09dfefed1f
* Sort uniform binding to avoid possible failures in drivers fewer bindings * Throw exception for Cbuf overflow * Search for free bindings instead of using locked ones * EnsureAllocated when binding buffers * Fix uniform bindings * Remove spaces * Use 64 KiB UBOs when available * Remove double colon * Use IdentationStr and avoid division in Cbuf offset * Add spaces |
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.. | ||
GlslDecl.cs | ||
GlslDecompiler.cs | ||
GlslProgram.cs | ||
ShaderDecode.cs | ||
ShaderDecodeAlu.cs | ||
ShaderDecodeFlow.cs | ||
ShaderDecodeHelper.cs | ||
ShaderDecodeMem.cs | ||
ShaderDecodeMove.cs | ||
ShaderDecoder.cs | ||
ShaderIrAsg.cs | ||
ShaderIrBlock.cs | ||
ShaderIrCmnt.cs | ||
ShaderIrCond.cs | ||
ShaderIrInst.cs | ||
ShaderIrMeta.cs | ||
ShaderIrMetaTex.cs | ||
ShaderIrMetaTexq.cs | ||
ShaderIrNode.cs | ||
ShaderIrOp.cs | ||
ShaderIrOperAbuf.cs | ||
ShaderIrOperCbuf.cs | ||
ShaderIrOperGpr.cs | ||
ShaderIrOperImm.cs | ||
ShaderIrOperImmf.cs | ||
ShaderIrOperPred.cs | ||
ShaderOpCodeTable.cs | ||
ShaderOper.cs | ||
ShaderTexqInfo.cs |