using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator { [StructLayout(LayoutKind.Sequential, Size = 0x20)] struct PlayHistoryRegistrationKey { public ushort Type; public byte KeyIndex; public byte UserIdBool; public byte UnknownBool; public Array11 Reserved; public Array16 Uuid; } }