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This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics.Gpu/Shader/HashTable
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
HashState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
IDataAccessor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
PartitionedHashTable.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
PartitionHashTable.cs infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SmartDataAccessor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00