using Ryujinx.Audio.Renderer.Server.Effect;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
///
/// for .
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BiquadFilterEffectParameter
{
///
/// The input channel indices that will be used by the .
///
public Array6 Input;
///
/// The output channel indices that will be used by the .
///
public Array6 Output;
///
/// Biquad filter numerator (b0, b1, b2).
///
public Array3 Numerator;
///
/// Biquad filter denominator (a1, a2).
///
/// a0 = 1
public Array2 Denominator;
///
/// The total channel count used.
///
public byte ChannelCount;
///
/// The current usage status of the effect on the client side.
///
public UsageState Status;
}
}