* Add CRC32 A32 instructions.
* Fix CRC32 instructions.
* Add CRC intrinsic and fast path.
Loop is currently unrolled, will look into adding temp vars after tests are added.
* Begin work on Crc tests
* Fix SSE4.2 path for CRC32C, finialize tests.
* Remove unused IR path.
* Fix spacing between prefix checks.
* This should be Src.
* PTC Version
* OpCodeTable Order
* Integer check improvement. Value and Crc can be either 32 or 64 size.
* This wasn't necessary...
* If size is 3, value type must be I64.
* Fix same src+dest handling for non crc intrinsics.
* Pre-fix (ha) issue with vex encodings
* Add Vmvn (register), tests for both Vmvn variants.
* Add Vpmin, Vpmax, improve Non-FastFp accuracy for Vpadd
* Rebase on top of PTC.
* Add Nopcode
* Increment PTC version.
* Fix nits.
* Generalize tail continues
* Fix DecodeBasicBlock
`Next` and `Branch` would be null, which is not the state expected by
the branch instructions. They end up branching or falling into a block
which is never populated by the `Translator`. This causes an assert to
be fired when building the CFG.
* Clean up Decode overloads
* Do not synchronize when branching into exit block
If we're branching into an exit block, that exit block will tail
continue into another translation which already has a synchronization.
* Remove A32 predicate tail continue
If `block` is not an exit block then the `block.Next` must exist (as
per the last instruction of `block`).
* Throw if decoded 0 blocks
Address gdkchan's feedback
* Rebuild block list instead of setting to null
Address gdkchan's feedback
* Delete DelegateTypes.cs
* Delete DelegateCache.cs
* Add files via upload
* Update Horizon.cs
* Update Program.cs
* Update MainWindow.cs
* Update Aot.cs
* Update RelocEntry.cs
* Update Translator.cs
* Update MemoryManager.cs
* Update InstEmitMemoryHelper.cs
* Update Delegates.cs
* Nit.
* Nit.
* Nit.
* 10 fewer MSIL bytes for us
* Add comment. Nits.
* Update Translator.cs
* Update Aot.cs
* Nits.
* Opt..
* Opt..
* Opt..
* Opt..
* Allow to change compression level.
* Update MemoryManager.cs
* Update Translator.cs
* Manage corner cases during the save phase. Nits.
* Update Aot.cs
* Translator response tweak for Aot disabled. Nit.
* Nit.
* Nits.
* Create DelegateHelpers.cs
* Update Delegates.cs
* Nit.
* Nit.
* Nits.
* Fix due to #784.
* Fixes due to #757 & #841.
* Fix due to #846.
* Fix due to #847.
* Use MethodInfo for managed method calls.
Use IR methods instead of managed methods about Max/Min (S/U).
Follow-ups & Nits.
* Add missing exception messages.
Reintroduce slow path for Fmov_Vi.
Implement slow path for Fmov_Si.
* Switch to the new folder structure.
Nits.
* Impl. index-based relocation information. Impl. cache file version field.
* Nit.
* Address gdkchan comments.
Mainly:
- fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI.
* Address AcK77 comment.
* Address Thealexbarney, jduncanator & emmauss comments.
Header magic, CpuId (FI) & Aot -> Ptc.
* Adaptation to the new application reloading system.
Improvements to the call system of managed methods.
Follow-ups.
Nits.
* Get the same boot times as on master when PTC is disabled.
* Profiled Aot.
* A32 support (#897).
* #975 support (1 of 2).
* #975 support (2 of 2).
* Rebase fix & nits.
* Some fixes and nits (still one bug left).
* One fix & nits.
* Tests fix (by gdk) & nits.
* Support translations not only in high quality and rejit.
Nits.
* Added possibility to skip translations and continue execution, using `ESC` key.
* Update SettingsWindow.cs
* Update GLRenderer.cs
* Update Ptc.cs
* Disabled Profiled PTC by default as requested in the past by gdk.
* Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2).
Nits.
* Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations.
* Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling.
Modifications due to rebase.
Nits.
* Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only.
* Nits.
* Nits.
* Update Delegates.cs
* Nit.
* Update InstEmitSimdArithmetic.cs
* Address riperiperi comments.
* Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions.
* Implemented a simple redundant load/save mechanism.
Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator.
Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log.
Nits.
* Nit.
Improved Logger.PrintError in TexturePool.cs to avoid log spawn.
