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ryujinx-final/Ryujinx.HLE/Input/Controller/BaseController.cs
emmauss d254548548
Little rewrite of HID input (#723)
* change hid sharedmem writing to use structures
2019-07-22 20:15:46 +03:00

142 lines
5.7 KiB
C#

using static Ryujinx.HLE.Input.Hid;
namespace Ryujinx.HLE.Input
{
public abstract class BaseController : IHidDevice
{
protected ControllerStatus HidControllerType;
protected ControllerId ControllerId;
private long _currentLayoutOffset;
private long _mainLayoutOffset;
protected long DeviceStateOffset => Offset + 0x4188;
protected Switch Device { get; }
public long Offset { get; private set; }
public bool Connected { get; protected set; }
public ControllerHeader Header { get; private set; }
public ControllerStateHeader CurrentStateHeader { get; private set; }
public ControllerDeviceState DeviceState { get; private set; }
public ControllerLayouts CurrentLayout { get; private set; }
public ControllerState LastInputState { get; set; }
public ControllerConnectionState ConnectionState { get; protected set; }
public BaseController(Switch device, ControllerStatus controllerType)
{
Device = device;
HidControllerType = controllerType;
}
protected void Initialize(
bool isHalf,
(NpadColor left, NpadColor right) bodyColors,
(NpadColor left, NpadColor right) buttonColors,
ControllerColorDescription singleColorDesc = 0,
ControllerColorDescription splitColorDesc = 0,
NpadColor singleBodyColor = 0,
NpadColor singleButtonColor = 0
)
{
Header = new ControllerHeader()
{
IsJoyConHalf = isHalf ? 1 : 0,
LeftBodyColor = bodyColors.left,
LeftButtonColor = buttonColors.left,
RightBodyColor = bodyColors.right,
RightButtonColor = buttonColors.right,
Status = HidControllerType,
SingleBodyColor = singleBodyColor,
SingleButtonColor = singleButtonColor,
SplitColorDescription = splitColorDesc,
SingleColorDescription = singleColorDesc,
};
CurrentStateHeader = new ControllerStateHeader
{
EntryCount = HidEntryCount,
MaxEntryCount = HidEntryCount - 1,
CurrentEntryIndex = -1
};
DeviceState = new ControllerDeviceState()
{
PowerInfo0BatteryState = BatteryState.Percent100,
PowerInfo1BatteryState = BatteryState.Percent100,
PowerInfo2BatteryState = BatteryState.Percent100,
DeviceType = ControllerDeviceType.NPadLeftController | ControllerDeviceType.NPadRightController,
DeviceFlags = DeviceFlags.PowerInfo0Connected
| DeviceFlags.PowerInfo1Connected
| DeviceFlags.PowerInfo2Connected
};
LastInputState = new ControllerState()
{
SamplesTimestamp = -1,
SamplesTimestamp2 = -1
};
}
public virtual void Connect(ControllerId controllerId)
{
ControllerId = controllerId;
Offset = Device.Hid.HidPosition + HidControllersOffset + (int)controllerId * HidControllerSize;
_mainLayoutOffset = Offset + HidControllerHeaderSize
+ ((int)ControllerLayouts.Main * HidControllerLayoutsSize);
Device.Memory.FillWithZeros(Offset, 0x5000);
Device.Memory.WriteStruct(Offset, Header);
Device.Memory.WriteStruct(DeviceStateOffset, DeviceState);
Connected = true;
}
public void SetLayout(ControllerLayouts controllerLayout)
{
CurrentLayout = controllerLayout;
_currentLayoutOffset = Offset + HidControllerHeaderSize
+ ((int)controllerLayout * HidControllerLayoutsSize);
}
public void SendInput(
ControllerButtons buttons,
JoystickPosition leftStick,
JoystickPosition rightStick)
{
ControllerState currentInput = new ControllerState()
{
SamplesTimestamp = (long)LastInputState.SamplesTimestamp + 1,
SamplesTimestamp2 = (long)LastInputState.SamplesTimestamp + 1,
ButtonState = buttons,
ConnectionState = ConnectionState,
LeftStick = leftStick,
RightStick = rightStick
};
ControllerStateHeader newInputStateHeader = new ControllerStateHeader
{
EntryCount = HidEntryCount,
MaxEntryCount = HidEntryCount - 1,
CurrentEntryIndex = (CurrentStateHeader.CurrentEntryIndex + 1) % HidEntryCount,
Timestamp = GetTimestamp(),
};
Device.Memory.WriteStruct(_currentLayoutOffset, newInputStateHeader);
Device.Memory.WriteStruct(_mainLayoutOffset, newInputStateHeader);
long currentInputStateOffset = HidControllersLayoutHeaderSize
+ newInputStateHeader.CurrentEntryIndex * HidControllersInputEntrySize;
Device.Memory.WriteStruct(_currentLayoutOffset + currentInputStateOffset, currentInput);
Device.Memory.WriteStruct(_mainLayoutOffset + currentInputStateOffset, currentInput);
LastInputState = currentInput;
CurrentStateHeader = newInputStateHeader;
}
}
}