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ryujinx-final/Ryujinx/Updater/UpdateDialog.cs
CeruleanSky b5a760bde9
Preserve command line arguments when updater restarts Ryujinx (#1643)
Command line arguements are not preserved by the updater, and this causes an issue when the updater restarts Ryujinx in portable mode as it will create/use/modify its default directory instead.

This simple pull addresses the first part of #1594 

As far as the second part of the issue, where the updater perhaps overzealously deletes everything but log files and folders, which causes problems in portable installs with a user subfolder or something else inside the Ryujinx folder. 

Perhaps an UpdateList.txt containing a list of files that the updater deletes is included in the ryujinx.zip/tar.gz/etc and placed in the upacked directory for the updater to use upon the next upgrade.

The build system can run something like `forfiles /s /m *.txt /c "cmd /c echo @relpath"` or the correct command for the OS and include it in the distribution, or it could be generated by the updater itself.
2020-10-29 23:07:10 +01:00

87 lines
3 KiB
C#

using Gdk;
using Gtk;
using Mono.Unix;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Ui
{
public class UpdateDialog : Gtk.Window
{
#pragma warning disable CS0649, IDE0044
[Builder.Object] public Label MainText;
[Builder.Object] public Label SecondaryText;
[Builder.Object] public LevelBar ProgressBar;
[Builder.Object] public Button YesButton;
[Builder.Object] public Button NoButton;
#pragma warning restore CS0649, IDE0044
private readonly MainWindow _mainWindow;
private readonly string _buildUrl;
private bool _restartQuery;
public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { }
private UpdateDialog(Builder builder, MainWindow mainWindow, Version newVersion, string buildUrl) : base(builder.GetObject("UpdateDialog").Handle)
{
builder.Autoconnect(this);
_mainWindow = mainWindow;
_buildUrl = buildUrl;
MainText.Text = "Do you want to update Ryujinx to the latest version?";
SecondaryText.Text = $"{Program.Version} -> {newVersion}";
ProgressBar.Hide();
YesButton.Pressed += YesButton_Pressed;
NoButton.Pressed += NoButton_Pressed;
}
private void YesButton_Pressed(object sender, EventArgs args)
{
if (_restartQuery)
{
string ryuName = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "Ryujinx.exe" : "Ryujinx";
string ryuExe = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName);
string ryuArg = String.Join(" ", Environment.GetCommandLineArgs());
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
UnixFileInfo unixFileInfo = new UnixFileInfo(ryuExe);
unixFileInfo.FileAccessPermissions |= FileAccessPermissions.UserExecute;
}
Process.Start(ryuExe, ryuArg);
Environment.Exit(0);
}
else
{
this.Window.Functions = _mainWindow.Window.Functions = WMFunction.All & WMFunction.Close;
_mainWindow.ExitMenuItem.Sensitive = false;
YesButton.Hide();
NoButton.Hide();
ProgressBar.Show();
SecondaryText.Text = "";
_restartQuery = true;
Updater.UpdateRyujinx(this, _buildUrl);
}
}
private void NoButton_Pressed(object sender, EventArgs args)
{
Updater.Running = false;
_mainWindow.Window.Functions = WMFunction.All;
_mainWindow.ExitMenuItem.Sensitive = true;
_mainWindow.UpdateMenuItem.Sensitive = true;
this.Dispose();
}
}
}