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Author SHA1 Message Date
TSRBerry
022d495335
am: Stub GetSaveDataSizeMax (#3857)
* am: Stub GetSaveDataSizeMax()

* am: Remove todo comment for GetSaveDataSizeMax()

* am: saveDataSize & journalDataSize should be of type long

* am: Add explanation for returning default values in GetSaveDataSizeMax()
2022-11-18 03:29:01 +00:00
Logan Stromberg
2c9ab5e45f
Prevent raw Unicode control codes from showing on software keyboard applet. (#3845)
* Revert "Add support for releasing a semaphore to DmaClass (#2926)"

This reverts commit 521a07e612.

* Revert "Revert "Add support for releasing a semaphore to DmaClass (#2926)""

This reverts commit ec8a5fd05362f04cc77436ee3e45a9188777f75e.

* Strip non-visible control codes from strings before they are sent to the software keyboard to prevent ugly unicode blocks from being shown on the UI.

* remove debugging junk

* Initialize stringbuilder capacity at the start to prevent resizing (a tiny tiny microoptimization)

* Update remarks documentation. Remove unneeded imports.

* Removing a test that's actually just redundant

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2022-11-16 23:53:17 +01:00
Wunk
d536cc8ae6
Update units of memory from decimal to binary prefixes (#3716)
`MB` and `GB` can either be interpreted as having base-10 units, or
base-2. `MiB` and `GiB` removes this discrepancy so that units of memory
are always interpreted using base-2 units.
2022-11-16 23:27:42 +01:00
Berkan Diler
d751da84f9
Use new C# 11 u8 string literals (#3854) 2022-11-16 16:30:12 -03:00
Berkan Diler
11aae9cfbc
Make use of Random.Shared (#3852) 2022-11-16 15:34:18 -03:00
Mary-nyan
c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00
Luke Warner
d540af5dc0
AppletAE: stub SetRecordVolumeMuted (#3804)
* Update IIrSensorServer.cs

* Update IIrSensorServer.cs

* Apply suggestions from code review

Addressed formatting feedback

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update IIrSensorServer.cs

* Update ISelfController.cs

* Update ISelfController.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-27 23:15:57 +00:00
Luke Warner
f7c7b66fc0
hid/irs: Stub StopImageProcessorAsync (#3799)
* Update IIrSensorServer.cs

* Update IIrSensorServer.cs

* Apply suggestions from code review

Addressed formatting feedback

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update IIrSensorServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-27 21:36:37 +00:00
WilliamWsyHK
56621615b1
Implement the GetSessionCacheMode in SSL servuce (#3735) 2022-10-19 01:27:11 +00:00
Carl Ouellette
2099a3e84b
Manage state of NfcManager (#3678)
* Manage state of NfcManager

Very basic state management but works with Hyrule Warriors Definitive Edition. Partially fixes #2122

* Fixes changes from review
2022-10-19 01:14:31 +00:00
Berkan Diler
c40c3905e2
Avoid allocations in .Parse methods (#3760)
* Avoid allocations in .Parse methods

Use the Span overloads of the Parse methods when possible to avoid string allocations and remove one unnecessarry array allocation

* Avoid another string allocation
2022-10-18 23:31:34 +00:00
gdkchan
f5a1de6ac5
Fix kernel VA allocation when random allocation fails (#3755)
* Fix kernel VA allocation when random allocation fails

* This was off by one
2022-10-17 22:12:49 +00:00
gdkchan
7c1d2bbb98
Implement OpenDataStorageWithProgramIndex partially (#3765)
* Implement OpenDataStorageWithProgramIndex partially

* Was not supposed to change this
2022-10-17 13:37:05 +00:00
mageven
beacf8c1c8
TamperMachine: Fix input mask check (#3764) 2022-10-16 19:51:52 -03:00
TSRBerry
e43390c723
bsd: Check if socket is bound before calling RecvFrom() (#3761) 2022-10-15 20:52:49 +00:00
gdkchan
599d485bff
Change NvMap ID allocation to match nvservices (#3741)
* Change NvMap ID allocation to match nvservices

