e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
9 lines
No EOL
120 B
C#
9 lines
No EOL
120 B
C#
namespace Ryujinx.HLE.Gpu.Memory
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{
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enum NvGpuBufferType
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{
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Index,
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Vertex,
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Texture
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}
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} |