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Author SHA1 Message Date
dependabot[bot]
371e6fa24c
nuget: bump Microsoft.IO.RecyclableMemoryStream from 2.3.2 to 3.0.0 (#6120)
Bumps [Microsoft.IO.RecyclableMemoryStream](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream) from 2.3.2 to 3.0.0.
- [Release notes](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/releases)
- [Changelog](https://github.com/microsoft/Microsoft.IO.RecyclableMemoryStream/blob/master/CHANGES.md)
- [Commits](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/compare/2.3.2...3.0.0)

---
updated-dependencies:
- dependency-name: Microsoft.IO.RecyclableMemoryStream
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-25 19:41:24 +01:00
dependabot[bot]
1d9b63cc6a
nuget: bump Microsoft.CodeAnalysis.CSharp from 4.7.0 to 4.8.0 (#6118)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.7.0 to 4.8.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-25 19:35:10 +01:00
riperiperi
795539bc82
Vulkan: Use staging buffer for temporary constants (#6168)
* Vulkan: Use staging buffer for temporary constants

Helper shaders and post processing effects typically need some parameters to tell them what to do, which we pass via constant buffers that are created and destroyed each time.

This can vary in cost between different Vulkan drivers. It shows up on profiles on mesa and MoltenVK, so it's worth avoiding. Some games only do it once (BlitColor for present), others multiple times. It's also done for post processing filters and FSR upscaling, which creates two buffers.

For mirrors, I added the ability to reserve a range on the staging buffer for use as any type of binding. This PR allows these constant buffers to be instead temporarily allocated on the staging buffer, skipping allocation and buffer management costs entirely.

Two temporary allocations do remain:
- DrawTexture, because it doesn't have access to the command buffer scope
- Index buffer indirect conversion, because one of them is a storage buffer and thus is a little more complicated.

There's a small cost in that the uniform buffer takes up more space due to alignment requirements. At worst that's 256 bytes (on a GTX 1070) but more modern GPUs should have a better time.

Worth testing across different games and post effects to make sure they still work.

* Use temporary buffer for ConvertIndexBufferIndirect

* Simplify alignment passing for now

* Fix shader params length for CopyIncompatibleFormats

* Set data for helpershaders without overlap checks

The data is in the staging buffer, so its usage range is guarded using that.
2024-01-25 19:29:53 +01:00
Isaac Marovitz
dd2e851e95
OpenTK (#6143) 2024-01-25 19:25:47 +01:00
gdkchan
2ca70eb9a0
Implement SQSHL (immediate) CPU instruction (#6155)
* Implement SQSHL (immediate) CPU instruction

* Fix test
2024-01-24 23:50:43 +01:00
riperiperi
6575952432
Vulkan: Enumerate Query Pool properly (#6167)
Turns out that ElementAt for Queue<T> runs the default implementation as it doesn't implement IList, which enumerates elements of the queue up to the given index. This code was creating `count` enumerators and iterating way more queue items than it needed to at higher counts. The solution is just to use one enumerator and break out of the loop when we get the count that we need.

3.5% of backend time was being spent _just_ enumerating at the usual spot in SMO.
2024-01-24 19:33:52 -03:00
gdkchan
9a28ba72b1
Use unix timestamps on GetFileTimeStampRaw (#6169) 2024-01-24 19:26:59 -03:00
Alex0007
34a9922b57
Fix architecture preference for MacOS game shortcuts (#6145)
* Fix architecture preference for MacOS game shortcuts

* Detect arch and then pass it to script

Co-authored-by: jcm <john.moody@coloradocollege.edu>

* Remove old script write call in `CreateShortcutMacos`

* Turn launch script into EmbeddedResource

* Added final newline

---------

Co-authored-by: jcm <john.moody@coloradocollege.edu>
2024-01-22 23:10:25 +01:00
gdkchan
4df22eb867
Fix missing data for new copy dependency textures with mismatching size (#6161) 2024-01-22 17:42:26 -03:00
gdkchan
f241f88558
Add a separate device memory manager (#6153)
* Add a separate device memory manager

* Still need this

* Device writes are always tracked

* Device writes are always tracked (2)

* Rename more instances of gmm to mm
2024-01-22 17:14:46 -03:00
riperiperi
90455a05e6
Input: Improve controller identification (#6029)
* Input: Improve controller identification

Controllers were identified before by a combination of their _global_ index in the list of controllers and their GUID. The problem is, disconnecting and reconnecting a controller can change its global index; the controller can appear at the end. This would give it another ID, and the controller would need to be reconfigured.

