using Gdk; using Gtk; using Mono.Unix; using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace Ryujinx.Ui { public class UpdateDialog : Gtk.Window { #pragma warning disable CS0649, IDE0044 [Builder.Object] public Label MainText; [Builder.Object] public Label SecondaryText; [Builder.Object] public LevelBar ProgressBar; [Builder.Object] public Button YesButton; [Builder.Object] public Button NoButton; #pragma warning restore CS0649, IDE0044 private readonly MainWindow _mainWindow; private readonly string _buildUrl; private bool _restartQuery; public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { } private UpdateDialog(Builder builder, MainWindow mainWindow, Version newVersion, string buildUrl) : base(builder.GetObject("UpdateDialog").Handle) { builder.Autoconnect(this); _mainWindow = mainWindow; _buildUrl = buildUrl; MainText.Text = "Do you want to update Ryujinx to the latest version?"; SecondaryText.Text = $"{Program.Version} -> {newVersion}"; ProgressBar.Hide(); YesButton.Pressed += YesButton_Pressed; NoButton.Pressed += NoButton_Pressed; } private void YesButton_Pressed(object sender, EventArgs args) { if (_restartQuery) { string ryuName = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "Ryujinx.exe" : "Ryujinx"; string ryuExe = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName); if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { UnixFileInfo unixFileInfo = new UnixFileInfo(ryuExe); unixFileInfo.FileAccessPermissions |= FileAccessPermissions.UserExecute; } Process.Start(ryuExe); Environment.Exit(0); } else { this.Window.Functions = _mainWindow.Window.Functions = WMFunction.All & WMFunction.Close; _mainWindow.ExitMenuItem.Sensitive = false; YesButton.Hide(); NoButton.Hide(); ProgressBar.Show(); SecondaryText.Text = ""; _restartQuery = true; Updater.UpdateRyujinx(this, _buildUrl); } } private void NoButton_Pressed(object sender, EventArgs args) { Updater.Running = false; _mainWindow.Window.Functions = WMFunction.All; _mainWindow.ExitMenuItem.Sensitive = true; _mainWindow.UpdateMenuItem.Sensitive = true; this.Dispose(); } } }