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ryujinx-final/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs
emmauss fae097408e Show Game Title on Titlebar (#408)
* support reading control data

* show game info on titlebar

* use first language is default is not available

* use seperate language enums for titles

* fix hex display
2018-09-19 14:09:49 +02:00

149 lines
3.8 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.HLE.HOS.SystemState
{
public class SystemStateMgr
{
internal static string[] LanguageCodes = new string[]
{
"ja",
"en-US",
"fr",
"de",
"it",
"es",
"zh-CN",
"ko",
"nl",
"pt",
"ru",
"zh-TW",
"en-GB",
"fr-CA",
"es-419",
"zh-Hans",
"zh-Hant"
};
internal static string[] AudioOutputs = new string[]
{
"AudioTvOutput",
"AudioStereoJackOutput",
"AudioBuiltInSpeakerOutput"
};
internal long DesiredLanguageCode { get; private set; }
public TitleLanguage DesiredTitleLanguage { get; private set; }
internal string ActiveAudioOutput { get; private set; }
public bool DockedMode { get; set; }
public ColorSet ThemeColor { get; set; }
private ConcurrentDictionary<string, UserProfile> Profiles;
internal UserProfile LastOpenUser { get; private set; }
public SystemStateMgr()
{
SetLanguage(SystemLanguage.AmericanEnglish);
SetAudioOutputAsBuiltInSpeaker();
Profiles = new ConcurrentDictionary<string, UserProfile>();
UserId DefaultUuid = new UserId("00000000000000000000000000000001");
AddUser(DefaultUuid, "Player");
OpenUser(DefaultUuid);
}
public void SetLanguage(SystemLanguage Language)
{
DesiredLanguageCode = GetLanguageCode((int)Language);
DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), Language));
}
public void SetAudioOutputAsTv()
{
ActiveAudioOutput = AudioOutputs[0];
}
public void SetAudioOutputAsStereoJack()
{
ActiveAudioOutput = AudioOutputs[1];
}
public void SetAudioOutputAsBuiltInSpeaker()
{
ActiveAudioOutput = AudioOutputs[2];
}
public void AddUser(UserId Uuid, string Name)
{
UserProfile Profile = new UserProfile(Uuid, Name);
Profiles.AddOrUpdate(Uuid.UserIdHex, Profile, (Key, Old) => Profile);
}
public void OpenUser(UserId Uuid)
{
if (Profiles.TryGetValue(Uuid.UserIdHex, out UserProfile Profile))
{
(LastOpenUser = Profile).AccountState = OpenCloseState.Open;
}
}
public void CloseUser(UserId Uuid)
{
if (Profiles.TryGetValue(Uuid.UserIdHex, out UserProfile Profile))
{
Profile.AccountState = OpenCloseState.Closed;
}
}
public int GetUserCount()
{
return Profiles.Count;
}
internal bool TryGetUser(UserId Uuid, out UserProfile Profile)
{
return Profiles.TryGetValue(Uuid.UserIdHex, out Profile);
}
internal IEnumerable<UserProfile> GetAllUsers()
{
return Profiles.Values;
}
internal IEnumerable<UserProfile> GetOpenUsers()
{
return Profiles.Values.Where(x => x.AccountState == OpenCloseState.Open);
}
internal static long GetLanguageCode(int Index)
{
if ((uint)Index >= LanguageCodes.Length)
{
throw new ArgumentOutOfRangeException(nameof(Index));
}
long Code = 0;
int Shift = 0;
foreach (char Chr in LanguageCodes[Index])
{
Code |= (long)(byte)Chr << Shift++ * 8;
}
return Code;
}
}
}