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Author SHA1 Message Date
standstaff
e19e7622a3
chore: remove repetitive words (#6500)
Signed-off-by: standstaff <zhengxingru@yeah.net>
2024-03-16 19:49:54 +01:00
Isaac Marovitz
26026d1357
Fix Title Update Manager not refreshing app list (#6507) 2024-03-16 19:46:03 +01:00
TSRBerry
24068b023c
discord: Update ApplicationID (#6513) 2024-03-16 19:41:38 +01:00
riperiperi
1217a8e69b
GPU: Rebind RTs if scale changes when binding textures (#6493)
This fixes a longstanding issue with resolution scale that could result in flickering graphics, typically the first frame something is drawn, or on camera cuts in cutscenes.

The root cause of the issue is that texture scale can be changed when binding textures or images. This typically happens because a texture becomes a view of a larger texture, such as a 400x225 texture becoming a view of a 800x450 texture with two levels. If the 400x225 texture is bound as a render target and has state [1x Undesired], but the storage texture is [2x Scaled], the render target texture's scale is changed to [2x Scaled] to match its new storage. This means the scale changed after the render target state was processed...

This can cause a number of issues. When render target state is processed, texture scales are examined and potentially changed so that they are all the same value. If one texture is scaled, all textures must be. If one texture is blacklisted from scaling, all of them must be. This results in a single resolution scale value being assigned to the TextureManager, which also scales the scissor and viewport values.

If the scale is chosen as 1x, and a later texture binding changes one of the textures to be 2x, the scale in TextureManager no longer matches all of the bound textures. What's worse, the scales in these textures could mismatch entirely. This typically results in the support buffer scale, viewport and scissor being wrong for at least one of the bound render targets.

This PR fixes the issue by re-evaluating render target state if any scale mismatches the expected scale after texture bindings happen. This can actually cause scale to change again, so it must loop back to perform texture bindings again. This can happen as many times as it needs to, but I don't expect it to happen more than once. Problematic bindings will just result in a blacklist, which will propagate to other bound targets.
2024-03-14 19:59:09 -03:00
gdkchan
732db7581f
Consider Polygon as unsupported is triangle fans are unsupported on Vulkan (#6490) 2024-03-14 19:46:57 -03:00
riperiperi
fdd3263e31
Separate guest/host tracking + unaligned protection (#6486)
* WIP: Separate guest/host tracking + unaligned protection

Allow memory manager to define support for single byte guest tracking

* Formatting

* Improve docs

* Properly handle cases where the address space bits are too low

* Address feedback
2024-03-14 19:38:27 -03:00
Isaac Marovitz
ce607db944
Ava UI: Update Ava (#6430)
* Update Ava

* Newline
2024-03-14 02:29:13 +01:00
TSRBerry
6b4ee82e5d
infra: Fix updater for old Ava users (#6441)
* Add binaries with both names to release archives

* Add migration code for the new filename

* Add Ryujinx.Ava to all win/linux releases for a while
2024-03-13 23:26:35 +01:00
Keaton
e2a655f1a4
Update AutoDeleteCache.cs (#6471)
Increase the texture cache limit from 512 MB to 1 GB.
2024-03-13 17:39:39 -03:00
Nicolas Abram
d9a18919b0
Fix geometry shader passthrough issue (#6462)
* Fix geometry shader passthrough issue (Diagnosed by gdkchan)

* Fix whitespace formatting

* Fix whitespace formatting

* Bump shader cache version

* Don't apply PassthroughNV decorations to output geometry shader variables
2024-03-13 17:26:19 -03:00
Emmanuel Hansen
8354434a37
Passthrough mouse for win32 (#6450)
* passthrough mouse for win32

* remove unused enums
2024-03-11 21:21:39 -03:00
gdkchan
5a900f38c5
Fix lost copy and swap problem on shader SSA deconstruction (#6455)
* Fix lost copy on shader SSA deconstruction

* Shader cache version bump
2024-03-10 21:16:40 -03:00
jhorv
a3a63d4394
Refactor memory managers to a common base class, consolidate Read() method logic (#6360)
* - add new abstract class `VirtualMemoryManagerBase`
- rename `MemoryManagerBase` to `VirtualMemoryManagerRefCountedBase` and derive from `VirtualMemoryManagerBase`
- change `AddressSpaceManager`, `HvMemoryManager`, `MemoryManager`, and `MemoryManagerHostMapped` to implement abstract members and use the inherited `void VirtualMemoryManagerBase.Read(TVirtual va, Span<byte> data)` implementation.

