using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Biquad filter parameters.
///
[StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)]
public struct BiquadFilterParameter
{
///
/// Set to true if the biquad filter is active.
///
[MarshalAs(UnmanagedType.I1)]
public bool Enable;
///
/// Reserved/padding.
///
private byte _reserved;
///
/// Biquad filter numerator (b0, b1, b2).
///
public Array3 Numerator;
///
/// Biquad filter denominator (a1, a2).
///
/// a0 = 1
public Array2 Denominator;
}
}