* Implement JIT Arm64 backend
* PPTC version bump
* Address some feedback from Arm64 JIT PR
* Address even more PR feedback
* Remove unused IsPageAligned function
* Sync Qc flag before calls
* Fix comment and remove unused enum
* Address riperiperi PR feedback
* Delete Breakpoint IR instruction that was only implemented for Arm64
* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection
Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as
short-hands for `F+VL` and `F+VL+DQ`.
* ARMeilleure: Add initial support for EVEX instruction encoding
Does not implement rounding, or exception controls.
* ARMeilleure: Add `X86Vpternlogd`
Accelerates the vector-`Not` instruction.
* ARMeilleure: Add check for `OSXSAVE` for AVX{2,512}
* ARMeilleure: Add check for `XCR0` flags
Add XCR0 register checks for AVX and AVX512F, following the guidelines
from section 14.3 and 15.2 from the Intel Architecture Software
Developer's Manual.
* ARMeilleure: Increment InternalVersion
* ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting
* ARMeilleure: Move XCR0 procedure to GetXcr0Eax
* ARMeilleure: Add `XCR0` to `FeatureInfo` structure
* ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly
Avoids an additional allocation
* ARMeilleure: Formatting fixes
* Do not clear the rejit queue when overlaps count is equal to 0.
* Ptc and PtcProfiler must be invalidated.
* Revert "Ptc and PtcProfiler must be invalidated."
This reverts commit f5b0ad9d7dc3c0b3a0da184de4d04d7234939c81.
* Fix#3710 slow path due to #3701.
* A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V instructions;
they use "Round to Nearest with Ties to Away" rounding mode not supported in x86.
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
The titles Mario Strikers and Super Smash Bros. U. use these instructions intensively.
* Update Ptc.cs
* A32: Add fast path for Vcvta_RM, Vrinta_RM and Vrinta_V instructions aswell.
* ARMeilleure: Add `GFNI` detection
This is intended for utilizing the `gf2p8affineqb` instruction
* ARMeilleure: Add `gf2p8affineqb`
Not using the VEX or EVEX-form of this instruction is intentional. There
are `GFNI`-chips that do not support AVX(so no VEX encoding) such as
Tremont(Lakefield) chips as well as Jasper Lake.
13df339fe7/GenuineIntel/GenuineIntel00806A1_Lakefield_LC_InstLatX64.txt (L1297-L1299)13df339fe7/GenuineIntel/GenuineIntel00906C0_JasperLake_InstLatX64.txt (L1252-L1254)
* ARMeilleure: Add `gfni` acceleration of `Rbit_V`
Passes all `Rbit_V*` unit tests on my `i9-11900k`
* ARMeilleure: Add `gfni` acceleration of `S{l,r}i_V`
Also added a fast-path for when the shift amount is greater than the
size of the element.
* ARMeilleure: Add `gfni` acceleration of `Shl_V` and `Sshr_V`
* ARMeilleure: Increment InternalVersion
* ARMeilleure: Fix Intrinsic and Assembler Table alignment
`gf2p8affineqb` is the longest instruction name I know of. It shouldn't
get any wider than this.
* ARMeilleure: Remove SSE2+SHA requirement for GFNI
* ARMeilleure Add `X86GetGf2p8LogicalShiftLeft`
Used to generate GF(2^8) 8x8 bit-matrices for bit-shifting for the `gf2p8affineqb` instruction.
* ARMeilleure: Append `FeatureInfo7Ecx` to `FeatureInfo`
* Implemented in IR the managed methods of the Saturating region ...
... of the SoftFallback class (the SatQ ones).
The need to natively manage the Fpcr and Fpsr system registers is still a fact.
Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Ptc.InternalVersion = 3665
* Addressed PR feedback.
* Implemented in IR the managed methods of the ShlReg region of the SoftFallback class.
It also includes the last two SatQ ones (following up on https://github.com/Ryujinx/Ryujinx/pull/3665).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Fpsr and Fpcr freed.
Handling/isolation of Fpsr and Fpcr via register for IR and via memory for Tests and Threads, with synchronization to context exchanges (explicit for SoftFloat); without having to call managed methods. Thanks to the inlining work of the previous two PRs and others in this.
Tests performed locally in both release and debug modes, in both lowcq and highcq, with FastFP to true and false (explicit FP tests included). Tested with the title Tony Hawk's PS.
Depends on shlreg.
* Update InstEmitSimdHelper.cs
* De-magic Masks.
Remove the Stride and Len flags; Fpsr.NZCV are A32 only, then moved to Fpscr: this leads to emitting less IR in reference to Get/Set Fpsr/Fpcr/Fpscr methods in reference to Mrs/Msr (A64) and Vmrs/Vmsr (A32) instructions.
* Addressed PR feedback.
* Implemented in IR the managed methods of the Saturating region ...
... of the SoftFallback class (the SatQ ones).
The need to natively manage the Fpcr and Fpsr system registers is still a fact.
Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Ptc.InternalVersion = 3665
* Addressed PR feedback.
* Implemented in IR the managed methods of the ShlReg region of the SoftFallback class.
It also includes the last two SatQ ones (following up on https://github.com/Ryujinx/Ryujinx/pull/3665).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Update InstEmitSimdHelper.cs
* OpCodeTable: Implement Hint instructions (CSDB, SEV, SEVL, WFE, WFI, YIELD)
* A64: Remove catch-all Hint instruction
* T16: Handle unallocated hint instructions
Some thumb tests execute these assuming that they're nops.