* move property `AddressSpaceSize` up by the other properties
2024-03-09 21:01:51 -03:00
TSRBerry
3924bd1a43
Update dependencies from SixLabors to the latest version before the license change (#6440)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)

* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3

Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.4 to 2.1.3.
- [Release notes](https://github.com/SixLabors/ImageSharp/releases)
- [Commits](https://github.com/SixLabors/ImageSharp/compare/v1.0.4...v2.1.3)

---
updated-dependencies:
- dependency-name: SixLabors.ImageSharp
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

* Update for 2.x changes

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>

* Update SixLabors.ImageSharp to 2.1.7

This is the latest version we can update to without the license change.

* Update SixLabors.ImageSharp.Drawing to v1.0.0

This is the latest version we can update to without the license change.

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>
2024-03-08 13:16:32 -03:00
gdkchan
50458b2472
LightningJit: Disable some cache ops and CTR_EL0 access on Windows Arm (#6326)
* LightningJit: Disable some cache ops and CTR_EL0 access on Windows Arm

* Format whitespace

* Delete unused code

* Fix typo

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-03-07 20:55:54 -03:00
MutantAura
dda0f26067
UI: Update minimum window size to 800x500 (#6425) 2024-03-07 20:38:56 -03:00
Kyle
4e1a60328e
Add title of game to screenshot text (#6266)
* Add sanitize method

* Add app name to screenshot text output

* Add app name to screenshot text
2024-03-07 22:49:57 +00:00
Mary Guillemard
2505a1abcd misc: Remove myself from reviews
I have been mostly inactive on the project for the past year and a half
apart from handling CI and reviews because of a lack of motivation and
time.
2024-03-05 17:54:35 +01:00
Mary Guillemard
bc4d99a078 ci: try to fix toctou on release creation
Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-03-02 12:58:03 +01:00
Mary Guillemard
ec6cb0abb4
infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-03-02 12:51:05 +01:00
Mary Guillemard
53b5985da6
Avalonia: only enable gamescope workaround under it (#6374)
Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-03-02 11:16:46 +01:00
gdkchan
87f238be60
Change packed aliasing formats to UInt (#6358) 2024-02-24 19:02:20 -03:00
dependabot[bot]
4d0dbbfae2
nuget: bump System.Drawing.Common from 8.0.1 to 8.0.2 (#6308)
Bumps [System.Drawing.Common](https://github.com/dotnet/winforms) from 8.0.1 to 8.0.2.
- [Release notes](https://github.com/dotnet/winforms/releases)
- [Changelog](https://github.com/dotnet/winforms/blob/main/docs/release-activity.md)
- [Commits](https://github.com/dotnet/winforms/compare/v8.0.1...v8.0.2)

---
updated-dependencies:
- dependency-name: System.Drawing.Common
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-24 01:17:24 +01:00
jhorv
08384ee5a8
IPC code gen improvements (#6352)
* HipcGenerator: skip do-nothing call to MemoryMarshal.Cast<byte, byte>() in generated code

* HipcGenerator: fix method name typos

* HipcGenerator: make generated methods use stackalloc for `isBufferMapAlias` bool array

* HipcGenerator: make generated GetCommandHandlers() method return a FrozenDictionary<int, CommandHandler>

* HipcGenerator: return `FrozenDictionary<,>.Empty` when there are no command implementations, otherwise create `FrozenDictionary` from a `IEnumerable<KeyValuePair<,>>`` instead of a `Dictionary<,>``
2024-02-23 21:12:24 -03:00
gdkchan
d4d0a48bfe
Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
2024-02-22 16:58:33 -03:00
riperiperi
57d8afd0c9
OpenGL: Mask out all color outputs with no fragment shader (#6341)
* OpenGL: Mask out all color outputs with no fragment shader

This appears to match Vulkan's behaviour, which is needed for stencil shadows in Penny's Big Breakaway. It's far from the only issue, you can try the Full Bindless PR if you want to see it in a more intact state.