This happened to me a lot with a switch pro controller and a USB game controller, it was essentially random which appeared first. Now, it consistently detects them.

This PR changes the controller identification to be a combination of an index of controllers with the same GUID (generally 0), and its GUID. It also reworks managing the list of controllers to properly consider instance IDs.

This also changes the NpadManager to attempt to reuse old controllers when refreshing input configuration, which can prevent input from going dead for seconds whenever a controller connects or disconnects (and the switch pro controller just entirely dying).

Testing with different controller types, OS and Avalonia is welcome. Remember that the target is connecting a ton of controllers, and pulling/reconnecting them.

* Remove double empty line
2024-01-22 17:02:44 -03:00
gdkchan
edc76883db
Fix integer overflow on downsample surround to stereo (#6160) 2024-01-21 21:11:46 +01:00
gdkchan
427b7d06b5
Implement a new JIT for Arm devices (#6057)
* Implement a new JIT for Arm devices

* Auto-format

* Make a lot of Assembler members read-only

* More read-only

* Fix more warnings

* ObjectDisposedException.ThrowIf

* New JIT cache for platforms that enforce W^X, currently unused

* Remove unused using

* Fix assert

* Pass memory manager type around

* Safe memory manager mode support + other improvements

* Actual safe memory manager mode masking support

* PR feedback
2024-01-20 11:11:28 -03:00
riperiperi
331c07807f
Vulkan: Use templates for descriptor updates (#6014)
* WIP: Descriptor template update

* Make configurable

* Wording

* Simplify template creation

* Whitespace

* UTF-8 whatever

* Leave only templated path, better template updater
2024-01-20 11:07:33 -03:00
Steveice10
a772b073ec
Support portable mode using the macOS app bundle. (#6147)
* Support portable mode using the macOS app bundle.

* Apply suggestion

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-01-20 03:09:51 +01:00
gdkchan
870d9599cc
Change shader cache init wait method (#6131)
* Change shader cache init wait method

* Make field readonly
2024-01-18 14:17:38 -03:00
gdkchan
2dbbc9bc05
Move most of signal handling to Ryujinx.Cpu project (#6128)
* Move most of signal handling to Ryujinx.Cpu project

* Format whitespace

* Remove unused member

* Format whitespace

* This does not need to be public anymore
2024-01-18 14:08:40 -03:00
Isaac Marovitz
72634c80f4
Ava UI: Update Ava & Friends (#6109)
* Update Ava & Friends

* FA 2.0.5

* Ava 11.0.7

* Fix
2024-01-17 23:50:31 +01:00
riperiperi
bebd8eb822
Vulkan: Cache delegate for EndRenderPass (#6132)
This prevents a small allocation each time this method is called. This is a top 3 SOH allocation during gameplay in most games, and eliminating it is pretty free.
2024-01-16 13:22:20 +01:00
gdkchan
f4b74e9ce1
Fix vertex buffer size when switching between inline and state draw parameters (#6101)
* Fix vertex buffer size when switching between inline and state draw parameters

* Format whitespace
2024-01-14 09:37:19 +01:00
Isaac Marovitz
4e19b36ad7
CI: Dependabot Groups (#6110)
* CI: Dependabot Groups

* NUnit

* Limit of 10

* Whoops

* Missing wildcard

* Remove Ryujank group
2024-01-13 15:28:57 +01:00
gdkchan
b16923a902
Revert Apple hypervisor force ordered memory change (#6068) 2024-01-13 11:58:09 +01:00
TSRBerry
7e58b21f3d
Fix Amiibo regression and some minor code improvements (#6107)
* Remove redundant code and fix small issues

* Log amiibo exceptions

* Add more checks when getting Amiibo data

* Fall back to online data if local file is inaccessible

* Make dotnet format happy
2024-01-13 11:45:38 +01:00
Isaac Marovitz
4fbc978e73
Switch to Microsoft.IdentityModel.JsonWebTokens (#6108)
* Switch to `Microsoft.IdentityModel.JsonWebTokens`

* Formatting
2024-01-13 11:39:00 +01:00
Isaac Marovitz
1a45dc8df8
Ava UI: RTL Language Support (#5619)
* Add Hebrew locale files to ItemGroups