* Move NvMapIdDictionary to Types
2022-10-05 17:49:18 -03:00
gdkchan
60e16c15b6
Fix memory corruption in BCAT and FS Read methods when buffer is larger than needed (#3739)
* Fix memory corruption in FS Read methods when buffer is larger than needed

* PR feedback

* nit: Don't move this around
2022-10-04 20:12:54 -03:00
gdkchan
81f848e54f
Allow Surface Flinger frame enqueue after process has exited (#3733) 2022-10-02 21:50:03 +00:00
Ac_K
33e673ceb8
fatal: Implement Service (#3573)
* fatal: Implement Service

This PR adds a basic implementation of fatal service, guest processes call it when there is something wrong. But since we can already have all informations by debugging it's not really useful.
In any case, that's avoid an unimplemented service exception. Structs/Enum are based on Atmosphère source code.

After logs the error report, I call SvcBreak. Feedbacks are welcome on this, since some guests calls it right after fatal service so I can remove it if needed.

* Addresses gdkchan feedback
2022-10-02 10:30:46 +02:00
gdkchan
dbe43c1719
Fix SSL GetCertificates with certificate ID set to All (#3727)
* Fix SSL GetCertificates with certificate ID set to All

* Fix last entry status value
2022-09-29 12:45:25 -03:00
gdkchan
1fd5cf2b4a
Fix ListOpenContextStoredUsers and stub LoadOpenContext (#3718)
* Fix ListOpenContextStoredUsers and stub LoadOpenContext

* Remove nonsensical comment
2022-09-27 21:24:52 -03:00
gdkchan
81f1a4dc31
Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory

* Typo

* Use GC.AllocateArray to allocate pinned array
2022-09-10 01:16:24 +00:00
Mary
df99257d7f bsd: improve socket poll
We should report errors even when not requested.

This also ensure we only clear the bits that were requested on the output.

Finally, this fix when input events is 0.
2022-09-07 22:58:41 +02:00
Mary-nyan
f3835dc78b
bsd: implement SendMMsg and RecvMMsg (#3660)
* bsd: implement sendmmsg and recvmmsg

* Fix wrong increment of vlen
2022-09-07 22:37:15 +02:00
TSRBerry
5ff5fe47ba
Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint() (#3652)
* Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint()

Allows "Victor Vran Overkill Edition" to boot with guest internet access enabled.
Thanks to EmulationFanatic for testing this for me!

* Bsd: Return proper error code if RemoteEndPoint is null

* Remove whitespace from empty line

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01 22:04:01 +00:00
riperiperi
38275f9056
Change vsync signal to happen at 60hz, regardless of swap interval (#3642)
* Change vsync signal to happen at 60hz, regardless of swap interval

* Update Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix softlock when toggling vsync

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01 17:57:50 -03:00
Mary
67cbdc3a6a bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESS
This was an oversight of the implementation.
2022-09-01 21:46:11 +02:00
Mary
131b43170e sfdsnres: fix endianess issue for port serialisation 2022-09-01 21:31:20 +02:00
Mary
730d2f4b9b Address gdkchan's comment 2022-08-31 21:33:03 +02:00
Mary
f6a7309b14 account: Implement LoadNetworkServiceLicenseKindAsync
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled.

The game still get stuck at loading screen.
2022-08-31 21:33:03 +02:00
TSRBerry
472a621589
Bsd: Fix ArgumentOutOfRangeException in SetSocketOption (#3633)
* Bsd: Fix ArgumentOutOfRangeException in SetSocketOption

* Ensure option level is Socket before checking for SoLinger
2022-08-28 14:24:19 +00:00
gdkchan
6922862db8
Optimize kernel memory block lookup and consolidate RBTree implementations (#3410)
* Implement intrusive red-black tree, use it for HLE kernel block manager

* Implement TreeDictionary using IntrusiveRedBlackTree

* Implement IntervalTree using IntrusiveRedBlackTree

* Implement IntervalTree (on Ryujinx.Memory) using IntrusiveRedBlackTree

* Make PredecessorOf and SuccessorOf internal, expose Predecessor and Successor properties on the node itself

* Allocation free tree node lookup
2022-08-26 18:21:48 +00:00
Mary-nyan
9bad71afbf
bsd: Fix Poll writting in input buffer (#3630)
This is a very old oversight on our Poll implementation.
This worked so far reliably because games and homebrews pass the same
buffer as input and output.
2022-08-26 18:10:45 +02:00
Ac_K
d9aa15eb24 pctl: Implement EndFreeCommunication
This PR Implement `EndFreeCommunication` (checked by RE). Nothing more.

