// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Parameter; using System; using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp.Command { public class BiquadFilterCommand : ICommand { public bool Enabled { get; set; } public int NodeId { get; } public CommandType CommandType => CommandType.BiquadFilter; public ulong EstimatedProcessingTime { get; set; } public Memory BiquadFilterState { get; } public int InputBufferIndex { get; } public int OutputBufferIndex { get; } public bool NeedInitialization { get; } private BiquadFilterParameter _parameter; public BiquadFilterCommand(int baseIndex, ref BiquadFilterParameter filter, Memory biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId) { _parameter = filter; BiquadFilterState = biquadFilterStateMemory; InputBufferIndex = baseIndex + inputBufferOffset; OutputBufferIndex = baseIndex + outputBufferOffset; NeedInitialization = needInitialization; Enabled = true; NodeId = nodeId; } public void Process(CommandList context) { ref BiquadFilterState state = ref BiquadFilterState.Span[0]; ReadOnlySpan inputBuffer = context.GetBuffer(InputBufferIndex); Span outputBuffer = context.GetBuffer(OutputBufferIndex); if (NeedInitialization) { state = new BiquadFilterState(); } BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount); } } }