142cededd4
* Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum ClampMode
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{
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Ignore = 0,
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Trap = 2
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}
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class OpCodeSured : OpCodeTextureBase
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{
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public Register Ra { get; }
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public Register Rb { get; }
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public Register Rc { get; }
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public ReductionType Type { get; }
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public AtomicOp AtomicOp { get; }
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public ImageDimensions Dimensions { get; }
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public ClampMode ClampMode { get; }
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public bool UseType { get; }
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public bool IsBindless { get; }
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public bool ByteAddress { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeSured(emitter, address, opCode);
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public OpCodeSured(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Rb = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
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Type = (ReductionType)opCode.Extract(20, 3);
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ByteAddress = opCode.Extract(23);
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AtomicOp = (AtomicOp)opCode.Extract(24, 3);
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Dimensions = (ImageDimensions)opCode.Extract(33, 3);
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ClampMode = (ClampMode)opCode.Extract(49, 2);
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IsBindless = !opCode.Extract(51);
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UseType = opCode.Extract(52);
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}
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}
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}
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