using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService { [StructLayout(LayoutKind.Sequential)] struct FriendFilter { public PresenceStatusFilter PresenceStatus; [MarshalAs(UnmanagedType.I1)] public bool IsFavoriteOnly; [MarshalAs(UnmanagedType.I1)] public bool IsSameAppPresenceOnly; [MarshalAs(UnmanagedType.I1)] public bool IsSameAppPlayedOnly; [MarshalAs(UnmanagedType.I1)] public bool IsArbitraryAppPlayedOnly; public long PresenceGroupId; } }