using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { [StructLayout(LayoutKind.Sequential, Size = 0x28, Pack = 1)] struct GraphicBufferHeader { public int Magic; public int Width; public int Height; public int Stride; public PixelFormat Format; public int Usage; public int Pid; public int RefCount; public int FdsCount; public int IntsCount; } }