* Remove unused member
2024-02-22 18:43:19 +01:00
gdkchan
c43fb92bbf
Ensure service init runs after Horizon constructor (#6342) 2024-02-22 13:55:29 -03:00
gdkchan
167f50bbcd
Implement virtual buffer dependencies (#6190)
* Implement virtual buffer copies

* Introduce TranslateAndCreateMultiBuffersPhysicalOnly, use it for copy and clear

* Rename VirtualBufferCache to VirtualRangeCache

* Fix potential issue where virtual range could exist in the cache, without a physical buffer

* Fix bug that could cause copy with negative size on CopyToDependantVirtualBuffer

* Remove virtual copy back for SyncAction

* GetData XML docs

* Make field readonly

* Fix virtual buffer modification tracking

* Remove CopyFromDependantVirtualBuffers from ExternalFlush

* Move things around a little to avoid perf impact

- Inline null check for CopyFromDependantVirtualBuffers
- Remove extra method call for SynchronizeMemoryWithVirtualCopyBack, prefer calling CopyFromDependantVirtualBuffers separately

* Fix up XML doc

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-02-22 11:03:07 -03:00
riperiperi
ba91f5d401
Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345)
Forgot to set the end variable here. Should stop it from crashing when this path is taken.
2024-02-22 10:43:22 +01:00
riperiperi
79f6c18a9b
Vulkan: Disable push descriptors on older NVIDIA GPUs (#6340)
Disables push descriptors on older NVIDIA GPUs (10xx and below), since it is clearly broken beyond comprehension. The existing workaround wasn't good enough and a more thorough one will probably cost more performance than the feature gains. The workaround has been removed.

Fixes #6331.
2024-02-21 23:52:13 -03:00
riperiperi
4f63782bac
Vulkan: Fix barrier batching past limit (#6339)
If more than 16 barriers were queued at one time, the _queuedBarrierCount would no longer match the number of remaining barriers, because when breaking out of the loop consuming them it deleted all barriers, not just the 16 that were consumed.

Should fix freezes that started occurring with #6240. Fixes issue #6338.
2024-02-21 23:41:08 -03:00
MetrosexualGarbodor
6f5fcb7970
Avalonia UI: Update English tooltips (#6305)
* update English tooltips

* missed a dot
2024-02-19 23:27:15 +01:00
Mary Guillemard
6ef8946169
Avalonia: Fix gamescope once and for all (#6301)
Enable input focus proxy, makes WM_TAKE_FOCUS capability to be exposed.

This fix menu on gamescope, for real this time....

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-19 21:18:46 +01:00
gdkchan
42340fc743
LightningJit: Add a limit on the number of instructions per function for Arm64 (#6328) 2024-02-17 17:30:54 -03:00
Exhigh
103e7cb021
hid: Stub SetTouchScreenResolution (#6322)
* hid: Implement SetTouchScreenResolution

* Fix Tomb Raider I-III Remastered from crashing without enabling Ignore Missing Services

* PR Feedback: Update Comments
2024-02-17 14:49:50 -03:00
riperiperi
31ed061bea
Vulkan: Improve texture barrier usage, timing and batching (#6240)
* WIP barrier batch

* Add store op to image usage barrier

* Dispose the barrier batch

* Fix encoding?

* Handle read and write on the load op barrier.

Load op consumes read accesses but does not add one, as the only other operation that can read is another load.

