAddress, MemoryMarshal.Cast<byte, Vector128<byte>>(data.Slice(srcOffset, 16))[0]);
}
for (; x < x2; x++, srcOffset++)
{
int dstOffset = dstCalculator.GetOffset(x, y);
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
ulong dstAddress = _dstGpuVa + (uint)dstOffset;
Span<byte> pixel = data.Slice(srcOffset, 1);
_channel.MemoryManager.Physical.Write(dstAddress, pixel);
memoryManager.Write(dstAddress, data[srcOffset]);
}
}
}