Closes #2420
2022-08-25 23:18:37 +02:00
Nicholas Rodine
951700fdd8
Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
Ac_K
2135b6a51a
am: Stub SetWirelessPriorityMode, SetWirelessPriorityMode and GetHdcpAuthenticationState (#3535)
This PR some calls in `am` service:
- ISelfController: SetWirelessPriorityMode, SaveCurrentScreenshot (Partially checked by RE).
- ICommonStateGetter: GetHdcpAuthenticationState

Close #1831 and close #3527
2022-08-15 11:12:08 +00:00
mageven
00e35d9bf6
ControllerApplet: Override player counts when SingleMode is set (#3571) 2022-08-15 09:46:08 +02:00
gdkchan
a5ff0024fb
Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Ac_K
842cb26ba5
Sfdnsres; Stub ResolverSetOptionRequest (#3493)
This PR stub ResolverSetOptionRequest (checked by RE), but the options parsing is still missing since we don't support it in our current code.

(Close #3479)
2022-08-03 00:10:28 +02:00
Ac_K
46c8129bf5
Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00
Fruityloops
70ec5def9c
BSD: Allow use of DontWait flag in Receive (#3462) 2022-07-14 11:47:25 +02:00
riperiperi
b7fb474bfe
Handle the case where byte optionValues are sent to BSD (#3405)
Some games and the Mario Odyssey Multiplayer mod do this.

The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
2022-07-12 00:50:01 +02:00
gdkchan
55e97959b9
Fix Vi managed and stray layers open/close/destroy (#3438)
* Fix Vi managed and stray layers open/close/destroy

* OpenLayer should set the state to ManagedOpened
2022-07-06 13:37:36 -03:00
Ac_K
d21b403886
Stub GetTemperature (#3429) 2022-07-03 10:17:24 +02:00
Mary
0c66d71fe8
ui: Fix timezone abbreviation since #3361 (#3430)
As title say
2022-06-29 22:08:30 +02:00
Mary
2382717600
timezone: Fix regression caused by #3361 (#3418)
Because of that PR, TimeZoneRule was bigger than 0x4000 thanks to a
misuse of a constant.

This commit address this issue and add a new unit test to ensure the size of
TimeZoneRule is 0x4000 bytes.

Also address suggestions that were lost on the original PR.
2022-06-24 21:11:56 +02:00
Mary
30ee70a9bc
time: Make TimeZoneRule blittable and avoid copies (#3361)
* time: Make TimeZoneRule blittable and avoid copies

This drastically reduce overhead of using TimeZoneRule around the
codebase.

Effect on games is unknown

* Add missing Box type

* Ensure we clean the structure still

This doesn't perform any copies

* Address gdkchan's comments

* Simplify Box
2022-06-24 19:04:57 +02:00
gdkchan
232b1012b0
Fix ThreadingLock deadlock on invalid access and TerminateProcess (#3407) 2022-06-24 02:53:16 +02:00
gdkchan
f2a41b7a1c
Rewrite kernel memory allocator (#3316)
* Rewrite kernel memory allocator

* Remove unused using

* Adjust private static field naming

* Change UlongBitSize to UInt64BitSize

* Fix unused argument, change argument order to be inline with official code and disable random allocation
2022-06-22 12:28:14 -03:00
gdkchan
b1bd6a50b5
Less invasive fix for EventFd blocking operations (#3394) 2022-06-12 09:29:12 +02:00
gdkchan
70895bdb04
Allow concurrent BSD EventFd read/write (#3385) 2022-06-11 14:58:30 -03:00
Billy Laws
2073ba2919
Fix a potential GPFIFO submission race (#3378)
The syncpoint maximum value represents the maximum possible syncpt value at a given time, however due to PBs being submitted before max was incremented, for a brief moment of time this is not the case which could lead to invalid behaviour if a game waits on the fence at that specific time.
2022-06-04 21:36:36 +02:00
gdkchan
e546e5933f
Rewrite SVC handler using source generators rather than IL emit (#3371)
* Implement syscall handlers using a source generator