* Align all windows RTL for testing

This should be controlled with a binding that selects the appropriate layout based on current language

* Update FlowDirection as Locale changes

* Fix Settings NavigationViewItem FlowDirection

* Fix remaining text

* Fix input menu directionality

* Fix RTL not rendering

* Fix rebase errors
2024-01-13 01:42:42 +01:00
Isaac Marovitz
f037fcba9a
Ava UI: Better Controller Applet (#5756)
* Start work on better Controller Applet

* Don’t require title

* UI improvements

* Border around TBD area

* Formatting

* Better SVGs

* Add missing margin

* Use Locale

* Rename function

* Make buttons ourselves

* Make the buttons do shit

* Formatting

* Adjust SVGs

* Fix Open Settings Window

* Make field readonly

* Final tweaks

* Update src/Ryujinx.Ava/UI/Applet/AvaHostUiHandler.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Move icons to Ava project

* Reorder arguments

* Try to focus Settings Window

* Fix icons

Project shenangians

* Add ContentDialogHelper.ShowWindowAsync method

* Fix closed SettingsWindow reference in MainWindow

* Fix SettingsWindow dialog

* Suggestion

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-01-13 01:41:57 +01:00
gdkchan
59a0c7cfd8
Fix PPTC version string for firmware titles (#6071) 2024-01-04 00:08:10 +01:00
gdkchan
6f50b9bdb0
Add support for PermissionLocked attribute added on firmware 17.0.0 (#6072)
* Update MemoryState enum and add new flags

* Add support for new PermissionLocked attribute added on firmware 17.0.0

* Format whitespace
2024-01-04 00:05:14 +01:00
AxesP
f11d663df7
Local Amiibo.json should be used if connection failed (#3681)
* Local Amiibo.json should be used if connection failed

Currently Ryujinx is not loading any Amiibo if connection fails, even if the Amiibo.json exists.
This fix will use the local file and show a Dialog if connection fails.

* using local Amiibo.json & fixed Amiibo.json date comparison

Using local Amiibo.json when connection fails and comparison without milliseconds for LastModified that comes from https://amiibo.ryujinx.org/ and the local one (The JSON file has milliseconds on it, those will cause an error when comparing the date from the header because the header one doesn't has milliseconds on it). Both changes made for Avalonia UI.

* Fixed date comparison

Same date comparison fix, but made for normal UI (Not for AvaloniaUI).
This error can be prevented if the file in https://amiibo.ryujinx.org/ did not have the date with milliseconds.

* Securely trying to get a list of Amiibo (For normal UI)

* Securely trying to get a list of Amiibo (Change for AvaloniaUI)

* Date comparison reverted

* Apply suggestions from code review

* Use fallback amiibo.json if remote file is not valid (Normal UI)

* Use fallback amiibo.json if remote file is not valid (Avalonia UI)

* Code styles corrected.

* Code styles corrected in AmiiboWindowViewModel.

* Readded Ryujinx.Common.Logging using.

* Fixed using order.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-12-28 02:43:17 +01:00
Isaac Marovitz
19a949d0bf
Ava UI: Fix crash when clicking on a cheat's name (#5860)
* Fix crash

* Remove nullable

* Hide BuildId for child nodes

* Fix warning

* Fix charset
2023-12-25 06:57:14 +01:00
dependabot[bot]
feec5ef7b3
ci: bump actions/upload-artifact from 3 to 4 (#6050)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 3 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-25 06:33:10 +01:00
Mary Guillemard
9864675a0b Revert "ci: bump actions/github-script from 6 to 7 (#5966)"
This reverts commit 0531c16326.
2023-12-11 21:51:40 +01:00
shinra-electric
06bff0159c
Correctly set filetypes in Info.plist (#6023)
Currently the filetype association is not working. 

