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10 commits

Author SHA1 Message Date
gdkchan
49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 2018-06-10 01:00:43 -03:00
gdkchan
231fae1a4c
Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache

* Cache vertex and index data aswell, some cleanup

* Improve handling of the cache by storing cached ranges on a list for each page

* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
gdkchan
f03a43fa38 Fix copy-paste mistake, also related to astc... 2018-06-02 13:39:52 -03:00
gdkchan
4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 2018-06-02 11:44:52 -03:00
gdkchan
53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 2018-06-02 00:50:56 -03:00
gdkchan
b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
gdkchan
c8c86a3854
Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
7b2f471d4f [GPU] Add support for the BC4/5 texture formats 2018-04-10 18:54:50 -03:00
gdkchan
feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
gdkchan
b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00