* T32: Fill out other Hint instructions
* A32: Fill out other hint instructions
* Implement Thumb (32-bit) memory (ordered), multiply and bitfield instructions
* Remove public from interface
* Fix T32 BL immediate and implement signed and unsigned extend instructions
* Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions
* PPTC version
* Fix VQADD/VQSUB
* Improve MRC/MCR handling and exception messages
In case data is being recompiled as code, we don't want to throw at emit stage, instead we should only throw if it actually tries to execute
* Implemented in IR the managed methods of the Saturating region ...
... of the SoftFallback class (the SatQ ones).
The need to natively manage the Fpcr and Fpsr system registers is still a fact.
Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Ptc.InternalVersion = 3665
* Addressed PR feedback.
* Refactor CPU interface
* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers
* Make CpuEngine take a ITickSource rather than returning one
The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source
* XML docs for the public interfaces
* PPTC invalidation due to NativeInterface function name changes
* Fix build of the CPU tests
* PR feedback
Seems like this is used as an optimized way to clear memory in homebrew applications. Unfortunately, calling the software fallback method every 8 bytes was not very optimal.
The existing EmitStore is used by passing in ZR as the register to get a 0 write.
* Refactor `PtcInfo`
This change reduces the coupling of `PtcInfo` by moving relocation
tracking to the backend. `RelocEntry`s remains as `RelocEntry`s through
out the pipeline until it actually needs to be written to the PTC
streams. Keeping this representation makes inspecting and manipulating
relocations after compilations less painful. This is something I needed
to do to patch relocations to 0 to diff dumps.
Contributes to #1125.
* Turn `Symbol` & `RelocInfo` into readonly structs
* Add documentation to `CompiledFunction`
* Remove `Compiler.Compile<T>`
Remove `Compiler.Compile<T>` and replace it by `Map<T>` of the
`CompiledFunction` returned.
* Turn `MemoryOperand` into a struct
* Remove `IntrinsicOperation`
* Remove `PhiNode`
* Remove `Node`
* Turn `Operand` into a struct
* Turn `Operation` into a struct
* Clean up pool management methods
* Add `Arena` allocator
* Move `OperationHelper` to `Operation.Factory`
* Move `OperandHelper` to `Operand.Factory`
* Optimize `Operation` a bit
* Fix `Arena` initialization
* Rename `NativeList<T>` to `ArenaList<T>`
* Reduce `Operand` size from 88 to 56 bytes
* Reduce `Operation` size from 56 to 40 bytes
* Add optimistic interning of Register & Constant operands
* Optimize `RegisterUsage` pass a bit
* Optimize `RemoveUnusedNodes` pass a bit
Iterating in reverse-order allows killing dependency chains in a single
pass.
* Fix PPTC symbols
* Optimize `BasicBlock` a bit
Reduce allocations from `_successor` & `DominanceFrontiers`
* Fix `Operation` resize
* Make `Arena` expandable
Change the arena allocator to be expandable by allocating in pages, with
some of them being pooled. Currently 32 pages are pooled. An LRU removal
mechanism should probably be added to it.
Apparently MHR can allocate bitmaps large enough to exceed the 16MB
limit for the type.
* Move `Arena` & `ArenaList` to `Common`
* Remove `ThreadStaticPool` & co
* Add `PhiOperation`
* Reduce `Operand` size from 56 from 48 bytes
* Add linear-probing to `Operand` intern table
* Optimize `HybridAllocator` a bit
* Add `Allocators` class
* Tune `ArenaAllocator` sizes
* Add page removal mechanism to `ArenaAllocator`
Remove pages which have not been used for more than 5s after each reset.
I am on fence if this would be better using a Gen2 callback object like
the one in System.Buffers.ArrayPool<T>, to trim the pool. Because right
now if a large translation happens, the pages will be freed only after a
reset. This reset may not happen for a while because no new translation
is hit, but the arena base sizes are rather small.
* Fix `OOM` when allocating larger than page size in `ArenaAllocator`
Tweak resizing mechanism for Operand.Uses and Assignemnts.
* Optimize `Optimizer` a bit
* Optimize `Operand.Add<T>/Remove<T>` a bit
* Clean up `PreAllocator`
* Fix phi insertion order
Reduce codegen diffs.
* Fix code alignment
* Use new heuristics for degree of parallelism
* Suppress warnings
* Address gdkchan's feedback
Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that
`Operand.Value` should usually not be modified directly.
* Add fast path to `ArenaAllocator`
* Assembly for `ArenaAllocator.Allocate(ulong)`:
.L0:
mov rax, [rcx+0x18]
lea r8, [rax+rdx]
cmp r8, [rcx+0x10]
ja short .L2
.L1:
mov rdx, [rcx+8]
add rax, [rdx+8]
mov [rcx+0x18], r8
ret
.L2:
jmp ArenaAllocator.AllocateSlow(UInt64)
A few variable/field had to be changed to ulong so that RyuJIT avoids
emitting zero-extends.
* Implement a new heuristic to free pooled pages.
If an arena is used often, it is more likely that its pages will be
needed, so the pages are kept for longer (e.g: during PPTC rebuild or
burst sof compilations). If is not used often, then it is more likely
that its pages will not be needed (e.g: after PPTC rebuild or bursts
of compilations).
* Address riperiperi's feedback
* Use `EqualityComparer<T>` in `IntrusiveList<T>`
Avoids a potential GC hole in `Equals(T, T)`.