using System.Runtime.InteropServices; namespace Ryujinx.HLE.Input { [StructLayout(LayoutKind.Sequential)] public struct ControllerHeader { public ControllerStatus Status; public int IsJoyConHalf; public ControllerColorDescription SingleColorDescription; public NpadColor SingleBodyColor; public NpadColor SingleButtonColor; public ControllerColorDescription SplitColorDescription; public NpadColor RightBodyColor; public NpadColor RightButtonColor; public NpadColor LeftBodyColor; public NpadColor LeftButtonColor; } }