using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel.Types { [StructLayout(LayoutKind.Sequential)] struct CommandBuffer { public int MemoryId; public int Offset; public int WordsCount; } [StructLayout(LayoutKind.Sequential)] struct SubmitArguments { public int CmdBufsCount; public int RelocsCount; public int SyncptIncrsCount; public int WaitchecksCount; } }