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ryujinx-final/Ryujinx.Tests/Audio/Renderer/Server/PoolMapperTests.cs
Mary f556c80d02
Haydn: Part 1 (#2007)
* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
2021-02-26 01:11:56 +01:00

135 lines
5.9 KiB
C#

using NUnit.Framework;
using Ryujinx.Audio;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Tests.Audio.Renderer.Server
{
class PoolMapperTests
{
private const uint DummyProcessHandle = 0xCAFEBABE;
[Test]
public void TestInitializeSystemPool()
{
PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
const CpuAddress CpuAddress = 0x20000;
const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
const ulong CpuSize = 0x1000;
Assert.IsFalse(poolMapper.InitializeSystemPool(ref memoryPoolCpu, CpuAddress, CpuSize));
Assert.IsTrue(poolMapper.InitializeSystemPool(ref memoryPoolDsp, CpuAddress, CpuSize));
Assert.AreEqual(CpuAddress, memoryPoolDsp.CpuAddress);
Assert.AreEqual(CpuSize, memoryPoolDsp.Size);
Assert.AreEqual(DspAddress, memoryPoolDsp.DspAddress);
}
[Test]
public void TestGetProcessHandle()
{
PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
Assert.AreEqual(0xFFFF8001, poolMapper.GetProcessHandle(ref memoryPoolCpu));
Assert.AreEqual(DummyProcessHandle, poolMapper.GetProcessHandle(ref memoryPoolDsp));
}
[Test]
public void TestMappings()
{
PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
const CpuAddress CpuAddress = 0x20000;
const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
const ulong CpuSize = 0x1000;
memoryPoolDsp.SetCpuAddress(CpuAddress, CpuSize);
memoryPoolCpu.SetCpuAddress(CpuAddress, CpuSize);
Assert.AreEqual(DspAddress, poolMapper.Map(ref memoryPoolCpu));
Assert.AreEqual(DspAddress, poolMapper.Map(ref memoryPoolDsp));
Assert.AreEqual(DspAddress, memoryPoolDsp.DspAddress);
Assert.IsTrue(poolMapper.Unmap(ref memoryPoolCpu));
memoryPoolDsp.IsUsed = true;
Assert.IsFalse(poolMapper.Unmap(ref memoryPoolDsp));
memoryPoolDsp.IsUsed = false;
Assert.IsTrue(poolMapper.Unmap(ref memoryPoolDsp));
}
[Test]
public void TestTryAttachBuffer()
{
const CpuAddress CpuAddress = 0x20000;
const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
const ulong CpuSize = 0x1000;
const int MemoryPoolStateArraySize = 0x10;
const CpuAddress CpuAddressRegionEnding = CpuAddress * MemoryPoolStateArraySize;
MemoryPoolState[] memoryPoolStateArray = new MemoryPoolState[MemoryPoolStateArraySize];
for (int i = 0; i < memoryPoolStateArray.Length; i++)
{
memoryPoolStateArray[i] = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
memoryPoolStateArray[i].SetCpuAddress(CpuAddress + (ulong)i * CpuSize, CpuSize);
}
ErrorInfo errorInfo;
AddressInfo addressInfo = AddressInfo.Create();
PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
Assert.IsTrue(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, 0, 0));
Assert.AreEqual(ResultCode.InvalidAddressInfo, errorInfo.ErrorCode);
Assert.AreEqual(0, errorInfo.ExtraErrorInfo);
Assert.AreEqual(0, addressInfo.ForceMappedDspAddress);
Assert.IsTrue(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, CpuAddress, CpuSize));
Assert.AreEqual(ResultCode.InvalidAddressInfo, errorInfo.ErrorCode);
Assert.AreEqual(CpuAddress, errorInfo.ExtraErrorInfo);
Assert.AreEqual(DspAddress, addressInfo.ForceMappedDspAddress);
poolMapper = new PoolMapper(DummyProcessHandle, false);
Assert.IsFalse(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, 0, 0));
addressInfo.ForceMappedDspAddress = 0;
Assert.IsFalse(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, CpuAddress, CpuSize));
Assert.AreEqual(ResultCode.InvalidAddressInfo, errorInfo.ErrorCode);
Assert.AreEqual(CpuAddress, errorInfo.ExtraErrorInfo);
Assert.AreEqual(0, addressInfo.ForceMappedDspAddress);
poolMapper = new PoolMapper(DummyProcessHandle, memoryPoolStateArray.AsMemory(), false);
Assert.IsFalse(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, CpuAddressRegionEnding, CpuSize));
Assert.AreEqual(ResultCode.InvalidAddressInfo, errorInfo.ErrorCode);
Assert.AreEqual(CpuAddressRegionEnding, errorInfo.ExtraErrorInfo);
Assert.AreEqual(0, addressInfo.ForceMappedDspAddress);
Assert.IsFalse(addressInfo.HasMemoryPoolState);
Assert.IsTrue(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, CpuAddress, CpuSize));
Assert.AreEqual(ResultCode.Success, errorInfo.ErrorCode);
Assert.AreEqual(0, errorInfo.ExtraErrorInfo);
Assert.AreEqual(0, addressInfo.ForceMappedDspAddress);
Assert.IsTrue(addressInfo.HasMemoryPoolState);
}
}
}