* Copy FlushProcessDataCache implementation to Syscall since it was only implemented on Syscall32

* Fix wrong argument order in some syscalls

* Delete old Reflection.Emit based syscall handling code

* Improvements to the code generation

* ControlCodeMemory address and size is always 64-bit
2022-05-31 17:12:46 -03:00
gdkchan
0c87bf9ea4
Refactor CPU interface to allow the implementation of other CPU emulators (#3362)
* Refactor CPU interface

* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers

* Make CpuEngine take a ITickSource rather than returning one

The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source

* XML docs for the public interfaces

* PPTC invalidation due to NativeInterface function name changes

* Fix build of the CPU tests

* PR feedback
2022-05-31 16:29:35 -03:00
gdkchan
9827dc35e1
Allow loading NSPs without a NCA inside (#3364)
* Allow loading NSPs without a NCA inside

* Set isHomebrew as true
2022-05-31 16:16:59 -03:00
gdkchan
89294b7772
Fix audio renderer error message result code base (#3348) 2022-05-19 00:59:27 +02:00
Emmanuel Hansen
deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00
Ac_K
92ca1cb0cb
hid: Various fixes and cleanup (#3326)
* hid: Various fix and cleanup

* Add IsValidNpadIdType

* remove ()
2022-05-08 00:28:54 +02:00
gdkchan
42a2a80b87
Enable JIT service LLE (#2959)
* Enable JIT service LLE

* Force disable PPTC when using the JIT service

PPTC does not support multiple guest processes

* Fix build

* Make SM service registration per emulation context rather than global

* Address PR feedback
2022-05-05 15:23:30 -03:00
gdkchan
54deded929
Fix shared memory leak on Windows (#3319)
* Fix shared memory leak on Windows

* Fix memory leak caused by RO session disposal not decrementing the memory manager ref count

* Fix UnmapViewInternal deadlock

* Was not supposed to add those back
2022-05-05 14:58:59 -03:00
gdkchan
556be08c4e
Implement PM GetProcessInfo atmosphere extension (partially) (#2966) 2022-05-03 23:28:32 +02:00
gdkchan
1cbca5eecb
Implement code memory syscalls (#2958)
* Implement code memory syscalls

* Remove owner process validation

* Add 32-bit code memory syscalls

* Remove unused field
2022-05-03 13:16:31 +02:00
gdkchan
95017b8c66
Support memory aliasing (#2954)
* Back to the origins: Make memory manager take guest PA rather than host address once again

* Direct mapping with alias support on Windows

* Fixes and remove more of the emulated shared memory

* Linux support

* Make shared and transfer memory not depend on SharedMemoryStorage

* More efficient view mapping on Windows (no more restricted to 4KB pages at a time)

* Handle potential access violations caused by partial unmap

* Implement host mapping using shared memory on Linux

* Add new GetPhysicalAddressChecked method, used to ensure the virtual address is mapped before address translation

Also align GetRef behaviour with software memory manager

* We don't need a mirrorable memory block for software memory manager mode

* Disable memory aliasing tests while we don't have shared memory support on Mac

* Shared memory & SIGBUS handler for macOS

* Fix typo + nits + re-enable memory tests

* Set MAP_JIT_DARWIN on x86 Mac too

* Add back the address space mirror

* Only set MAP_JIT_DARWIN if we are mapping as executable

* Disable aliasing tests again (still fails on Mac)

* Fix UnmapView4KB (by not casting size to int)

* Use ref counting on memory blocks to delay closing the shared memory handle until all blocks using it are disposed

* Address PR feedback

* Make RO hold a reference to the guest process memory manager to avoid early disposal

Co-authored-by: nastys <nastys@users.noreply.github.com>
2022-05-02 20:30:02 -03:00
gdkchan
9444b4a647
Implement HwOpus multistream functions (#3275)
* Implement HwOpus multistream functions

