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2517 commits

Author SHA1 Message Date
gdkchan
d2bb458b51 Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes

* Remove some debug code

* Correct RGBX8 format

* Add support for linked Texture Sampler Control

* Attempt to fix upside down screen issue
2018-11-17 05:01:31 +01:00
gdkchan
b833183ef6 HwOpus service implementation (#201)
* Started to implement the hwopus service

* Write outputs on decode method, some basic error handling

* Fix buffer size read from header and check

* Fix order of values
2018-11-17 04:36:49 +01:00
jduncanator
5829e36a5c Audio: Properly implements audio fallback for SoundIO (#500)
* Audio: Properly implements audio fallback for SoundIO

Given some drivers have issues with SoundIO (for the time being), this attempts to detect if SoundIO can open the default audio device, and then return false in IsSupported if it can't.

* Audio: Handle the backend disconnected event

libsoundio panics by default when a backend disconnects, this catches that event and gracefully handles it.

* Audio: Fix styling nits

* Audio: Fix nits

Because Ac_K. 😫
2018-11-17 04:35:15 +01:00
GalladeGuy
ad98558295 Get rid of the link to Ryujinx-Settings (#501) 2018-11-17 04:33:38 +01:00
jduncanator
8275bc3c08 Implement libsoundio as an alternative audio backend (#406)
* Audio: Implement libsoundio as an alternative audio backend

libsoundio will be preferred over OpenAL if it is available on the machine. If neither are available, it will fallback to a dummy audio renderer that outputs no sound.

* Audio: Fix SoundIoRingBuffer documentation

* Audio: Unroll and optimize the audio write callback

Copying one sample at a time is slow, this unrolls the most common audio channel layouts and manually copies the bytes between source and destination. This is over 2x faster than calling CopyBlockUnaligned every sample.

* Audio: Optimize the write callback further

This dramatically reduces the audio buffer copy time. When the sample size is one of handled sample sizes the buffer copy operation is almost 10x faster than CopyBlockAligned.

This works by copying full samples at a time, rather than the individual bytes that make up the sample. This allows for 2x or 4x faster copy operations depending on sample size.

* Audio: Fix typo in Stereo write callback

* Audio: Fix Surround (5.1) audio write callback

* Audio: Update Documentation

* Audio: Use built-in Unsafe.SizeOf<T>()

Built-in `SizeOf<T>()` is 10x faster than our `TypeSize<T>` helper. This also helps reduce code surface area.

* Audio: Keep fixed buffer style consistent

* Audio: Address styling nits

* Audio: More style nits

* Audio: Add additional documentation

* Audio: Move libsoundio bindings internal

As per discussion, moving the libsoundio native bindings into Ryujinx.Audio

* Audio: Bump Target Framework back up to .NET Core 2.1

* Audio: Remove voice mixing optimizations.

Leaves Saturation optimizations in place.
2018-11-15 03:22:50 +01:00
gdkchan
85ffd76016 Force cache to remove entries when memory usage exceeds a given threshold (#492) 2018-11-14 23:22:02 +01:00
gdkchan
453543fb88 Initialize blend registers with default values (#497) 2018-11-14 22:50:31 +01:00
Ac_K
437962a65d Add BGR5A1 Image Format (#495)
* Add `BGR5A1` to ImageUtils.cs

Add `BGR5A1` Image Format.

* Add BGR5A1 to OGLEnumConverter.cs
2018-11-11 02:27:06 -02:00
Ac_K
fdd5767887 Update ImageUtils.cs (#494)
Fix `GalImageFormat.D32S8` definition.
2018-11-09 16:41:40 -02:00
gdkchan
a4822b7946
Fix BLR when the source reg is X30 (#493) 2018-11-09 16:41:20 -02:00
gdkchan
44c1cf3fe5
Implment common and independent blend properly (fixes #458) (#485)
* Implment common and independent blend properly

* Nits
2018-11-01 01:22:24 -03:00
LDj3SNuD
1e7ea76f14 Add Flush-to-zero mode (input, output) to FP instructions (slow paths); update FP Tests. Update Naming Conventions for Tests project. (#489)
* Update SoftFloat.cs

* Update SoftFallback.cs

* Update InstEmitSimdShift.cs

* Update InstEmitSimdCvt.cs

* Update InstEmitSimdArithmetic.cs

* Update CryptoHelper.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update CpuThreadState.cs

* Update OpCodeTable.cs

* Add files via upload

* Nit.

* Remove unused using. Nit.

* Remove unused using. FZ update.

* Nit.

* Remove unused using.
2018-11-01 01:22:09 -03:00
Alex Barney
53e6664526 Update libhac. Load tickets from XCI files (#476) 2018-10-30 23:34:27 -03:00
Alex Barney
9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00
gdkchan
5a87e58183 Fix regression caused by wrong time delta calculation on cache deletion methods 2018-10-30 11:42:27 -03:00
gdkchan
5b13ee655c
Fix the rotate right method on ABitUtils (#486) 2018-10-28 22:18:58 -03:00
jduncanator
c1b7340023 Timing: Optimize Timestamp Aquisition (#479)
* Timing: Optimize Timestamp Aquisition

Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount.

* Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX

* Timing: Some style changes

* Timing: Align static variable initialization
2018-10-28 19:31:13 -03:00
LDj3SNuD
b956bbc32c Add SHA1C, SHA1H, SHA1M, SHA1P, SHA1SU0, SHA1SU1 and Isb instructions; add 6 Tests (closed box). (#483)
* Update AOpCodeTable.cs

* Update AInstEmitSystem.cs

* Update AInstEmitSimdHash.cs

* Update ASoftFallback.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs
2018-10-28 19:27:50 -03:00
gdkchan
111d14f74a Crop instead of resizing on 2d engine texture copies (#482)
* Crop instead of resizing on 2d engine texture copies

* Remove unused local
2018-10-27 18:46:17 +00:00
Thomas Guillemard
19152def95 hid: Implement KEY_RSTICK_* & KEY_LSTICK_* (#466)
* hid: Implement KEY_RSTICK_* & KEY_LSTICK_*

* Fix KEY_RSTICK_UP
2018-10-27 18:36:49 +00:00
LDj3SNuD
00d4f44bbb Add Sse Opt. for S/Uaddl_V, S/Uhadd_V, S/Uhsub_V, S/Umlal_V, S/Umlsl_V, S/Urhadd_V, S/Usubl_V Inst.; and for S/Urshr_V, S/Ursra_V Inst.. (#480)
* Update AILEmitterCtx.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdShift.cs
2018-10-25 19:10:41 -03:00
gdkchan
f0a49a1c94
Fix Color Mask values (#473)
* Fix color mask common, set default value on first color mask register

* Missing check

* Better exception messages

* Address PR feedback

* Add fixme as per review feedback
2018-10-25 18:30:09 -03:00
gdkchan
2fd23577ce
Move prio/core locals inside the lock on yield (#478) 2018-10-24 09:45:37 -03:00
gdkchan
9ace6b9285
Fix for render target and a shader compilation issue (#471)
* Fix render target using possibly deleted or wrong handles

* Fix basic blocks with only a KIL instruction on the shader translator

* Formatting fix
2018-10-23 17:59:52 -03:00
gdkchan
044b84b078
Add depth range support on the GPU (#472)
* Add depth range support on the GPU

* Address PR feedback
2018-10-23 16:04:08 -03:00
LDj3SNuD
e674b37710 Fix Fcvtl_V and Fcvtn_V; fix half to float conv. and add float to half conv. (full FP emu.). Add 4 FP Tests. (#468)
* Update CpuTest.cs

* Update CpuTestSimd.cs

* Superseded.

* Update AInstEmitSimdCvt.cs

* Update ASoftFloat.cs

* Nit.

* Update PackageReferences.

* Update AInstEmitSimdArithmetic.cs

* Update AVectorHelper.cs

* Update ASoftFloat.cs

* Update ASoftFallback.cs

* Update AThreadState.cs

* Create FPType.cs

* Create FPExc.cs

* Create FPCR.cs

* Create FPSR.cs

* Update ARoundMode.cs

* Update APState.cs

* Avoid an unwanted implicit cast of the operator >= to long, continuing to check for negative values. Remove a leftover.

* Nits.
2018-10-23 11:12:45 -03:00
Ac_K
7920dc1d2f Implement basic psm service (#467)
* Implement basic psm service

- Add `IPsmServer`
- Stub `GetBatteryChargePercentage` & `GetChargerType`

* Fix wrong sorting

* Add IPsmSession

- Add `IPsmSession` by Thog
- Implement `OpenSession`
2018-10-21 03:01:22 -03:00
Thomas Guillemard
b5f7d8106b Complete rewrite of bsd IClient (#460)
This should provide accurate behaviours.
This implementation has been tested with ftpd and libtransistor bsd tests.

This implementation lacks OOB support.
2018-10-20 22:08:58 +00:00
gdkchan
2cb8541462 Print stack trace on invalid memory accesses (#461)
* Print stack trace on invalid memory accesses

* Rebased, change code region base address for 39-bits address space, print stack trace on break and undefined instructions too
2018-10-20 22:07:52 +00:00
gdkchan
0e1e094b7a
Improve texture tables (#457)
* Improve texture tables

* More renaming and other tweaks

* Minor tweaks
2018-10-17 18:02:23 -03:00
gdkchan
02a8e7fc93
Remove unnecessary usings (#463)
* Remove unnecessary usings

* Fix CastExpression while I'm at it
2018-10-17 14:55:10 -03:00
ReinUsesLisp
b3a4662be1 Move logging to Ryujinx.Common and make it a static class (#413) 2018-10-17 14:15:50 -03:00
Thomas Guillemard
9b19ea3c87 Remove IFileSystem::OpenDirectory extraneous check (#459)
A directory can be open more than one time. This fix issues with
homebrews opening the same directory multiple time.
2018-10-16 23:55:10 +00:00
HorrorTroll
76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
* Implement B5G6R5Unorm & BGR5A1Unorm

