* Implement support for page sizes > 4KB
* Check and work around more alignment issues
* Was not meant to change this
* Use MemoryBlock.GetPageSize() value for signal handler code
* Do not take the path for private allocations if host supports 4KB pages
* Add Flags attribute on MemoryMapFlags
* Fix dirty region size with 16kb pages
Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data)
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* Implement JIT Arm64 backend
* PPTC version bump
* Address some feedback from Arm64 JIT PR
* Address even more PR feedback
* Remove unused IsPageAligned function
* Sync Qc flag before calls
* Fix comment and remove unused enum
* Address riperiperi PR feedback
* Delete Breakpoint IR instruction that was only implemented for Arm64
* Replace Array.Clear(x, 0, x.Length) with Array.Clear(x)
* Use DateTime.UnixEpoch field
* Replace SHA256.ComputeHash calls with static SHA256.HashData call
More performant and avoids the need to initialize a SHA256 instance.
* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection
Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as
short-hands for `F+VL` and `F+VL+DQ`.
* ARMeilleure: Add initial support for EVEX instruction encoding
Does not implement rounding, or exception controls.
* ARMeilleure: Add `X86Vpternlogd`
Accelerates the vector-`Not` instruction.
* ARMeilleure: Add check for `OSXSAVE` for AVX{2,512}
* ARMeilleure: Add check for `XCR0` flags
Add XCR0 register checks for AVX and AVX512F, following the guidelines
from section 14.3 and 15.2 from the Intel Architecture Software
Developer's Manual.
* ARMeilleure: Increment InternalVersion
* ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting
* ARMeilleure: Move XCR0 procedure to GetXcr0Eax
* ARMeilleure: Add `XCR0` to `FeatureInfo` structure
* ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly
Avoids an additional allocation
* ARMeilleure: Formatting fixes
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies
* Make structs with trivial boilerplate equality code record structs
* Remove unnecessary readonly modifiers from TextureCreateInfo
* Make BitMap structs readonly too
* Do not clear the rejit queue when overlaps count is equal to 0.
* Ptc and PtcProfiler must be invalidated.
* Revert "Ptc and PtcProfiler must be invalidated."
This reverts commit f5b0ad9d7dc3c0b3a0da184de4d04d7234939c81.
* Fix#3710 slow path due to #3701.
* A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V instructions;
they use "Round to Nearest with Ties to Away" rounding mode not supported in x86.
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
The titles Mario Strikers and Super Smash Bros. U. use these instructions intensively.
* Update Ptc.cs
* A32: Add fast path for Vcvta_RM, Vrinta_RM and Vrinta_V instructions aswell.
* ARMeilleure: Add `GFNI` detection
This is intended for utilizing the `gf2p8affineqb` instruction
* ARMeilleure: Add `gf2p8affineqb`
Not using the VEX or EVEX-form of this instruction is intentional. There
are `GFNI`-chips that do not support AVX(so no VEX encoding) such as
Tremont(Lakefield) chips as well as Jasper Lake.
13df339fe7/GenuineIntel/GenuineIntel00806A1_Lakefield_LC_InstLatX64.txt (L1297-L1299)13df339fe7/GenuineIntel/GenuineIntel00906C0_JasperLake_InstLatX64.txt (L1252-L1254)
* ARMeilleure: Add `gfni` acceleration of `Rbit_V`
Passes all `Rbit_V*` unit tests on my `i9-11900k`
* ARMeilleure: Add `gfni` acceleration of `S{l,r}i_V`
Also added a fast-path for when the shift amount is greater than the
size of the element.
* ARMeilleure: Add `gfni` acceleration of `Shl_V` and `Sshr_V`
* ARMeilleure: Increment InternalVersion
* ARMeilleure: Fix Intrinsic and Assembler Table alignment
`gf2p8affineqb` is the longest instruction name I know of. It shouldn't
get any wider than this.
* ARMeilleure: Remove SSE2+SHA requirement for GFNI
* ARMeilleure Add `X86GetGf2p8LogicalShiftLeft`
Used to generate GF(2^8) 8x8 bit-matrices for bit-shifting for the `gf2p8affineqb` instruction.
* ARMeilleure: Append `FeatureInfo7Ecx` to `FeatureInfo`
* Implemented in IR the managed methods of the Saturating region ...
... of the SoftFallback class (the SatQ ones).
The need to natively manage the Fpcr and Fpsr system registers is still a fact.
Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Ptc.InternalVersion = 3665
* Addressed PR feedback.
* Implemented in IR the managed methods of the ShlReg region of the SoftFallback class.
It also includes the last two SatQ ones (following up on https://github.com/Ryujinx/Ryujinx/pull/3665).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Fpsr and Fpcr freed.
Handling/isolation of Fpsr and Fpcr via register for IR and via memory for Tests and Threads, with synchronization to context exchanges (explicit for SoftFloat); without having to call managed methods. Thanks to the inlining work of the previous two PRs and others in this.
Tests performed locally in both release and debug modes, in both lowcq and highcq, with FastFP to true and false (explicit FP tests included). Tested with the title Tony Hawk's PS.
Depends on shlreg.
* Update InstEmitSimdHelper.cs
* De-magic Masks.
Remove the Stride and Len flags; Fpsr.NZCV are A32 only, then moved to Fpscr: this leads to emitting less IR in reference to Get/Set Fpsr/Fpcr/Fpscr methods in reference to Mrs/Msr (A64) and Vmrs/Vmsr (A32) instructions.