* Avoid one copy
2022-04-15 23:16:28 +02:00
MutantAura
6a9e9b5360
Remove save data creation prompt (#3252)
* begone

* review

* mods directory update
2022-04-08 11:09:35 +02:00
Narr the Reg
55ee261363
service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle (#3247) 2022-04-07 15:43:14 -03:00
Ac_K
e3b36db71c
hle: Some cleanup (#3210)
* hle: Some cleanup

This PR cleaned up a bit the HLE folder and the VirtualFileSystem one, since we use LibHac, we can use some class of it directly instead of duplicate things. The "Content" of VFS folder is removed since it should be handled in the NCM service directly.
A larger cleanup should be done later since there is still be duplicated code here and there.

* Fix Headless.SDL2

* Addresses gdkchan feedback
2022-03-22 20:46:16 +01:00
gdkchan
79408b68c3
De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
* De-tile GOB when DMA copying from block linear to pitch kind memory regions

* XML docs + nits

* Remove using

* No flush for regular buffer copies

* Add back ulong casts, fix regression due to oversight
2022-03-20 13:55:07 -03:00
Ac_K
b45d30acf8
oslc: Fix condition in GetSaveDataBackupSetting (#3208)
* oslc: Fix condition in GetSaveDataBackupSetting

This PR fixes a condition previously implemented in #3190 where ACNH can't be booted without an existing savedata.
Closes #3206

* Addresses gdkchan feedback
2022-03-20 13:25:29 -03:00
Ac_K
e2ffa5a125
ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
* ntc: Implement IEnsureNetworkClockAvailabilityService

This PR implement a basic `IEnsureNetworkClockAvailabilityService` checked by RE. It's needed by Splatoon 2 with Guest Internet Access enabled. Game is now playable with this setting.

* Update Ryujinx.HLE/HOS/Services/Nim/Ntc/StaticService/IEnsureNetworkClockAvailabilityService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-03-15 04:07:07 +01:00
Jumpman
73feac5819
Caching local network info and using an event handler to invalidate as needed (improves menu slow down issue in FE3H) (#2761)
* Update IGeneralService.cs

Fix IPV4 local ip related frame drop in fire emblem by rewriting [CommandHipc(12)]

* Fix IPV4 Local IP Slowdown & Style Fixes

fix a missing space

* Remove unnecessary line

* Fix for hardcoding which index to use

* Replace argument with empty string.

By sending an empty string to Dns.GetHostAddresses("") you get back localhost info only.

* Add caching, undo change in GetCurrentIpAddress

Implement caching and revert the GetCurrentIP() function, speed improvements still present.

* Remove unnecessary using

* Syntax fixes and removing extra lines

Requested changes by AcK77

* Properly unsubscribe from event handler

Adds an unsubscribe in the dispose section of IGeneralService
2022-03-15 03:49:35 +01:00
Ac_K
aac7bbd378
olsc: Implement GetSaveDataBackupSetting (#3190)
* olsc: Implement GetSaveDataBackupSetting

This PR implement GetSaveDataBackupSetting of OLSC service which is now needed by ACNH 2.0.5. The game is playable as usual if you use the same user profile as the original save file (I don't know if it was the case before), everything is checked by RE.

* addresses gdkchan feedback
2022-03-12 18:38:49 +01:00
gdkchan
69b05f9918
Fix GetUserDisableCount NRE (#3187) 2022-03-12 18:12:12 +01:00
gdkchan
fb7c80e928
Limit number of events that can be retrieved from GetDisplayVSyncEvent (#3188)
* Limit number of events that can be retrieved from GetDisplayVSyncEvent

* Cleaning

* Rename openDisplayInfos -> openDisplays
2022-03-12 17:56:19 +01:00
merry
bb2f9df0a1
KThread: Fix GetPsr mask (#3180)
* ExecutionContext: GetPstate / SetPstate

* Put it in NativeContext

* KThread: Fix GetPsr mask

* ExecutionContext: Turn methods into Pstate property

* Address nit
2022-03-11 03:16:32 +01:00
MutantAura
ee174be57c
Mod loading from atmosphere SD directories (#3176)
* initial sd support