Added missing code for FZ handling (in output) for fp max/min instructions (slow paths).
* Add configuration migration for PTC
Co-authored-by: Thog <me@thog.eu>
Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
* Improve IRDumper
* Make Symbols.Add(ulong, ulong, ulong, string) thread safe
* Use a StringBuilder for MemoryOperand
* Add #if M_DEBUG guards
* Fix JMP_TABLE typo
* Fix using in Symbols
* Use Conditional("M_DEBUG") instead
Address gdkchan's feedback
* Use a struct instead of 4-tuple
Address gdkchan's feedback
* Place symbols in comments instead
Address gdkchan's feedback
* Use StringBuilder throughout
* Handle offsetted symbols
* Fix naming convention of Builder
* Avoid ArgumentException
* Remove unnecessary using
* Use switch expression instead
* Turn into a class
* Clean up
* Remove unnecessary using
* Implement a new physical memory manager and replace DeviceMemory
* Proper generic constraints
* Fix debug build
* Add memory tests
* New CPU memory manager and general code cleanup
* Remove host memory management from CPU project, use Ryujinx.Memory instead
* Fix tests
* Document exceptions on MemoryBlock
* Fix leak on unix memory allocation
* Proper disposal of some objects on tests
* Fix JitCache not being set as initialized
* GetRef without checks for 8-bits and 16-bits CAS
* Add MemoryBlock destructor
* Throw in separate method to improve codegen
* Address PR feedback
* QueryModified improvements
* Fix memory write tracking not marking all pages as modified in some cases
* Simplify MarkRegionAsModified
* Remove XML doc for ghost param
* Add back optimization to avoid useless buffer updates
* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper
* Some nits
* Do not perform address translation when size is 0
* Address PR feedback and format NativeInterface class
* Remove ghost parameter description
* Update Ryujinx.Cpu to .NET Core 3.1
* Address PR feedback
* Fix build
* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified
* Typo
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.
* Updating appveyor settings for 3.1
Updating appveyor to use the netcoreapp3.1 path instead of 3.0.
* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.
* Removing unused NuGet package SharpFontCore.
* Removing unused NuGet package TimeZoneConverter.Posix
* Cleaning up by adding newline to a csproj.
* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.
* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.
* Making the runtime version into its own environment variable so it's a bit easier to change in the future.
* Removing OpenTK.NetStandard reference from Ryujinx.Common
* Fixing indentation in Common.csproj
* Updating the README to specify .NET Core 3.1.
* Reverting the update of the GTKSharp package so it doesn't block the PR.
* Use the jump table for tail continues.
This path is always reached when a function larger than our current length limit (currently 5000) is compiled.
* Use Call Flag rather than 1L
* Start of JIT garbage collection improvements
- thread static pool for Operand, MemoryOperand, Operation
- Operands and Operations are always to be constructed via their static
helper classes, so they can be pooled.
- removing LinkedList from Node for sources/destinations (replaced with
List<>s for now, but probably could do arrays since size is bounded)
- removing params constructors from Node
- LinkedList<> to List<> with Clear() for Operand assignments/uses
- ThreadStaticPool is very simple and basically just exists for the
purpose of our specific translation allocation problem. Right now it
will stay at the worst case allocation count for that thread (so far) -
the pool can never shrink.
- Still some cases of Operand[] that haven't been removed yet. Will need
to evaluate them (eg. is there a reasonable max number of params for
Calls?)
* ConcurrentStack instead of ConcurrentQueue for Rejit
* Optimize some parts of LSRA
- BitMap now operates on 64-bit int rather than 32-bit
- BitMap is now pooled in a ThreadStatic pool (within lrsa)
- BitMap now is now its own iterator. Marginally speeds up iterating
through the bits.
- A few cases where enumerators were generated have been converted to
forms that generate less garbage.
- New data structure for sorting _usePositions in LiveIntervals. Much
faster split, NextUseAfter, initial insertion. Random insertion is
slightly slower.
- That last one is WIP since you need to insert the values backwards. It
would be ideal if it just flipped it for you, uncomplicating things on
the caller side.
* Use a static pool of thread static pools. (yes.)
Prevents each execution thread creating its own lowCq pool and making me cry.
* Move constant value to top, change naming convention.
* Fix iteration of memory operands.
* Increase max thread count.
* Address Feedback
* Implement Jump Table for Native Calls
NOTE: this slows down rejit considerably! Not recommended to be used
without codegen optimisation or AOT.
