using System; using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrlGpu.Types { [StructLayout(LayoutKind.Sequential)] struct ZbcColorArray { private uint element0; private uint element1; private uint element2; private uint element3; public uint this[int index] { get { if (index == 0) { return element0; } else if (index == 1) { return element1; } else if (index == 2) { return element2; } else if (index == 2) { return element3; } throw new IndexOutOfRangeException(); } } } [StructLayout(LayoutKind.Sequential)] struct ZbcSetTableArguments { public ZbcColorArray ColorDs; public ZbcColorArray ColorL2; public uint Depth; public uint Format; public uint Type; } }