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ryujinx-final/Ryujinx/OsHle/Handles/HDomain.cs
Stary 2001 2f2b60db4c Make HSessionObj implement IDisposable (#10)
* Make HSessionObj implement IDisposable, so that objects that have handles created to them are disposed when the handles are closed.

* Spelling fix: GenertateObjectId -> GenerateObjectId
2018-02-10 15:31:40 -03:00

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1.2 KiB
C#

using Ryujinx.OsHle.Utilities;
using System;
using System.Collections.Generic;
namespace Ryujinx.OsHle.Handles
{
class HDomain : HSession
{
private Dictionary<int, object> Objects;
private IdPool ObjIds;
public HDomain(HSession Session) : base(Session)
{
Objects = new Dictionary<int, object>();
ObjIds = new IdPool();
}
public int GenerateObjectId(object Obj)
{
int Id = ObjIds.GenerateId();
if (Id == -1)
{
throw new InvalidOperationException();
}
Objects.Add(Id, Obj);
return Id;
}
public void DeleteObject(int Id)
{
if (Objects.TryGetValue(Id, out object Obj))
{
if (Obj is IDisposable DisposableObj)
{
DisposableObj.Dispose();
}
ObjIds.DeleteId(Id);
Objects.Remove(Id);
}
}
public object GetObject(int Id)
{
if (Objects.TryGetValue(Id, out object Obj))
{
return Obj;
}
return null;
}
}
}