* Simplify null check

* Insert barriers on program change in case stale bindings are reintroduced

* Not sure how I messed this one up

* Improve location of bindings barrier update

This is also important for emergency deferred clear

* Update src/Ryujinx.Graphics.Vulkan/BarrierBatch.cs

Co-authored-by: Mary Guillemard <thog@protonmail.com>

---------

Co-authored-by: Mary Guillemard <thog@protonmail.com>
2024-02-17 00:21:37 -03:00
riperiperi
4218311e6a
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
* Fix Push Descriptors

* Use push descriptor templates

* Use reserved bindings

* Formatting

* Disable when using MVK

("my heart will go on" starts playing as thousands of mac users shed a tear in unison)

* Introduce limit on push descriptor binding number

The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now.

* Address feedback

* Fix logic for binding rejection

Should only offset limit when reserved bindings are less than the requested one.

* Workaround pascal and older nv bug

* Add GPU number detection for nvidia

* Only do workaround if it's valid to do so.
2024-02-16 21:41:30 -03:00
gdkchan
e37735ed26
Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
gdkchan
74a18b7c18
Fix PermissionLocked check on UnmapProcessCodeMemory (#6314) 2024-02-15 16:16:01 -03:00
gdkchan
74fe814329
Remove Vulkan SubgroupSizeControl enablement code (#6317) 2024-02-15 16:04:30 -03:00
gdkchan
d1a093e5ca
Stub VSMS related ioctls (#6313)
* Stub VSMS related ioctls

* Clean up usings
2024-02-15 19:48:22 +01:00
Isaac Marovitz
dfb14a5607
Updaters: Fix ARM Linux Updater (#6316)
* Remove Arch Checks

* Fix ARM Linux updater
2024-02-15 10:41:43 +01:00
jcm
904a5ffcb4
Handle exceptions when checking user data directory for symlink (#6304)
Co-authored-by: jcm <butt@butts.com>
2024-02-12 00:10:21 +01:00
jcm
946633276b
macOS: Stop storing user data in Documents for some users; fix symlinks (#6241)
* macOS: Stop storing user data in Documents for some users; fix symlinks

* Use SupportedOSPlatform tag, catch exceptions, log warning instead of error

* Provide best path hints to user if symlink fixup fails

---------

Co-authored-by: jcm <butt@butts.com>
2024-02-11 19:04:39 +01:00
Mary Guillemard
baf94e0e3e
infra: Force add linux-x64 apphost in flathub nuget source (#6302)
Required when building on the arm64 runner.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-11 16:45:58 +01:00
Mary Guillemard
cf6201a4a6 infra: Restore Nuget packages for linux-arm64 for Flatpak
Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-11 13:21:54 +01:00
Isaac Marovitz
18909195d1
Old buttons (#6237) 2024-02-11 03:12:43 +01:00
Isaac Marovitz
f06d22d6f0
Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common

* Rename Ryujinx.UI.LocaleGenerator

* Update in Files

AboutWindow

* Configuration State

* Rename projects

* Ryujinx/UI

* Fix build

* Main remaining inconsistencies

* HLE.UI Namespace

* HLE.UI Files

* Namespace

* Ryujinx.UI.Common.Configuration.UI

* Ryujinx.UI.Common,Configuration.UI Files

* More instances
2024-02-11 03:09:18 +01:00
jcm
84d6e8d121
Standardize logging locations across desktop platforms (#6238)
* Standardize logging locations across desktop platforms

* Return null instead of empty literal on exceptions

* Remove LogDirectoryPath from LoggerModule

* Catch exception when creating DirectoryInfo in FileLogTarget

* Remove redundant log path vars, handle exception better, add null check

* Address styling issues

* Remove extra newline, quote file path in log, move directory check to OpenHelper

* Add GetOrCreateLogsDir to get/create log directory during runtime

* misc format changes

* Update src/Ryujinx.Common/Configuration/AppDataManager.cs

---------

Co-authored-by: jcm <butt@butts.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-02-11 02:17:19 +01:00
lasers
95c4912d58
Linux: Reorder available executables in Ryujinx.sh (#6171)
* Avoid Ryujinx.Headless.SDL2 as a last resort in Ryujinx.desktop when you
  have more than one executable installed.
2024-02-11 00:57:23 +01:00