using Ryujinx.HLE; using Ryujinx.HLE.Logging; using Ryujinx.UI.Input; using System; using System.Globalization; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; namespace Ryujinx { public static class Config { public static JoyConKeyboard JoyConKeyboard { get; private set; } public static JoyConController JoyConController { get; private set; } public static void Read(Switch Device) { string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location); string IniPath = Path.Combine(IniFolder, "Ryujinx.conf"); IniParser Parser = new IniParser(IniPath); GraphicsConfig.ShadersDumpPath = Parser.Value("Graphics_Shaders_Dump_Path"); Device.Log.SetEnable(LogLevel.Debug, Convert.ToBoolean(Parser.Value("Logging_Enable_Debug"))); Device.Log.SetEnable(LogLevel.Stub, Convert.ToBoolean(Parser.Value("Logging_Enable_Stub"))); Device.Log.SetEnable(LogLevel.Info, Convert.ToBoolean(Parser.Value("Logging_Enable_Info"))); Device.Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn"))); Device.Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error"))); Device.System.State.DockedMode = Convert.ToBoolean(Parser.Value("Docked_Mode")); Device.EnableDeviceVsync = Convert.ToBoolean(Parser.Value("Enable_Vsync")); string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries); //When the classes are specified on the list, we only //enable the classes that are on the list. //So, first disable everything, then enable //the classes that the user added to the list. if (FilteredLogClasses.Length > 0) { foreach (LogClass Class in Enum.GetValues(typeof(LogClass))) { Device.Log.SetEnable(Class, false); } } foreach (string LogClass in FilteredLogClasses) { if (!string.IsNullOrEmpty(LogClass.Trim())) { foreach (LogClass Class in Enum.GetValues(typeof(LogClass))) { if (Class.ToString().ToLower().Contains(LogClass.Trim().ToLower())) { Device.Log.SetEnable(Class, true); } } } } JoyConKeyboard = new JoyConKeyboard( new JoyConKeyboardLeft { StickUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Up")), StickDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Down")), StickLeft = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Left")), StickRight = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Right")), StickButton = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Button")), DPadUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Up")), DPadDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Down")), DPadLeft = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Left")), DPadRight = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Right")), ButtonMinus = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_Minus")), ButtonL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_L")), ButtonZL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_ZL")) }, new JoyConKeyboardRight { StickUp = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Up")), StickDown = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Down")), StickLeft = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Left")), StickRight = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Right")), StickButton = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Button")), ButtonA = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_A")), ButtonB = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_B")), ButtonX = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_X")), ButtonY = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Y")), ButtonPlus = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Plus")), ButtonR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_R")), ButtonZR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_ZR")) }); JoyConController = new JoyConController( Convert.ToBoolean(Parser.Value("GamePad_Enable")), Convert.ToInt32 (Parser.Value("GamePad_Index")), (float)Convert.ToDouble (Parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture), (float)Convert.ToDouble (Parser.Value("GamePad_Trigger_Threshold"), CultureInfo.InvariantCulture), new JoyConControllerLeft { Stick = ToID(Parser.Value("Controls_Left_JoyConController_Stick")), StickButton = ToID(Parser.Value("Controls_Left_JoyConController_Stick_Button")), DPadUp = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Up")), DPadDown = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Down")), DPadLeft = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Left")), DPadRight = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Right")), ButtonMinus = ToID(Parser.Value("Controls_Left_JoyConController_Button_Minus")), ButtonL = ToID(Parser.Value("Controls_Left_JoyConController_Button_L")), ButtonZL = ToID(Parser.Value("Controls_Left_JoyConController_Button_ZL")) }, new JoyConControllerRight { Stick = ToID(Parser.Value("Controls_Right_JoyConController_Stick")), StickButton = ToID(Parser.Value("Controls_Right_JoyConController_Stick_Button")), ButtonA = ToID(Parser.Value("Controls_Right_JoyConController_Button_A")), ButtonB = ToID(Parser.Value("Controls_Right_JoyConController_Button_B")), ButtonX = ToID(Parser.Value("Controls_Right_JoyConController_Button_X")), ButtonY = ToID(Parser.Value("Controls_Right_JoyConController_Button_Y")), ButtonPlus = ToID(Parser.Value("Controls_Right_JoyConController_Button_Plus")), ButtonR = ToID(Parser.Value("Controls_Right_JoyConController_Button_R")), ButtonZR = ToID(Parser.Value("Controls_Right_JoyConController_Button_ZR")) }); } private static ControllerInputID ToID(string Key) { switch (Key.ToUpper()) { case "LSTICK": return ControllerInputID.LStick; case "DPADUP": return ControllerInputID.DPadUp; case "DPADDOWN": return ControllerInputID.DPadDown; case "DPADLEFT": return ControllerInputID.DPadLeft; case "DPADRIGHT": return ControllerInputID.DPadRight; case "BACK": return ControllerInputID.Back; case "LSHOULDER": return ControllerInputID.LShoulder; case "LTRIGGER": return ControllerInputID.LTrigger; case "RSTICK": return ControllerInputID.RStick; case "A": return ControllerInputID.A; case "B": return ControllerInputID.B; case "X": return ControllerInputID.X; case "Y": return ControllerInputID.Y; case "START": return ControllerInputID.Start; case "RSHOULDER": return ControllerInputID.RShoulder; case "RTRIGGER": return ControllerInputID.RTrigger; case "LJOYSTICK": return ControllerInputID.LJoystick; case "RJOYSTICK": return ControllerInputID.RJoystick; default: return ControllerInputID.Invalid; } } } //https://stackoverflow.com/a/37772571 public class IniParser { private readonly Dictionary Values; public IniParser(string Path) { Values = File.ReadLines(Path) .Where(Line => !string.IsNullOrWhiteSpace(Line) && !Line.StartsWith('#')) .Select(Line => Line.Split('=', 2)) .ToDictionary(Parts => Parts[0].Trim(), Parts => Parts.Length > 1 ? Parts[1].Trim() : null); } public string Value(string Name) { return Values.TryGetValue(Name, out string Value) ? Value : null; } } }