* Fix R8G8 Unorm to G8R8 Unorm

* Added back R8G8 Unorm

* Fix G8R8Unorm, add R8G8B8A8

* Add D24_S8 Uint

* Add R8Uint & R32Uint

* Another fixed

* Reverting back

* R8G8B8A8 change to B8G8R8A8

* Add G8R8 Snorm
2018-10-14 18:23:23 -03:00
HorrorTroll
b0cfe2fb1f Add RG16Unorm & R16Uint (#456)
* Implement B5G6R5Unorm & BGR5A1Unorm

* Add RG16Unorm, R16Uint
2018-10-14 18:20:10 -03:00
gdkchan
72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
* Add support for saturation on some shader instructions, fix ReadTexture alignment

* Add ColorMask support, other tweaks
2018-10-13 23:54:14 -03:00
LDj3SNuD
894459fcd7 Add Fmls_Se, Fmulx_Se/Ve, Smov_S Inst.; Opt. Clz/Clz_V, Cnt_V, Shl_V, S/Ushr_V, S/Usra_V Inst.; Add 11 Tests. Some fixes. (#449)
* Update AOpCodeTable.cs

* Update AInstEmitSimdMove.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdShift.cs

* Update ASoftFallback.cs

* Update ASoftFloat.cs

* Update AOpCodeSimdRegElemF.cs

* Update CpuTestSimdIns.cs

* Update CpuTestSimdRegElem.cs

* Create CpuTestSimdRegElemF.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Superseded Fmul_Se Test. Nit.

* Address PR feedback.

* Address PR feedback.

* Update AInstEmitSimdArithmetic.cs

* Update ASoftFallback.cs

* Update AInstEmitAlu.cs

* Update AInstEmitSimdShift.cs
2018-10-13 23:35:16 -03:00
Thomas Guillemard
ac1a379265 Fix some issues with UserId (#455) 2018-10-14 02:07:56 +00:00
Ac_K
3561062bc6 Update IAccountService and IManagerForApplication (#454)
* Update IAccountService and IManagerForApplication

`IAccountService`:
- Add symbols.
- Fix some mistake.
- Add `IsUserRegistrationRequestPermitted` and `TrySelectUserWithoutInteraction`.

`IManagerForApplication`:
- Add symbols.
- Add Uuid args.
- Little improvement of `GetAccountId`
2018-10-14 01:16:02 +02:00
Ac_K
824d4b74d0 Update UInt128.cs (#453)
Fix invalid Write implementation.
2018-10-13 23:29:49 +02:00
gdkchan
aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447)
* Quads, QuadStrip and const attributes support

* Add support for half float attributes and fix texture pitch alignment

* Throw when an unsupported float type is used as const attribute aswell
2018-10-13 01:37:01 +00:00
gdkchan
dd3cb33c9f
Fix race condition on OpenALAudioOut (#448) 2018-10-12 18:47:53 -03:00
Thomas Guillemard
b2063be597 Implement IResolver (#442)
* Implement IResolver

- GetAddrInfo & GetNameInfo still need to be implemented.

* Address comments

* Use MakeError
2018-10-10 01:15:07 +02:00
Thomas Guillemard
d5c0de8362 Implement IRoInterface (#445)
* Implement IRoInterface

This is required by Super Mario Party.
This commit also adds MapProcessCodeMemory and UnmapProcessCodeMemory functions in KMemoryManager. Those two calls might not reflect what the SVC of the same names do.

* Fix some code style issues

* Use MakeError to clarify error code

* Add NRR and NRO constants

* Fix some codestyle issues

* Fix InvalidMemoryState error code
2018-10-10 01:01:49 +02:00
Thomas Guillemard
65c67bb4a5
Break: don't crash when bit 31 is set (#444) 2018-10-08 20:53:08 +02:00
gdkchan
74ca82c534
Tweak cpu cache deletion policy values (#433)
* Tweak cpu cache deletion policy values

* Address PR feedback
2018-10-07 23:40:37 -03:00
emmauss
625fc8c0e0 Stubs Again (#439)
* stub/implement audren commands

* stub ISelfController get/set IdleTimeDetectonExtension

* stub irs

* add irs logclass, stub mmu:u irequest 1

* style fixes, addressed comments
2018-10-07 17:12:11 +02:00
emmauss
caa181edf2 Save Common implementation (#434)
* save common implementation

* remove zero userid check

* Renamed UserId to UInt128

* fix index in hex conversion
2018-10-07 15:13:46 +02:00
Ac_K
5b8ccb717f Implement ISslContext (#440)
This PR implement an empty `ISslContext` and update `CreateContext` and `SetInterfaceVersion` inside `ISslService`
2018-10-07 00:16:42 +02:00
Alex Barney
5821ff675d Misc content loading improvements (#432)
* Misc content loading improvements
2018-10-06 18:11:47 +03:00