c393cdf8e3
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
10 lines
No EOL
192 B
C#
10 lines
No EOL
192 B
C#
namespace Ryujinx.HLE.OsHle.Handles
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{
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enum AddressSpaceType
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{
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Addr32Bits = 0,
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Addr36Bits = 1,
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Addr36BitsNoMap = 2,
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Addr39Bits = 3
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}
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} |