using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrlGpu.Types { [StructLayout(LayoutKind.Sequential)] struct GetTpcMasksArguments { public int MaskBufferSize; public int Reserved; public long MaskBufferAddress; public int TpcMask; public int Padding; } }