This should hopefully fix it.
2023-12-11 21:49:07 +01:00
Mary Guillemard
04ed8c1f83 infra: Fix labeler.yml after labeler@v5 update 2023-12-11 21:43:05 +01:00
rmg-x
ad8d5b9b56
Ava UI: Fix temporary volume not being set after unmute (#5833) 2023-12-11 21:26:11 +01:00
gdkchan
1df6c07f78
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
2023-12-04 20:30:19 +01:00
dependabot[bot]
0531c16326
ci: bump actions/github-script from 6 to 7 (#5966)
Bumps [actions/github-script](https://github.com/actions/github-script) from 6 to 7.
- [Release notes](https://github.com/actions/github-script/releases)
- [Commits](https://github.com/actions/github-script/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/github-script
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 20:29:41 +01:00
TSRBerry
93a24afaaa
ApplicationLibrary: Skip invalid symlinks (#6004) 2023-12-04 19:16:34 +01:00
dependabot[bot]
5ce47bfe8c
ci: bump actions/labeler from 4 to 5 (#6007)
Bumps [actions/labeler](https://github.com/actions/labeler) from 4 to 5.
- [Release notes](https://github.com/actions/labeler/releases)
- [Commits](https://github.com/actions/labeler/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/labeler
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 19:15:52 +01:00
dependabot[bot]
ce0229b719
ci: bump actions/setup-dotnet from 3 to 4 (#6006)
Bumps [actions/setup-dotnet](https://github.com/actions/setup-dotnet) from 3 to 4.
- [Release notes](https://github.com/actions/setup-dotnet/releases)
- [Commits](https://github.com/actions/setup-dotnet/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/setup-dotnet
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 19:15:30 +01:00
gnisman
93aeecc4f3
Improve indication of emulation being paused by the User (#5836)
* Improve indication of emulation being paused by the User

* Use localised for Paused

* Backup original title - PR comments fix

* Add common helper method to assemble App title
2023-12-04 17:52:25 +01:00
TSRBerry
2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
2023-12-04 14:17:13 +01:00
riperiperi
1be668e68a
HLE: Add OS-specific precise sleep methods to reduce spinwaiting (#5948)
* feat: add nanosleep for linux and macos

* Add Windows 0.5ms sleep

- Imprecise waits for longer waits with clock alignment
- 1/4 the spin time on vsync timer

* Remove old experiment

* Fix event leak

* Tweaking for MacOS

* Linux tweaks, nanosleep vsync improvement

* Fix overbias

* Cleanup

* Fix realignment

* Add some docs and some cleanup

NanosleepPool needs more, Nanosleep has some benchmark code that needs removed.

* Rename "Microsleep" to "PreciseSleep"

Might have been confused with "microseconds", which no measurement is performed in.

* Remove nanosleep measurement

* Remove unused debug logging

* Nanosleep Pool Documentation

* More cleanup

* Whitespace

* Formatting

* Address Feedback

* Allow SleepUntilTimePoint to take EventWaitHandle

* Remove `_chrono` stopwatch in SurfaceFlinger

* Move spinwaiting logic to PreciseSleepHelper

Technically, these achieve different things, but having them here makes them easier to reuse or tune.
2023-11-30 15:39:42 -03:00
gdkchan
21cd4c0c00
Extend bindless elimination to see through shuffle (#5958)
* Extend bindless elimination to see through shuffle

* Shader cache version bump
2023-11-23 00:51:51 +01:00
gdkchan
70d65d3d8e
Enable copy dependency between RGBA8 and RGBA32 formats (#5943)
* Enable copy dependency between RGBA8 and RGBA32 formats

* Take packed flag into account for texture formats

* Account for widths not being a multiple of each other

* Don't try to alias depth textures as color, fix log condition

* PR feedback
2023-11-19 15:27:34 -03:00
gdkchan
0b58f46266
Extend bindless elimination to see through Phis with the same results (#5957)
* Extend bindless elimination to see through Phis with the same results

* Shader cache version bump
2023-11-19 15:10:44 -03:00
MutantAura
aa96dcb1be
misc: Default to Vulkan if available or running on macOS (#5913)
* Addition of default backend check. Vulkan is preferred if available or macOS.

* import ordering format fix

* Update src/Ryujinx/Program.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* remove redundant load types

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-18 17:42:45 -03:00
gdkchan
82a638230e
Fix JitCache.Unmap called with the same address freeing memory in use (#5937) 2023-11-16 17:52:21 -03:00
Isaac Marovitz
d11fe26aa3
Fix macOS Path (#5941) 2023-11-16 16:09:15 -03:00
gdkchan
dcf10561b9
Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
* Unbind render targets before DMA copy

* Move DirtyAction to TextureGroupHandle

* Fix lost copy dependency bug

* XML doc
2023-11-15 21:36:25 -03:00