namespace Ryujinx.Audio.Renderer.Common
{
///
/// The type of a node.
///
public enum NodeIdType : byte
{
///
/// Invalid node id.
///
Invalid = 0,
///
/// Voice related node id. (data source, biquad filter, ...)
///
Voice = 1,
///
/// Mix related node id. (mix, effects, splitters, ...)
///
Mix = 2,
///
/// Sink related node id. (device & circular buffer sink)
///
Sink = 3,
///
/// Performance monitoring related node id (performance commands)
///
Performance = 15
}
}