* GUI option

* alignment

* review changes
2022-03-06 22:12:01 +01:00
JavidPack
a3dd04deef
Implement -p or --profile command line argument (#2947)
* Implement -p or --profile command line argument

* Put command line logic all in Program and reference it elsewhere

* Address feedback
2022-03-02 09:51:37 +01:00
Alex Barney
3705c20668
Update LibHac to v0.16.0 (#3159) 2022-02-27 00:52:25 +01:00
Berkan Diler
644b497df1
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
* Collapse AsSpan().Slice(..) calls into AsSpan(..)

Less code and a bit faster

* Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
2022-02-22 10:32:10 -03:00
riperiperi
fb935fd201
Add dedicated ServerBase for FileSystem services (#3142)
This should prevent filesystem services from blocking other services that don't have their own ServerBase. May improve filesystem related stutters in certain titles.

Improves button advanced cutscenes such as Miqol's Request in Xenoblade: DE when the game is on a network share (used to stutter when voice lines played).

Should probably be tested to make sure no mysterious bugs have been unearthed, and to see if any other filesystem related perf issues are improved.
2022-02-19 15:29:11 +01:00
gdkchan
92d166ecb7
Enable CPU JIT cache invalidation (#2965)
* Enable CPU JIT cache invalidation

* Invalidate cache on IC IVAU
2022-02-18 02:53:18 +01:00
Berkan Diler
98c838b24c
Use BitOperations methods and delete now unused BitUtils methods (#3134)
Replaces BitUtils.CountTrailingZeros/CountLeadingZeros/IsPowerOfTwo with BitOperations methods
2022-02-18 02:35:23 +01:00
gdkchan
63c9c64196
Move kernel syscall logs to new trace log level (#3137) 2022-02-18 02:14:05 +01:00
Ac_K
a113ed0811
Implement/Stub mnpp:app service and some hid calls (#3131)
* Implement/Stub mnpp:app service and some hid calls

This PR Implement/Stub the `mnpp:app` service (closes #3107) accordingly to RE, which seems to do some telemetry for China region only, so everything is stubbed.

This PR fixes some inconsistencies in the hid service too and stub EnableSixAxisSensorUnalteredPassthrough, IsSixAxisSensorUnalteredPassthroughEnabled, LoadSixAxisSensorCalibrationParameter, GetSixAxisSensorIcInformation calls (closes #3123 and closes #3124).

* Addresses Thog review
2022-02-18 02:00:06 +01:00
mlgatto
95cc18a7b4
Added trace log level (#3096)
* added trace log level

* use trace log level instead of debug ( #1547)

* alignment #1547

* moved trace logs toggle at the bottom #1547

* bumped config file version #3096

* added migration step #3096

* setting moved to the dev section #1547

* performance warning displayed when trace is enabled #1547
2022-02-17 21:08:07 -03:00
Alex Barney
c017c77365
Change ServiceNv map creation logs to the Debug level (#3058) 2022-02-18 00:41:21 +01:00
Berkan Diler
8f35345729
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
* Use Enum generic overloads

* Remove EnumExtensions.cs

* Use Delegate.CreateDelegate generic overloads
2022-02-13 10:50:07 -03:00
Mary
6dffe0fad4
misc: Make PID unsigned long instead of long (#3043) 2022-02-09 17:18:07 -03:00
Alex Barney
d317cfd639
Try to ensure save data always has a valid owner ID (#3057)
- Run the extra data fix in FixExtraData on non-system saves that have no owner ID.
- Set the owner ID in the dummy application control property if an application doesn't have a proper one available.
2022-02-02 14:49:49 -07:00
Mary
20ce37dee6
kernel: A bit of refactoring and fix GetThreadContext3 correctness (#3042)
* Start refactoring kernel a bit and import some changes from kernel decoupling PR

