using Ryujinx.Common.Memory; using System; using System.Net; using System.Net.Sockets; using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres.Types { [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)] struct AddrInfo4 { public byte Length; public byte Family; public short Port; public Array4 Address; public AddrInfo4(IPAddress address, short port) { Length = 0; Family = (byte)AddressFamily.InterNetwork; Port = port; Address = default; address.GetAddressBytes().AsSpan().CopyTo(Address.ToSpan()); Address.ToSpan().Reverse(); } } }