- Does not work on Linux
- A32 needs an additional commit.
* A32 Support
(WIP)
* Actually write Direct Call pointers to the table
That would help.
* Direct Calls: Rather than returning to the translator, attempt to keep within the native stack frame.
A return to the translator can still happen, but only by exceptionally
bubbling up to it.
Also:
- Always translate lowCq as a function. Faster interop with the direct
jumps, and this will be useful in future if we want to do speculative
translation.
- Tail Call Detection: after the decoding stage, detect if we do a tail
call, and avoid translating into it. Detected if a jump is made to an
address outwith the contiguous sequence of blocks surrounding the entry
point. The goal is to reduce code touched by jit and rejit.
* A32 Support
* Use smaller max function size for lowCq, fix exceptional returns
When a return has an unexpected value and there is no code block
following this one, we now return the value rather than continuing.
* CompareAndSwap (buggy)
* Ensure CompareAndSwap does not get optimized away.
* Use CompareAndSwap to make the dynamic table thread safe.
* Tail call for linux, throw on too many arguments.
* Combine CompareAndSwap 128 and 32/64.
They emit different IR instructions since their PreAllocator behaviour
is different, but now they just have one function on EmitterContext.
* Fix issues separating from optimisations.
* Use a stub to find and execute missing functions.
This allows us to skip doing many runtime comparisons and branches, and reduces the amount of code we need to emit significantly.
For the indirect call table, this stub also does the work of moving in the highCq address to the table when one is found.
* Make Jump Tables and Jit Cache dynmically resize
Reserve virtual memory, commit as needed.
* Move TailCallRemover to its own class.
* Multithreaded Translation (based on heuristic)
A poor one, at that. Need to get core count for a better one, which
means a lot of OS specific garbage.
* Better priority management for background threads.
* Bound core limit a bit more
Past a certain point the load is not paralellizable and starts stealing from the main thread. Likely due to GC, memory, heap allocation thread contention. Reduce by one core til optimisations come to improve the situation.
* Fix memory management on linux.
* Temporary solution to some sync problems.
This will make sure threads exit correctly, most of the time. There is a potential race where setting the sync counter to 0 does nothing (counter stays at what it was before, thread could take too long to exit), but we need to find a better way to do this anyways. Synchronization frequency has been tightened as we never enter blockwise segments of code. Essentially this means, check every x functions or loop iterations, before lowcq blocks existed and were worth just as much. Ideally it should be done in a better way, since functions can be anywhere from 1 to 5000 instructions. (maybe based on host timer, or an interrupt flag from a scheduler thread)
* Address feedback minus CompareAndSwap change.
* Use default ReservedRegion granularity.
* Merge CompareAndSwap with its V128 variant.
* We already got the source, no need to do it again.
* Make sure all background translation threads exit.
* Fix CompareAndSwap128
Detection criteria was a bit scuffed.
* Address Comments.
* Implement VMOVL and VORR.I32 AArch32 SIMD instructions
* Rename <dt> to <size> on test description
* Rename Widen to Long and improve VMOVL implementation a bit
* Begin work on A32 SIMD Intrinsics
* More instructions, some cleanup.
* Intrinsics for Move instructions (zip etc)
These pass the existing tests.
* Intrinsics for some of Cvt
While doing this I noticed that the conversion for int/fp was incorrect
in the slow path. I'll fix this in the original repo.
* Intrinsics for more Arithmetic instructions.
* Intrinsics for Vext
* Fix VEXT Intrinsic for double words.
* Use InsertPs to move scalar values.
* Cleanup, fix VPADD.f32 and VMIN signed integer.
* Cleanup, add SSE2 support for scalar insert.
Works similarly to the IR scalar insert, but obviously this one works
directly on V128.
* Minor cleanup.
* Enable intrinsic for FP64 to integer conversion.
* Address feedback apart from splitting out intrinsic float abs
Also: bad VREV encodings as undefined rather than throwing in translation.
* Move float abs to helper, fix bug with cvt
* Rename opc2 & 3 to match A32 docs, use ArgumentOutOfRangeException appropriately.
* Get name of variable at compilation rather than string literal.
* Use correct double sign mask.
* Implement SMULWB, SMULWT, SMLAWB, SMLAWT, and add tests for some multiply instructions
* Improve test descriptions
* Rename SMULH to SMUL__
* Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions
* Fix new tests
* Replace AND 0xFFFF with 16-bits zero extension (more efficient)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure 😩
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>