* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA1806 and a few CA1854 warnings
* Address dotnet format CA1822 warnings
* Make dotnet format succeed in style mode
* Address dotnet format CA2208 warnings properly
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Another rebase, another dotnet format run
* Run dotnet format whitespace after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix build issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Second dotnet format pass
* Update src/Ryujinx/Modules/Updater/Updater.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add trailing commas and improve formatting
* Fix formatting and naming issues
* Rename nvStutterWorkaround to nvidiaStutterWorkaround
* Use using declarations and extend resource lifetimes
* Fix GTK issues
* Add formatting for generated files
* Add trailing commas
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Silence dotnet format IDE0060 warnings
* Address dotnet format CA1401 warnings
* dotnet-format fixes after rebase
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Another rebase, another dotnet format run
* Run dotnet format style after rebase
* Add comments to disabled warnings
* Remove a few unused parameters
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Address IDE0251 warnings
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* Small optimizations
* Remove alignment
* Apply formatting
* Fix build issues
* Final pass for dotnet format
* Add trailing commas
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add trailing commas
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* ava: Fix OpenGL on Linux again
This shouldn't be working like that, but for some reason it does.
* Apply the correct fix
* gtk: Add warning messages for caught exceptions
* ava: Handle disposing the same way as GTK does
* Address review feedback
* Updater: Ignore files introduced by the user in base directory
* Replicate logic in Avalonia version.
* Address requested changes
* Updater: Ignore files introduced by the user in base directory
* Replicate logic in Avalonia version.
* Address requested changes
* Address requested changes
* Address requested changes
* Comment cleanup
* Address feedback
* Forgot comment, tehe
* Update SoftwareKeyboard to send KeyboardMode to UI
* Update GTK UI to check text against KeyboardMode
* Update Ava UI to check text against KeyboardMode
* Restructure input validation
* true when text is not empty
* Add English validation text for SoftwareKeyboardMode
* Add Chinese validation text for SoftwareKeyboardMode
* Update base on feedback
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Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
* GAL: Dispose Renderer after running deferred actions
Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.
This should fix most instances of the emulator freezing on close.
* Wait for main render commands to finish, but keep RenderThread alive til dispose
* Address some feedback.
* No parameterize needed
* Set thread name as part of constructor
* Port to Ava and SDL2
* memory: Check results of pinvoke calls
* Increase vm.max_map_count when running Ryujinx
* Add SupportedOSPlatform attribute for WindowsApiException
* Revert increasing vm.max_map_count via script
* Add LinuxHelper to detect and increase vm.max_map_count
With GUI dialogs, this should be a bit more user-friendly.
* Supply arguments as a list to RunPkExec
* Add error logging in case RunPkExec() fails
* Prevent Gtk from crashing
* fix crash when Vulkan isn't available
* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure
* adjustments per AcK77
* gtk: Add missing isMouseInClient check for hide-cursor
* ava: Add missing events and default isCursorInRenderer to true
This is necessary because we don't receive a initial PointerEnter event for some reason.
* Fix the restart after an update.
* Fix the updater for the Ava UI too.
* Fixing up the code after some change requests.
Removed a line of code that was accidentally left in.
* Fix restarting on Linux Avalonia.
* Fix issues with escaped arguments.
* Changed LastPlayed field from string to nullable DateTime
Added ApplicationData.LastPlayedString property
Added NullableDateTimeConverter for the DateTime->string conversion in Avalonia
* Added migration from string-based last_played to DateTime-based last_played_utc
* Updated comment style
* Added MarkupExtension to NullableDateTimeConverter and changed its usage
Cleaned up leftover usings
* Missed one comment
* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.
* Supplement the unrepaired.
* Ava UI: Expose games build ID for cheat management
* Fix bad merge
* Change integrity check level to error on invalid
* Add support for GDK
* Remove whitespace
* Add BID identifier
* PR Comments fix
* Restore title id in cheats GTK window
* use halign center instead of margin_left
* Merge
* fix after merge
* PR comments fix - design AVA
* PR fix - Move GetApplicationBuildId to ApplicationData class
* PR comment fix - Add empty line before method
* Align with PR #4755
* PR comments fix
* Change BuildId label to support translation
* Comments fix
* Remove unused BuildIdLabel property
* UI: Fix sections extraction
There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.
Fixes#4521
* Addresses feedback
* Fix case sensitivity for mod subdirectories
* Small refactoring of ModLoader
* Don't share instruction list between all cheats
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* Add hide-cursor command line argument
* gtk: Adjust SettingsWindow for hide cursor options
* ava: Adjust SettingsWindow for hide cursor options
* ava: Add override check for HideCursor arg
* Remove copy&paste sins
* ava: Leave a little more room between the options
* gtk: Fix hide cursor issues
* ava: Only hide cursor if it's within the embedded window