* kernel: Put output always at the start in Syscall functions

* kernel: Rewrite GetThreadContext3 to use a structure and to be accurate

* kernel: make KernelTransfer use generic types and simplify

* Fix some warning and do not use getters on MemoryInfo

* Address gdkchan's comment

* GetThreadContext3: use correct pause flag
2022-01-29 22:18:03 +01:00
Mary
4910b214f5
Set _vibrationPermitted to True by default (#2985)
Co-authored-by: SpookyBee123 <82302189+SpookyBee123@users.noreply.github.com>
2022-01-23 12:24:55 +01:00
Mary
929a97d432
kernel: Fix deadlock when pinning in interrupt handler (#2999)
* kernel: Fix deadlock when pinning in interrupt handler

This fix a deadlock on DoDonPachi Resurrection when starting a new game

* Address gdkchan's comment
2022-01-16 13:21:44 +01:00
Mary
3fa7ef21b4
ssl: Implement SSL connectivity (#2961)
* implement certain servicessl functions

* ssl: Implement more of SSL connection and abstract it

This adds support to non blocking SSL operations and unlink the SSL
implementation from the IPC logic.

* Rename SslDefaultSocketConnection to SslManagedSocketConnection

* Fix regression on Pokemon TV

* Address gdkchan's comment

* Simplify value read from previous commit

* ssl: some changes

- Implement builtin certificates parsing and retrieving
- Fix issues with SSL version handling
- Improve managed SSL socket error handling
- Ensure to only return a certificate on DoHandshake when actually requested

* Add missing BuiltInCertificateManager initialization call

* Address gdkchan's comment

* Address Ack's comment

Co-authored-by: InvoxiPlayGames <webmaster@invoxiplaygames.uk>
2022-01-13 23:29:04 +01:00
Mary
366fe2dbb2
bsd: Revamp API and make socket abstract (#2960)
* bsd: Revamp API and make socket abstract

This part of the code was really ancient and needed some love.
As such this commit aims at separating the socket core logic from the IClient class and make it uses more modern APIs to read/write/parse data.

* Address gdkchan's comment

* Move TryConvertSocketOption to WinSockHelper

* Allow reusing old fds and add missing locks around SocketInternal and ShutdownAllSockets

* bsd: ton of changes

- Make sockets per process
- Implement eventfds
- Rework Poll for support of eventfds
- Handle protocol auto selection by type (used by gRPC)
- Handle IPv6 socket creation

* Address most of gdkchan comments

* Fix inverted read logic for BSD socket read

* bsd: Make Poll abstract via IBsdSocketPollManager

* bsd: Improve naming of everything

* Fix build issue from last commit (missed to save on VC)

* Switch BsdContext registry to a concurrent dictionary

* bsd: Implement socket creation flags logic and the non blocking flag

* Remove unused enum from previous commit

* bsd: Fix poll logic when 0 fds are present for a given poll manager and when timeout is very small (or 0)

* Address gdkchan's comment
2022-01-12 19:31:08 +01:00
Mary
d300a5a45b
sfdnsres: Fix serialization issues (#2992)
* sfdnsres: Fix serialization issues

Fix a crash on Monster Hunter Rise

* Address gdkchan's comments

* Address gdkchan's comments
2022-01-12 17:43:00 +01:00
Alex Barney
f4bbc019b9
Update to LibHac 0.15.0 (#2986) 2022-01-12 12:22:19 +01:00
Mary
275275f7ac
account: Rework LoadIdTokenCache to auto generate a random JWT token (#2991)
This improve correctness of that call while possibly spoofing possible recognizable patterns.
2022-01-11 09:22:20 +01:00
Mary
e32a19520b
sfdnsres: Block communication attempt with NPLN servers (#2990)
Seen on Monster Hunter Rise.
2022-01-11 08:58:57 +01:00
gdkchan
4864648e72
Return error on DNS resolution when guest internet access is disabled (#2983)
* Return error on DNS resolution when guest internet access is disabled

* Log DNS lookup calls
2022-01-08 20:18:09 -03:00
Mary
60f03cb78a
sfdnsres: Implement NSD resolution (#2962)
This fix a missing implementation usage of NSD on IResolver when
requested on GetAddrInfoRequest* and GetHostByNameRequest*.
2022-01-03 22:12:50 +01:00