* Addressed PR feedback.
* Implemented in IR the managed methods of the Saturating region ...
... of the SoftFallback class (the SatQ ones).
The need to natively manage the Fpcr and Fpsr system registers is still a fact.
Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Ptc.InternalVersion = 3665
* Addressed PR feedback.
* Implemented in IR the managed methods of the ShlReg region of the SoftFallback class.
It also includes the last two SatQ ones (following up on https://github.com/Ryujinx/Ryujinx/pull/3665).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Update InstEmitSimdHelper.cs
* Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions
* PPTC version
* Fix VQADD/VQSUB
* Improve MRC/MCR handling and exception messages
In case data is being recompiled as code, we don't want to throw at emit stage, instead we should only throw if it actually tries to execute
* Implemented in IR the managed methods of the Saturating region ...
... of the SoftFallback class (the SatQ ones).
The need to natively manage the Fpcr and Fpsr system registers is still a fact.
Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Ptc.InternalVersion = 3665
* Addressed PR feedback.
* Implement intrusive red-black tree, use it for HLE kernel block manager
* Implement TreeDictionary using IntrusiveRedBlackTree
* Implement IntervalTree using IntrusiveRedBlackTree
* Implement IntervalTree (on Ryujinx.Memory) using IntrusiveRedBlackTree
* Make PredecessorOf and SuccessorOf internal, expose Predecessor and Successor properties on the node itself
* Allocation free tree node lookup
* Refactor CPU interface
* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers
* Make CpuEngine take a ITickSource rather than returning one
The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source
* XML docs for the public interfaces
* PPTC invalidation due to NativeInterface function name changes
* Fix build of the CPU tests
* PR feedback
* Back to the origins: Make memory manager take guest PA rather than host address once again
* Direct mapping with alias support on Windows
* Fixes and remove more of the emulated shared memory
* Linux support
* Make shared and transfer memory not depend on SharedMemoryStorage
* More efficient view mapping on Windows (no more restricted to 4KB pages at a time)
* Handle potential access violations caused by partial unmap
* Implement host mapping using shared memory on Linux
* Add new GetPhysicalAddressChecked method, used to ensure the virtual address is mapped before address translation
Also align GetRef behaviour with software memory manager
* We don't need a mirrorable memory block for software memory manager mode
* Disable memory aliasing tests while we don't have shared memory support on Mac
* Shared memory & SIGBUS handler for macOS
* Fix typo + nits + re-enable memory tests
* Set MAP_JIT_DARWIN on x86 Mac too
* Add back the address space mirror
* Only set MAP_JIT_DARWIN if we are mapping as executable
* Disable aliasing tests again (still fails on Mac)
* Fix UnmapView4KB (by not casting size to int)
* Use ref counting on memory blocks to delay closing the shared memory handle until all blocks using it are disposed
* Address PR feedback
* Make RO hold a reference to the guest process memory manager to avoid early disposal
Co-authored-by: nastys <nastys@users.noreply.github.com>
* Collapse AsSpan().Slice(..) calls into AsSpan(..)
Less code and a bit faster
* Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
* Add an early `TailMerge` pass
Some translations can have a lot of guest calls and since for each guest
call there is a call guard which may return. This can produce a lot of
epilogue code for returns. This pass merges the epilogue into a single
block.
```
Using filter 'hcq'.
Using metric 'code size'.
Total diff: -1648111 (-7.19 %) (bytes):
Base: 22913847
Diff: 21265736
Improved: 4567, regressed: 14, unchanged: 144
```
* Set PTC version
* Address feedback
* Handle `void` returning functions
* Actually handle `void` returning functions
* Fix `RegisterToLocal` logging
* Add `Operand.Label` support to `Assembler`
This adds label support to `Assembler` and enables branch tightening
when compiling with relocatables. Jump management and patching has been
moved to the `Assembler`.
* Move instruction table to `Assembler.Table`
* Set PTC internal version
* Rename `Assembler.Table` to `AssemblerTable`
Seems like this is used as an optimized way to clear memory in homebrew applications. Unfortunately, calling the software fallback method every 8 bytes was not very optimal.
The existing EmitStore is used by passing in ZR as the register to get a 0 write.
Fix an issue introduced in #2190 where by 2 different count table entry
addresses were used for LCQ functions. E.g:
```asm
.L1:
mov rbp,COUNT_TABLE_0 ;; This gets an address.
mov ebp,[rbp]
lea esi,[rbp+1]
mov rdi,COUNT_TABLE_1 ;; This gets another address.
mov [rdi],esi
cmp ebp,64h
je near .L34
```
This caused LCQ functions to not tier up when they're loaded from the
PTC cache. This does not happen when they're freshly compiled.
This PR fixes the issue by ensuring only a single counter is created per
translation.
* Refactor `PtcInfo`
This change reduces the coupling of `PtcInfo` by moving relocation
tracking to the backend. `RelocEntry`s remains as `RelocEntry`s through
out the pipeline until it actually needs to be written to the PTC
streams. Keeping this representation makes inspecting and manipulating
relocations after compilations less painful. This is something I needed
to do to patch relocations to 0 to diff dumps.
Contributes to #1125.
* Turn `Symbol` & `RelocInfo` into readonly structs
* Add documentation to `CompiledFunction`
* Remove `Compiler.Compile<T>`
Remove `Compiler.Compile<T>` and replace it by `Map<T>` of the
`CompiledFunction` returned.